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bool is_player_visible(QWORD client_info, int client_num) { auto sighted_enemy_fools = driver::read<client_bits_t>(client_info + offsets::BO6::visible_offset); int data_index = client_num >> 5; // Equivalent to client_num / 32 int bit_position = client_num & 0x1F; // Equivalent to client_num % 32 uint32_t bitmask = 1 << (31 - bit_position); // Shift to create a bitmask at the correct position if (data_index >= sizeof(sighted_enemy_fools.data) / sizeof(sighted_enemy_fools.data[0])) { return false; } bool is_visible = (sighted_enemy_fools.data[data_index] & bitmask) != 0; return is_visible; }
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