Pikatea GB4 RGB buttons

Using custom keycodes in QMK as colors
 avatar
annamaniacs
c_cpp
3 years ago
4.1 kB
13
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/*
    New file: rgb_profiles.h
*/
#pragma once

#define NUMBER_OF_RGB_LAYERS 8

const rgblight_segment_t PROGMEM layer_green[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 5, HSV_GREEN}
);
const rgblight_segment_t PROGMEM layer_red[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 5, HSV_RED}
);
const rgblight_segment_t PROGMEM layer_blue[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 5, HSV_BLUE}
);
const rgblight_segment_t PROGMEM layer_white[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 5, HSV_WHITE}
);
const rgblight_segment_t PROGMEM layer_yellow[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 5, HSV_YELLOW}
);
const rgblight_segment_t PROGMEM layer_orange[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 5, HSV_ORANGE}
);
const rgblight_segment_t PROGMEM layer_cyan[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 5, HSV_CYAN}
);
const rgblight_segment_t PROGMEM layer_purple[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 5, HSV_PURPLE}
);

// rgb colors, redefine RGBLIGHT_MAX_LAYERS if using >8
const rgblight_segment_t* const PROGMEM default_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
    layer_green,
    layer_red,
    layer_blue,
    layer_white,
    layer_yellow,
    layer_orange,
    layer_cyan,
    layer_purple
);


/*
    Existing file: config.h
*/
#    define RGBLIGHT_LAYERS


/*
    Existing file: vial.json
    Add one custom keycode per desired color/button.
    more info: https://get.vial.today/manual/custom_keycode.html
*/
"customKeycodes": [
  {"name": "Green",
   "title": "Green",
   "shortName": "RGB_USER_GREEN"
  },
  {"name": "Red",
  "title": "Red",
  "shortName": "RGB_USER_RED"
  },
  {"name": "Blue",
  "title": "Blue",
  "shortName": "RGB_USER_BLUE"
  },
  {"name": "White",
   "title": "White",
   "shortName": "RGB_USER_WHITE"
  },
  {"name": "Yellow",
  "title": "Yellow",
  "shortName": "RGB_USER_YELLOW"
  },
  {"name": "Orange",
  "title": "Orange",
  "shortName": "RGB_USER_ORANGE"
  },
 {"name": "Cyan",
 "title": "Cyan",
 "shortName": "RGB_USER_CYAN"
 },
 {"name": "Purple",
 "title": "Purple",
 "shortName": "RGB_USER_PURPLE"
 }
],


/*
    Existing file: keymap.c
*/
#include "rgb_profiles.h"

// use the names from vial.json
enum blender_keycode {
    RGB_USER_GREEN = USER00,
    RGB_USER_RED, 
    RGB_USER_BLUE,
    RGB_USER_WHITE,
    RGB_USER_YELLOW,
    RGB_USER_ORANGE,
    RGB_USER_CYAN,
    RGB_USER_PURPLE
};

void keyboard_post_init_user(void) {
    // Enable the LED layers
    rgblight_layers = default_rgb_layers;
}

void update_rgb_layer(uint8_t layer_code) {
    // basic limit checking
    if (layer_code >= NUMBER_OF_RGB_LAYERS) {
        return;
    }

    // higher rgblight layers take precedence, so disable them
    for (int i=layer_code+1; i < NUMBER_OF_RGB_LAYERS; i++) {
        rgblight_set_layer_state(i, false);
    }

    // enable the desired rgblight layer
    rgblight_set_layer_state(layer_code, true);
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
	switch (keycode) {
		case RGB_USER_GREEN:
            if (record->event.pressed) { 
                update_rgb_layer(0);
                return 0;
            }
        case RGB_USER_RED:
            if (record->event.pressed) {
                update_rgb_layer(1);
                return 0;
            }
        case RGB_USER_BLUE:
            if (record->event.pressed) {
                update_rgb_layer(2);
                return 0;
            }
        case RGB_USER_WHITE:
            if (record->event.pressed) { 
                update_rgb_layer(3);
                return 0;
            }
        case RGB_USER_YELLOW:
            if (record->event.pressed) {
                update_rgb_layer(4);
                return 0;
            }
        case RGB_USER_ORANGE:
            if (record->event.pressed) {
                update_rgb_layer(5);
                return 0;
            }
        case RGB_USER_CYAN:
            if (record->event.pressed) {
                update_rgb_layer(6);
                return 0;
            }
        case RGB_USER_PURPLE:
            if (record->event.pressed) {
                update_rgb_layer(7);
                return 0;
            }
        default:
            return true;
    }
    return true;
}
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