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using UnityEngine; public class HorrorHouseController : MonoBehaviour { private bool isInsideHouse = false; private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { isInsideHouse = true; Debug.Log("You entered the horror house!"); // Add horror effects or events here } } private void OnTriggerExit(Collider other) { if (other.CompareTag("Player")) { isInsideHouse = false; Debug.Log("You left the horror house."); // Reset horror effects or events here } } private void Update() { if (isInsideHouse && Input.GetKeyDown(KeyCode.E)) { // Implement interaction inside the horror house (e.g., jump scare, trigger events) Debug.Log("You interacted inside the horror house!"); } } }
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