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# Changes Fixed the attack_multipliers Typo: Changed attack_multiplier to attack_multipliers in the Character class initialization for both player and enemy. Corrected random.int to random.randint: Fixed the typo random.int to random.randint in the attack method. Fixed HP Print Statement: Corrected print(f"Your enemy is aa {enemy.name} with {player.hp} HP") to print(f"Your enemy is {enemy.name} with {enemy.hp} HP"). Fixed Attack Choice Logic: Corrected the logic for determining the attack_choice to check against the correct variable attack_choice instead of action. Added Missing strip() Method: Added strip() to the attack_choice input to handle any leading or trailing whitespace. import random class Character: def __init__(self, name, hp, attack_power, attack_names, attack_multipliers): self.name = name self.hp = hp self.attack_power = attack_power self.attack_names = attack_names self.attack_multipliers = attack_multipliers def attack(self, other, attack_name): multiplier = self.attack_multipliers[self.attack_names.index(attack_name)] damage = random.randint(1, self.attack_power) * multiplier other.hp -= damage return damage, attack_name def game(): player = Character( name="Chinese Gorilla", hp=40, attack_power=20, attack_names=["Sit on", "Devour"], attack_multipliers=[1, 1.5] ) enemy = Character( name="Chinese Faaaaatty", hp=80, attack_power=26, attack_names=["Sit on", "Devour"], attack_multipliers=[1.25, 1.5] ) print(f"You are {player.name} with {player.hp} HP") print(f"Your enemy is {enemy.name} with {enemy.hp} HP") while player.hp > 0 and enemy.hp > 0: action = input("Do you want to [a]ttack or [r]un away: ").strip().lower() if action == 'a': print(f"Choose your attack: [1] {player.attack_names[0]} or [2] {player.attack_names[1]}") attack_choice = input("Enter your attack choice: ").strip() if attack_choice == '1': attack_name = player.attack_names[0] elif attack_choice == '2': attack_name = player.attack_names[1] else: print("Invalid choice, you lost your turn.") continue damage, attack_name = player.attack(enemy, attack_name) print(f"You used {attack_name} and attacked {enemy.name} for {damage} damage.") if enemy.hp > 0: print(f"The {enemy.name} has {enemy.hp} HP left.") else: print(f"The {enemy.name} is defeated.") break attack_name = random.choice(enemy.attack_names) damage, attack_name = enemy.attack(player, attack_name) print(f"The {enemy.name} uses {attack_name} and attacks you for {damage} damage.") if player.hp > 0: print(f"You have {player.hp} HP left.") else: print("You are defeated!") break elif action == 'r': print("You ran away!") break else: print("Invalid action. Please choose 'a' to attack or 'r' to run.") print("Game over") if __name__ == "__main__": game()
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