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// Show Imbuements Slots uint32_t imbuementslots = item ? item->getImbuementSlots() : it.imbuementslots; if (imbuementslots) { s << "\nImbuements: (Empty Slot"; // Add multiple slots if more than one for (uint32_t i = 1; i < imbuementslots; ++i) { s << ", Empty Slot"; } s << ")."; } // Show Classification and Tier on item uint32_t classification = item ? item->getClassification() : it.classification; uint32_t tier = item ? item->getTier() : it.tier; if (classification) { s << "\nClassification: " << classification << " Tier: " << tier << "."; }
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