Untitled
unknown
plain_text
a month ago
10 kB
37
Indexable
Cheats (works in chat or console): .noclip - Fly through walls .godmode or .god - Take no damage .notarget - Monsters ignore you .nonsolid or .notouch - Things pass through you and triggers ignore you .rambo - Disables weapon cooldowns and reloading. All weapons fire at 20 fps. .impulse 101 - Gives all weapons, some ammo, and a battery (less efficient than .giveall) .impulse 50 - Toggle your HEV suit and HUD .give - Give a weapon_ ammo_ or item_ entity .givepoints - Add points to user score .giveall - Give all weapons and infinite ammo (I did this to make it more effecient than impulse 101) .healme or .heal - Fully restores health .chargeme or .charge or .recharge - Fully charges HEV suit .maxhealth - Sets max health value .maxcharge or .maxarmor - Sets max armor value .revive - Brings you back to life .strip - Remove all weapons and ammo .speed - Change movement speed (range is 0 to sv_maxspeed) .damage - Change current weapon damage (most weapons don't respond to this properly, but future sven updates may improve support for this) .gravity or .grav - Change percentage of gravity applied to an individual (50 = 50% of sv_gravity). Overrides trigger_gravity if not set to 100. .cloak - Same as notarget but also makes your player model invisible AFBase commands (console only and you need to add a dot before the commands (f.e. .admin_slap player 1): 1: admin_ban ("steamid") <"reason"> <duration in minutes, 0 for infinite> <0/1 ban ip instead of steamid> - ban target 2: admin_banlate ("steamid/ip") <"reason"> <duration in minutes, 0 for infinite> - late ban target, basically adds to ban list. Doesn't validate player like admin_ban does. 3: admin_blockdecals (target) (0/1 unban/ban) - Ban target from spraying 4: admin_changelevel (level) - change level 5: admin_gag (targets) (mode a/c/v) - gag player, a = all, c = chat, v = voice 6: admin_kick (target) <"reason"> - kicks target with reason 7: admin_rcon (command) <noquotes 0/1> - remote console 8: admin_say (0/1 showname) (0/1/2 chat/hud/middle) ("text") <holdtime> <target> <r> <g> <b> <x> <y> - say text 9: admin_slap (target) <damage> - slap target(s) 10: admin_slay (target) - slay target(s) 1: admin_ban ("steamid") <"reason"> <duration in minutes, 0 for infinite> <0/1 ban ip instead of steamid> - ban target 2: admin_banlate ("steamid/ip") <"reason"> <duration in minutes, 0 for infinite> - late ban target, basically adds to ban list. Doesn't validate player like admin_ban does. 3: admin_blockdecals (target) (0/1 unban/ban) - Ban target from spraying 4: admin_changelevel (level) - change level 5: admin_gag (targets) (mode a/c/v) - gag player, a = all, c = chat, v = voice 6: admin_kick (target) <"reason"> - kicks target with reason 7: admin_rcon (command) <noquotes 0/1> - remote console 8: admin_say (0/1 showname) (0/1/2 chat/hud/middle) ("text") <holdtime> <target> <r> <g> <b> <x> <y> - say text 9: admin_slap (target) <damage> - slap target(s) 10: admin_slay (target) - slay target(s) 11: admin_trackdecals <0/1 mode> - track player sprays, don't define mode to toggle 12: admin_unban ("steamid or ip") - unban target 13: admin_ungag (targets) - ungag player 14: afb_access (target) <accessflags> - get/set accessflags, add + or - before flags to add or remove 15: afb_disconnected <0/1 don't shorten nicks> - Show recently disconnected client information 16: afb_expansion_list - List expansions 17: afb_expansion_start ("expansion SID") - start expansion 18: afb_expansion_stop ("expansion SID") - stop expansion 19: afb_help <page> <0/1 show expansion> - List available commands 20: afb_info - Show info 21: afb_last <0/1 don't shorten nicks> - (alias for afb_disconnected) Show recently disconnected client information 22: afb_menu - pop open a simple command menu 23: afb_peek (targets) - peeks into internal AFB info 24: afb_setlast (target) - sets last target, use if you only want to select somebody without running a command on them 25: afb_whatsnew - show changelog for this version 26: afb_who <0/1 don't shorten nicks> - Show client information 27: ent_bbox <r> <g> <b> <lifetime> - show the ent's bounding box 28: ent_bboxname (targetname) <r> <g> <b> <lifetime> - show the specified ent's bounding box 29: ent_create (classname) <"key:value:key:value:key:value" etc> - create entity, default position at your origin 30: ent_damage <damage> <targetname> - damage entity, if no targetname given it will attempt to trace forwards 31: ent_drop - Drop entity that you are aiming at to ground 32: ent_dumpinfo <dirty 0/1> <targetname> - dump entity keyvalues into console, if no targetname given it will attempt to trace forwards 33: ent_grid (gridsize) - set a grid for snapping, 0 to disable 34: ent_item (weapon_/ammo_/item_ name) - Spawn weapon/ammo/item at your location 35: ent_keyvalue (key) <value> <value> <value> - get/set keyvalue of entity you are aiming at, use "!null!" to set keyvalue as empty 36: ent_keyvaluename (targetname) (key) <value> <value> <value> - get/set keyvalue of entity based on targetname, use "!null!" to set keyvalue as empty 37: ent_keyvaluerange (classname) (range) (key) <value> <value><value> - get/set keyvalue of entity based on classname and range, use "!null!" to set keyvalue as empty 38: ent_kill <targetname> - removes entity, if no targetname given it will attempt to trace forwards 39: ent_move - Use without argument to see usage/alias - Grab entity and move it relative to you 40: ent_movecopy - Use without argument to see usage/alias - Copy & grab (copied) entity and move it relative to you 41: ent_movename (targetname) - absolute move, entity is placed to your origin 42: ent_mover <0/1 mode> - weapon_entmover, don't define mode to toggle 43: ent_rotate (x) (y) (z) <targetname> - rotate entity, if no targetname given it will attempt to trace forwards. For best results use 15 increments 44: ent_rotateabsolute (x) (y) (z) <targetname> - set entity rotation, if no targetname given it will attempt to trace forwards 45: ent_rotatefix <targetname> - attempt to reset originless brush to default position 46: ent_show (x/y/z) - show world direction 47: ent_trigger <targetname> - trigger entity, if no targetname given it will attempt to trace forwards 48: ent_triggerrange (classname) (range) - trigger entity based on classname and range 49: ent_worldcopy (speed) <angle vector> <0/1 reverse> <0/1 xaxis> <0/1 yaxis> - Create worldcopy 50: ent_worldremove - Remove all worldcopies 51: fun_conc (targets) (amplitude) (frequency) (fadetime) - CoNcUsSiOn! 52: fun_fade (targets) <r> <g> <b> <fadetime> <holdtime> <alpha> <flags> - fade target(s) screens! 53: fun_flash (targets) <0/1> - toggle or set target(s) flashlight 54: fun_fog (targets) (r) <g> <b> <start> <end> - set level fog, supply target(s) and -1 to disable 55: fun_gibhead (targets) - GIBS!!! Spawns head gib on target(s) 56: fun_gibrand (targets) <amount> - GIBS!!! Spawns random gibs on target(s) 57: fun_maplight (character from A (darkest) to Z (brightest), M returns to normal) - set map lighting 58: fun_shake <amplitude> <frequency> <duration> - shake everyone's screen! 59: fun_shootgrenade <velocitymultipier> <time> - shoot grenades 60: fun_shootportal <damage> <radius> <velocity> - shoot portals 61: fun_shootrocket <velocity> - shoot normal RPG rockets 62: player_disarm (targets) <weapon> - disarm target(s), don't define weapon to disarm everything 63: player_dumpinfo (targets) <dirty 0/1> - dump player keyvalues into console 64: player_exec (targets) ("command") <noquotes 0/1> - execute command on client console 65: player_freeze (targets) <0/1 mode> - freeze/unfreeze target(s), don't define mode to toggle 66: player_getmodel (targets) - return target(s) playermodel 67: player_give (targets) (weapon/ammo/item) - give target(s) stuff 68: player_giveall <targets> <set> - give target(s) all stock weapons, don't define target to view all currently possible sets, set defaults to vanilla 69: player_giveammo (targets) <0/1 all> - give target(s) ammo, defaults to all weapons 70: player_givemapcfg (targets) - apply map cfg to target(s) 71: player_god (targets) <0/1 mode> - set target(s) godmode, don't define mode to toggle 72: player_ignite (targets) - ignite target(s) 73: player_keyvalue (targets) (key) <value> <value> <value> - get/set target(s) keyvalue 74: player_maxspeed (targets) (speed) - set target(s) max speed, -1 to restore to default 75: player_noclip (targets) <0/1 mode> - set target(s) noclip mode, don't define mode to toggle 76: player_nosolid (targets) <0/1 mode> - set target(s) solidity, don't define mode to toggle 77: player_notarget (targets) <0/1 mode> - set target(s) notarget, don't define mode to toggle 78: player_position (target) - returns target position, 79: player_resurrect (targets) <0/1 no respawn> - resurrect target(s) 80: player_tag <targets> <tag> - tag target, visible only for admins. Run without arguments to view list 81: player_tagfix - refresh tags on your view, in case something fucks up 82: player_teleportaim (targets) - teleport target(s) to where you are aiming at 83: player_teleportmeto (target) - teleport you to target 84: player_teleportpos (targets) (vector) - teleport target(s) to position 85: player_teleporttome (targets) - teleport target(s) to you 86: player_viewmode (targets) (0/1 firstperson/thirdperson) - set target(s) viewmode special alias commands (work only in chat) 87: say !freeze (targets) <0/1 mode> - freeze/unfreeze target(s), don't define mode to toggle 88: say !give (targets) (weapon/ammo/item) - give target(s) stuff 89: say !giveammo (targets) <0/1 all> - give target(s) ammo, defaults to all weapons 90: say !nosolid (targets) <0/1 mode> - set target(s) nosolid mode, don't define mode to toggle 91: say !resurrect (targets) <0/1 no respawn> - resurrect target(s) 92: say !tag <targets> <tag> - tag target, visible only for admins. Run without arguments to view list 93: say !tagfix - refresh tags on your view, in case something fucks up 94: say !tpaim (targets) - teleport target(s) to where you are aiming at 95: say !tpmeto (target) - teleport you to target 96: say !tptome (targets) - teleport target(s) to you
Editor is loading...
Leave a Comment