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Cheats (works in chat or console):
.noclip - Fly through walls
.godmode or .god - Take no damage
.notarget - Monsters ignore you
.nonsolid or .notouch - Things pass through you and triggers ignore you
.rambo - Disables weapon cooldowns and reloading. All weapons fire at 20 fps.
.impulse 101 - Gives all weapons, some ammo, and a battery (less efficient than .giveall)
.impulse 50 - Toggle your HEV suit and HUD
.give - Give a weapon_ ammo_ or item_ entity
.givepoints - Add points to user score
.giveall - Give all weapons and infinite ammo (I did this to make it more effecient than impulse 101)
.healme or .heal - Fully restores health
.chargeme or .charge or .recharge - Fully charges HEV suit .maxhealth - Sets max health value
.maxcharge or .maxarmor - Sets max armor value
.revive - Brings you back to life
.strip - Remove all weapons and ammo
.speed - Change movement speed (range is 0 to sv_maxspeed)
.damage - Change current weapon damage (most weapons don't respond to this properly, but future sven updates may improve support for this)
.gravity or .grav - Change percentage of gravity applied to an individual (50 = 50% of sv_gravity). Overrides trigger_gravity if not set to 100.
.cloak - Same as notarget but also makes your player model invisible

AFBase commands (console only and you need to add a dot before the commands (f.e. .admin_slap player 1):

 1: admin_ban ("steamid") <"reason"> <duration in minutes, 0 for infinite> <0/1 ban ip instead of steamid> - ban target
 2: admin_banlate ("steamid/ip") <"reason"> <duration in minutes, 0 for infinite> - late ban target, basically adds to ban list. Doesn't validate player like admin_ban does.
 3: admin_blockdecals (target) (0/1 unban/ban) - Ban target from spraying
 4: admin_changelevel (level) - change level
 5: admin_gag (targets) (mode a/c/v) - gag player, a = all, c = chat, v = voice
 6: admin_kick (target) <"reason"> - kicks target with reason
 7: admin_rcon (command) <noquotes 0/1> - remote console
 8: admin_say (0/1 showname) (0/1/2 chat/hud/middle) ("text") <holdtime> <target> <r> <g> <b> <x> <y> - say text
 9: admin_slap (target) <damage> - slap target(s)
 10: admin_slay (target) - slay target(s)
 1: admin_ban ("steamid") <"reason"> <duration in minutes, 0 for infinite> <0/1 ban ip instead of steamid> - ban target
 2: admin_banlate ("steamid/ip") <"reason"> <duration in minutes, 0 for infinite> - late ban target, basically adds to ban list. Doesn't validate player like admin_ban does.
 3: admin_blockdecals (target) (0/1 unban/ban) - Ban target from spraying
 4: admin_changelevel (level) - change level
 5: admin_gag (targets) (mode a/c/v) - gag player, a = all, c = chat, v = voice
 6: admin_kick (target) <"reason"> - kicks target with reason
 7: admin_rcon (command) <noquotes 0/1> - remote console
 8: admin_say (0/1 showname) (0/1/2 chat/hud/middle) ("text") <holdtime> <target> <r> <g> <b> <x> <y> - say text
 9: admin_slap (target) <damage> - slap target(s)
 10: admin_slay (target) - slay target(s)
 11: admin_trackdecals <0/1 mode> - track player sprays, don't define mode to toggle
 12: admin_unban ("steamid or ip") - unban target
 13: admin_ungag (targets) - ungag player
 14: afb_access (target) <accessflags> - get/set accessflags, add + or - before flags to add or remove
 15: afb_disconnected <0/1 don't shorten nicks> - Show recently disconnected client information
 16: afb_expansion_list - List expansions
 17: afb_expansion_start ("expansion SID") - start expansion
 18: afb_expansion_stop ("expansion SID") - stop expansion
 19: afb_help <page> <0/1 show expansion> - List available commands
 20: afb_info - Show info
 21: afb_last <0/1 don't shorten nicks> - (alias for afb_disconnected) Show recently disconnected client information
 22: afb_menu - pop open a simple command menu
 23: afb_peek (targets) - peeks into internal AFB info
 24: afb_setlast (target) - sets last target, use if you only want to select somebody without running a command on them
 25: afb_whatsnew - show changelog for this version
 26: afb_who <0/1 don't shorten nicks> - Show client information
 27: ent_bbox <r> <g> <b> <lifetime> - show the ent's bounding box
 28: ent_bboxname (targetname) <r> <g> <b> <lifetime> - show the specified ent's bounding box
 29: ent_create (classname) <"key:value:key:value:key:value" etc> - create entity, default position at your origin
 30: ent_damage <damage> <targetname> - damage entity, if no targetname given it will attempt to trace forwards
 31: ent_drop - Drop entity that you are aiming at to ground
 32: ent_dumpinfo <dirty 0/1> <targetname> - dump entity keyvalues into console, if no targetname given it will attempt to trace forwards
 33: ent_grid (gridsize) - set a grid for snapping, 0 to disable
 34: ent_item (weapon_/ammo_/item_ name) - Spawn weapon/ammo/item at your location
 35: ent_keyvalue (key) <value> <value> <value> - get/set keyvalue of entity you are aiming at, use "!null!" to set keyvalue as empty
 36: ent_keyvaluename (targetname) (key) <value> <value> <value> - get/set keyvalue of entity based on targetname, use "!null!" to set keyvalue as empty
 37: ent_keyvaluerange (classname) (range) (key) <value> <value><value> - get/set keyvalue of entity based on classname and range, use "!null!" to set keyvalue as empty
 38: ent_kill <targetname> - removes entity, if no targetname given it will attempt to trace forwards
 39: ent_move - Use without argument to see usage/alias - Grab entity and move it relative to you
 40: ent_movecopy - Use without argument to see usage/alias - Copy & grab (copied) entity and move it relative to you
 41: ent_movename (targetname) - absolute move, entity is placed to your origin
 42: ent_mover <0/1 mode> - weapon_entmover, don't define mode to toggle
 43: ent_rotate (x) (y) (z) <targetname> - rotate entity, if no targetname given it will attempt to trace forwards. For best results use 15 increments
 44: ent_rotateabsolute (x) (y) (z) <targetname> - set entity rotation, if no targetname given it will attempt to trace forwards
 45: ent_rotatefix <targetname> - attempt to reset originless brush to default position
 46: ent_show (x/y/z) - show world direction
 47: ent_trigger <targetname> - trigger entity, if no targetname given it will attempt to trace forwards
 48: ent_triggerrange (classname) (range) - trigger entity based on classname and range
 49: ent_worldcopy (speed) <angle vector> <0/1 reverse> <0/1 xaxis> <0/1 yaxis> - Create worldcopy
 50: ent_worldremove - Remove all worldcopies
 51: fun_conc (targets) (amplitude) (frequency) (fadetime) - CoNcUsSiOn!
 52: fun_fade (targets) <r> <g> <b> <fadetime> <holdtime> <alpha> <flags> - fade target(s) screens!
 53: fun_flash (targets) <0/1> - toggle or set target(s) flashlight
 54: fun_fog (targets) (r) <g> <b> <start> <end> - set level fog, supply target(s) and -1 to disable
 55: fun_gibhead (targets) - GIBS!!! Spawns head gib on target(s)
 56: fun_gibrand (targets) <amount> - GIBS!!! Spawns random gibs on target(s)
 57: fun_maplight (character from A (darkest) to Z (brightest), M returns to normal) - set map lighting
 58: fun_shake <amplitude> <frequency> <duration> - shake everyone's screen!
 59: fun_shootgrenade <velocitymultipier> <time> - shoot grenades
 60: fun_shootportal <damage> <radius> <velocity> - shoot portals
 61: fun_shootrocket <velocity> - shoot normal RPG rockets
 62: player_disarm (targets) <weapon> - disarm target(s), don't define weapon to disarm everything
 63: player_dumpinfo (targets) <dirty 0/1> - dump player keyvalues into console
 64: player_exec (targets) ("command") <noquotes 0/1> - execute command on client console
 65: player_freeze (targets) <0/1 mode> - freeze/unfreeze target(s), don't define mode to toggle
 66: player_getmodel (targets) - return target(s) playermodel
 67: player_give (targets) (weapon/ammo/item) - give target(s) stuff
 68: player_giveall <targets> <set> - give target(s) all stock weapons, don't define target to view all currently possible sets, set defaults to vanilla
 69: player_giveammo (targets) <0/1 all> - give target(s) ammo, defaults to all weapons
 70: player_givemapcfg (targets) - apply map cfg to target(s)
 71: player_god (targets) <0/1 mode> - set target(s) godmode, don't define mode to toggle
 72: player_ignite (targets) - ignite target(s)
 73: player_keyvalue (targets) (key) <value> <value> <value> - get/set target(s) keyvalue
 74: player_maxspeed (targets) (speed) - set target(s) max speed, -1 to restore to default
 75: player_noclip (targets) <0/1 mode> - set target(s) noclip mode, don't define mode to toggle
 76: player_nosolid (targets) <0/1 mode> - set target(s) solidity, don't define mode to toggle
 77: player_notarget (targets) <0/1 mode> - set target(s) notarget, don't define mode to toggle
 78: player_position (target) - returns target position,
 79: player_resurrect (targets) <0/1 no respawn> - resurrect target(s)
 80: player_tag <targets> <tag> - tag target, visible only for admins. Run without arguments to view list
 81: player_tagfix - refresh tags on your view, in case something fucks up
 82: player_teleportaim (targets) - teleport target(s) to where you are aiming at
 83: player_teleportmeto (target) - teleport you to target
 84: player_teleportpos (targets) (vector) - teleport target(s) to position
 85: player_teleporttome (targets) - teleport target(s) to you
 86: player_viewmode (targets) (0/1 firstperson/thirdperson) - set target(s) viewmode

special alias commands (work only in chat)

 87: say !freeze (targets) <0/1 mode> - freeze/unfreeze target(s), don't define mode to toggle
 88: say !give (targets) (weapon/ammo/item) - give target(s) stuff
 89: say !giveammo (targets) <0/1 all> - give target(s) ammo, defaults to all weapons
 90: say !nosolid (targets) <0/1 mode> - set target(s) nosolid mode, don't define mode to toggle
 91: say !resurrect (targets) <0/1 no respawn> - resurrect target(s)
 92: say !tag <targets> <tag> - tag target, visible only for admins. Run without arguments to view list
 93: say !tagfix - refresh tags on your view, in case something fucks up
 94: say !tpaim (targets) - teleport target(s) to where you are aiming at
 95: say !tpmeto (target) - teleport you to target
 96: say !tptome (targets) - teleport target(s) to you
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