Tile.h
// // Created by Jakub Kosmaty on 21/05/2020. // #ifndef BOMBERMAN_TILEMAP_H #define BOMBERMAN_TILEMAP_H #include <SFML/Graphics.hpp> #include "Layer.h" class TileMap : public sf::Drawable { public: std::vector<Layer*> layers; virtual ~TileMap(); virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const; }; #endif //BOMBERMAN_TILEMAP_H