Tile.h
user_6225994
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//
// Created by Jakub Kosmaty on 21/05/2020.
//
#ifndef BOMBERMAN_TILEMAP_H
#define BOMBERMAN_TILEMAP_H
#include <SFML/Graphics.hpp>
#include "Layer.h"
class TileMap : public sf::Drawable {
public:
std::vector<Layer*> layers;
virtual ~TileMap();
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
};
#endif //BOMBERMAN_TILEMAP_HEditor is loading...