Tile.h

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//
// Created by Jakub Kosmaty on 21/05/2020.
//

#ifndef BOMBERMAN_TILEMAP_H
#define BOMBERMAN_TILEMAP_H

#include <SFML/Graphics.hpp>
#include "Layer.h"

class TileMap : public sf::Drawable {
public:
    std::vector<Layer*> layers;

    virtual ~TileMap();
    virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
};


#endif //BOMBERMAN_TILEMAP_H