Untitled
unknown
plain_text
2 years ago
487 B
3
Indexable
using UnityEngine; public class CapsuleController : MonoBehaviour { public float speed = 10.0f; private Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void Update() { float moveHorizontal = Input.GetAxis("Horizontal"); float moveVertical = Input.GetAxis("Vertical"); Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical); rb.AddForce(movement * speed); } }
Editor is loading...