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using UnityEngine;

public class CapsuleController : MonoBehaviour
{
    public float speed = 10.0f;

    private Rigidbody rb;

    void Start()
    {
        rb = GetComponent<Rigidbody>();
    }

    void Update()
    {
        float moveHorizontal = Input.GetAxis("Horizontal");
        float moveVertical = Input.GetAxis("Vertical");

        Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);

        rb.AddForce(movement * speed);
    }
}