extends Node2D
var score = 0
var game_over = false
func sopel_kolizja(body):
if body.name == "Ground":
score += 1
$Control/Label.text = str(score)
if body.name == "Player":
$GeneratorSopli/Timer.stop()
$Control/Button.visible = true
$Control/Button.text = "Restart"
for sopel in $GeneratorSopli.get_children():
if sopel is Node2D:
sopel.queue_free()
func _on_Button_pressed():
score = 0
$Control/Label.text = str(score)
$GeneratorSopli/Timer.start()
$Control/Button.visible = false
pass # Replace with function body.