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Sd_Pvp= macro(200, "Sd on Target", function()
    if g_game.isAttacking() then
        usewith(3155, g_game.getAttackingCreature())
        delay(400)
    end
end)
addIcon("(RP) PvP", {item=3155, text="SD"}, function(icon, isOn)
Sd_Pvp.setOn(isOn)
end)

Sd_Pvp= macro(200, "Avalanche", function()
    if g_game.isAttacking() then
        usewith(3161, g_game.getAttackingCreature())
        delay(400)
    end
end)
addIcon("(RP) PvP", {item=3161, text="Ava"}, function(icon, isOn)
Sd_Pvp.setOn(isOn)
end)

Sd_Pvp= macro(200, "GFB on Target", function()
    if g_game.isAttacking() then
        usewith(3161, g_game.getAttackingCreature())
        delay(400)
    end
end)
addIcon("(RP) PvP", {item=3191, text="GFB"}, function(icon, isOn)
Sd_Pvp.setOn(isOn)
end)

Sd_Pvp= macro(200, "Stone-Shower on Target", function()
    if g_game.isAttacking() then
        usewith(3175, g_game.getAttackingCreature())
        delay(400)
    end
end)
addIcon("(RP) PvP", {item=3175, text="Stone Shower"}, function(icon, isOn)
Sd_Pvp.setOn(isOn)
end)


Sd_Pvp= macro(200, "Thunder on Target", function()
    if g_game.isAttacking() then
        usewith(3202, g_game.getAttackingCreature())
        delay(400)
    end
end)
addIcon("(RP) PvP", {item=3202, text="Thunder"}, function(icon, isOn)
Sd_Pvp.setOn(isOn)
end)