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package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.cauldron.CauldronInteraction;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.gameevent.GameEvent;
import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.level.material.Fluids;
public class CauldronBlock extends AbstractCauldronBlock {
public static final MapCodec<CauldronBlock> CODEC = simpleCodec(CauldronBlock::new);
private static final float RAIN_FILL_CHANCE = 0.05F;
private static final float POWDER_SNOW_FILL_CHANCE = 0.1F;
@Override
public MapCodec<CauldronBlock> codec() {
return CODEC;
}
public CauldronBlock(BlockBehaviour.Properties p_51403_) {
super(p_51403_, CauldronInteraction.EMPTY);
}
@Override
public boolean isFull(BlockState pState) {
return false;
}
protected static boolean shouldHandlePrecipitation(Level pLevel, Biome.Precipitation pPrecipitation) {
if (pPrecipitation == Biome.Precipitation.RAIN) {
return pLevel.getRandom().nextFloat() < 0.05F;
} else {
return pPrecipitation == Biome.Precipitation.SNOW ? pLevel.getRandom().nextFloat() < 0.1F : false;
}
}
@Override
public void handlePrecipitation(BlockState pState, Level pLevel, BlockPos pPos, Biome.Precipitation pPrecipitation) {
if (shouldHandlePrecipitation(pLevel, pPrecipitation)) {
if (pPrecipitation == Biome.Precipitation.RAIN) {
pLevel.setBlockAndUpdate(pPos, Blocks.WATER_CAULDRON.defaultBlockState());
pLevel.gameEvent(null, GameEvent.BLOCK_CHANGE, pPos);
} else if (pPrecipitation == Biome.Precipitation.SNOW) {
pLevel.setBlockAndUpdate(pPos, Blocks.POWDER_SNOW_CAULDRON.defaultBlockState());
pLevel.gameEvent(null, GameEvent.BLOCK_CHANGE, pPos);
}
}
}
@Override
protected boolean canReceiveStalactiteDrip(Fluid pFluid) {
return true;
}
@Override
protected void receiveStalactiteDrip(BlockState pState, Level pLevel, BlockPos pPos, Fluid pFluid) {
if (pFluid == Fluids.WATER) {
BlockState blockstate = Blocks.WATER_CAULDRON.defaultBlockState();
pLevel.setBlockAndUpdate(pPos, blockstate);
pLevel.gameEvent(GameEvent.BLOCK_CHANGE, pPos, GameEvent.Context.of(blockstate));
pLevel.levelEvent(1047, pPos, 0);
} else if (pFluid == Fluids.LAVA) {
BlockState blockstate1 = Blocks.LAVA_CAULDRON.defaultBlockState();
pLevel.setBlockAndUpdate(pPos, blockstate1);
pLevel.gameEvent(GameEvent.BLOCK_CHANGE, pPos, GameEvent.Context.of(blockstate1));
pLevel.levelEvent(1046, pPos, 0);
}
}
}Editor is loading...
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