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PlayerMoving dats_{};
			dats_.packetType = 28, dats_.netID = -1, dats_.punchX = 128, dats_.characterState = 0x8;
			BYTE* raws = packPlayerMoving(&dats_);
			for (ENetPeer* currentPeer = server->peers; currentPeer < &server->peers[server->peerCount]; ++currentPeer) {
				if (currentPeer->state != ENET_PEER_STATE_CONNECTED or currentPeer->data == NULL or pInfo(peer)->world != pInfo(currentPeer)->world) continue;
				send_raw(currentPeer, 4, raws, 56, ENET_PACKET_FLAG_RELIABLE);
			}
			delete[] raws;
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