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private int dropSet = 1;
private int preDropSet = 0;
private bool Falling = true;
private bool Rotating = true;
void Start()
{
}
// Update is called once per frame
void Update()
{if (transform.position.y > -5)
{if (transform.rotation.x == 0)
transform.Translate(0, -0.1f, 0);}
else if (transform.position.y > -5)
{if (transform.rotation.x == 90)
transform.Translate(0.1f, 0, 0);}
else if (transform.position.y > -5)
{if (transform.position.x == 180)
transform.Translate(0, 0.1f, 0);}
else if (transform.position.y > -5)
{if (transform.position.x == -90)
transform.Translate(-0.1f, 0, 0);}
{if (Input.GetKeyDown(KeyCode.Z))
if (Rotating == true)
{transform.Rotate(0, 0, 90);}
if (Input.GetKeyDown(KeyCode.X))
if (Rotating == true)
{transform.Rotate(0, 0, -90);}}
if (Input.GetKey(KeyCode.RightArrow))
{if (transform.position.x < -9.5)
if (Falling == true)
transform.Translate(1, 0, 0);}
if (Input.GetKey(KeyCode.LeftArrow))
{if (transform.position.x > -14.5);
if (Falling == true)
transform.Translate(1, 0, 0);}}
private void OnTriggerEnter2D (Collider2D collider)
{Rotating = false;}
}Editor is loading...
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