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    private int dropSet = 1;
    private int preDropSet = 0;
    private bool Falling = true;
    private bool Rotating = true;
    void Start()
    {
    }

    // Update is called once per frame
    void Update()
    {if (transform.position.y > -5)
    {if (transform.rotation.x == 0)
    transform.Translate(0, -0.1f, 0);}
    else if (transform.position.y > -5)
    {if (transform.rotation.x == 90)
    transform.Translate(0.1f, 0, 0);}
    else if (transform.position.y > -5)
    {if (transform.position.x == 180)
    transform.Translate(0, 0.1f, 0);}
    else if (transform.position.y > -5)
    {if (transform.position.x == -90)
    transform.Translate(-0.1f, 0, 0);}
    {if (Input.GetKeyDown(KeyCode.Z))
    if (Rotating == true)
    {transform.Rotate(0, 0, 90);}
    if (Input.GetKeyDown(KeyCode.X))
    if (Rotating == true)
    {transform.Rotate(0, 0, -90);}}
    if (Input.GetKey(KeyCode.RightArrow))
    {if (transform.position.x < -9.5)
    if (Falling == true)
    transform.Translate(1, 0, 0);}
    if (Input.GetKey(KeyCode.LeftArrow))
    {if (transform.position.x > -14.5);
    if (Falling == true)
    transform.Translate(1, 0, 0);}}
    private void OnTriggerEnter2D (Collider2D collider)
    {Rotating = false;}

    
    }
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