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import pygame
import time

# Initialize pygame
pygame.init()

# Set the clock's size and position
size = (700, 700)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Analog Clock")

# Set the clock's background color
bg_color = (255, 255, 255)

# Create a function to draw the clock
def draw_clock():
    # Get the current time
    current_time = time.strftime("%H:%M:%S")
    hours, mins, secs = current_time.split(":")

    # Convert the time to angles
    hours_angle = (int(hours) / 12) * 360
    mins_angle = (int(mins) / 60) * 360
    secs_angle = (int(secs) / 60) * 360

    # Clear the screen
    screen.fill(bg_color)

    # Draw the clock's outline
    pygame.draw.circle(screen, (0, 0, 0), (350, 350), 300, 5)

    # Draw the clock's ticks
    for i in range(12):
        tick_angle = (i / 12) * 360
        tick_x, tick_y = calculate_point(tick_angle, 250)
        pygame.draw.line(screen, (0, 0, 0), (350, 350), (350 + tick_x, 350 + tick_y), 5)

    # Draw the clock's hands
    hour_x, hour_y = calculate_point(hours_angle, 150)
    min_x, min_y = calculate_point(mins_angle, 200)
    sec_x, sec_y = calculate_point(secs_angle, 250)
    pygame.draw.line(screen, (0, 0, 0), (350, 350), (350 + hour_x, 350 + hour_y), 8)
    pygame.draw.line(screen, (0, 0, 0), (350, 350), (350 + min_x, 350 + min_y), 5)
    pygame.draw.line(screen, (255, 0, 0), (350, 350), (350 + sec_x, 350 + sec_y), 2)

    # Update the display
    pygame.display.flip()

# Create a function to calculate the point on the clock's face for a given angle and distance
def calculate_point(angle, distance):
    x = distance * -1 * math.sin(math.radians(angle))
    y = distance * math.cos(math.radians(angle))
    return (x, y)

# Main loop
running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    # Draw the clock
    draw_clock()

    # Wait for 1 second
    time.sleep(1)

# Exit pygame
pygame.quit()