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const std = @import("std"); const builtin = @import("builtin"); const expect = std.testing.expect; // pub fn main() !void { // Prints to stderr (it's a shortcut based on `std.io.getStdErr()`) std.debug.print("All your {s} are belong to us.\n", .{"codebase"}); // stdout is for the actual output of your application, for example if you // are implementing gzip, then only the compressed bytes should be sent to // stdout, not any debugging messages. const stdout_file = std.io.getStdOut().writer(); var bw = std.io.bufferedWriter(stdout_file); const stdout = bw.writer(); try stdout.print("Run `zig build test` to run the tests.\n", .{}); try bw.flush(); // don't forget to flush! } const light = enum(u2) { red, green, blue, yellow }; const Coord = struct { x: f32 = 0, y: f32 = 0, z: f32 = 0 }; const Tag = enum(u2) { p1, p2, p3, p4 }; const Pack = union(Tag) { p1: i32, p2: f64, p3: bool, p4: u8 }; test "newtest" { const status: light = light.yellow; var point = Coord{ .x = 5.56, .y = 7.62, .z = 3.88 }; point.x = 9.99; var packdata = Pack{ .p2 = 2.7 }; switch (packdata) { .p1 => |*p1type| p1type.* += 1, .p2 => |*p2type| p2type.* += 2, .p3 => |*p3type| p3type.* = !p3type.*, .p4 => |*p4type| p4type.* += 3, } std.debug.print("color code is: {d}\n", .{@intFromEnum(status)}); std.debug.print("coordinate is: {},{},{}\n", .{ point.x, point.y, point.z }); std.debug.print("pack parameter {}\n", .{packdata.p2}); }
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