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#include <nusys.h>
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
#define GLIST_LENGTH 1024
static Gfx glist[GLIST_LENGTH];
static Gfx* glistp;
static float viewMatF[4][4];
//Viewport
static Vp viewport = {
SCREEN_WIDTH * 2, SCREEN_HEIGHT * 2, G_MAXZ / 2, 0,
SCREEN_WIDTH * 2, SCREEN_HEIGHT * 2, G_MAXZ / 2, 0,
};
//Cube vertices
static Vtx cubeVerts[] = {
{-10, -10, -10, 0, 0, 0, 255, 0, 0, 255},
{ 10, -10, -10, 0, 0, 0, 0, 255, 0, 255},
{ 10, 10, -10, 0, 0, 0, 0, 0, 255, 255},
{-10, 10, -10, 0, 0, 0, 255, 255, 0, 255},
{-10, -10, 10, 0, 0, 0, 255, 0, 255, 255},
{ 10, -10, 10, 0, 0, 0, 0, 255, 255, 255},
{ 10, 10, 10, 0, 0, 0, 255, 255, 255, 255},
{-10, 10, 10, 0, 0, 0, 0, 0, 0, 255},
};
//RSP initialization display list
static Gfx rspinit_dl[] = {
gsSPViewport(&viewport),
gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_CULL_BOTH |
G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD),
gsSPTexture(0, 0, 0, 0, G_OFF),
gsSPEndDisplayList(),
};
//RDP initialization display list
static Gfx rdpinit_dl[] = {
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPPipelineMode(G_PM_1PRIMITIVE),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetRenderMode(G_RM_NOOP, G_RM_NOOP2),
gsDPSetColorDither(G_CD_DISABLE),
gsDPSetAlphaDither(G_AD_DISABLE),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetTexturePersp(G_TP_NONE),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
void ClearBackground(u8 r, u8 g, u8 b)
{
gDPSetCycleType(glistp++, G_CYC_FILL);
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, nuGfxCfb_ptr);
gDPSetFillColor(glistp++, (GPACK_RGBA5551(r, g, b, 1) << 16 | GPACK_RGBA5551(r, g, b, 1)));
gDPFillRectangle(glistp++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
}
void RenderCube(float xPos, float yPos, float zPos)
{
Mtx modelViewMat;
float mat[4][4];
float temp[4][4];
gDPSetCycleType(glistp++, G_CYC_1CYCLE);
gSPSetGeometryMode(glistp++, G_SHADE | G_SHADING_SMOOTH | G_CULL_BACK);
gDPSetCombineMode(glistp++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(glistp++, G_RM_AA_OPA_SURF, G_RM_AA_OPA_SURF2);
guTranslateF(mat, xPos, yPos, zPos);
guMtxCatF(viewMatF, mat, temp);
guMtxF2L(temp, &modelViewMat);
osWritebackDCache(&modelViewMat, sizeof(modelViewMat)); //Write back to RAM from CPU cache so RSP has latest data.
gSPMatrix(glistp++, &modelViewMat, G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
gSPVertex(glistp++, cubeVerts, 8, 0);
gSP2Triangles(glistp++, 4, 6, 7, 0, 4, 5, 6, 0);
gSP2Triangles(glistp++, 6, 5, 2, 1, 2, 5, 1, 1);
gSP2Triangles(glistp++, 1, 3, 2, 0, 0, 3, 1, 2);
gSP2Triangles(glistp++, 3, 0, 7, 1, 0, 4, 7, 0);
gSP2Triangles(glistp++, 2, 7, 6, 1, 2, 3, 7, 2);
gSP2Triangles(glistp++, 0, 5, 4, 1, 0, 1, 5, 2);
}
void Render(void)
{
Mtx projectionMat;
u16 perspNorm;
//Start the display list.
glistp = glist;
gDPPipeSync(glistp++);
gSPSegment(glistp++, 0, 0);
gSPDisplayList(glistp++, rspinit_dl);
gSPDisplayList(glistp++, rdpinit_dl);
//Projection matrix.
guPerspective(&projectionMat,
&perspNorm,
45.f,
(float)SCREEN_WIDTH / (float)SCREEN_HEIGHT,
10.f, 150.f,
1.f);
gSPMatrix(glistp++, &projectionMat, G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH);
gSPPerspNormalize(glistp++, &perspNorm);
//View matrix.
guLookAtF(viewMatF,
0.f, 0.f, 120.f,
0.f, 0.f, 0.f,
0.f, 1.f, 0.f);
ClearBackground(20, 20, 70);
RenderCube(20, 0, 0);
RenderCube(-20, 0, 0);
gDPFullSync(glistp++);
gSPEndDisplayList(glistp++);
//Start the task.
nuGfxTaskStart(glist,
(s32)(glistp - glist) * sizeof(Gfx),
NU_GFX_UCODE_F3DEX, NU_SC_SWAPBUFFER);
}
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