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public class OutfitChanger : MonoBehaviour { [Header("Sprite To Change")] public SpriteRenderer playerSkin; [Header("Sprites to Cycle Through")] public List<Sprite> options = new List<Sprite>(); private int currentOption = 0; // Start is called before the first frame update void Start() { if (!PlayerPrefs.HasKey("currentOption")) { currentOption = 0; } else { Load(); } playerSkin.sprite = options[currentOption]; } public void NextOption() { currentOption++; if(currentOption >= options.Count) { currentOption = 0; // Reset if cycled through entire list } playerSkin.sprite = options[currentOption]; Save(); } public void BackOption() { currentOption--; if(currentOption < 0) { currentOption = options.Count - 1; // Reset if cycled through entire list } playerSkin.sprite = options[currentOption]; Save(); } public void Randomize() { currentOption = Random.Range(0, options.Count - 1); playerSkin.sprite = options[currentOption]; } private void Load() { currentOption = PlayerPrefs.GetInt("currentOption"); } private void Save() { PlayerPrefs.SetInt("currentOption", currentOption); } }