Lua Tutorial 1 -- May 30th, 2024
variables and "if, then" statementsunknown
lua
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print ("Hello, World!") -- a basic print function wait(1) print("Hello, World!") -- a print function with a wait statement local object -- a local object object -- a global object local object = 1 -- a local object with a value object = 1 -- a global object with a value if object == 1 then print("Hello, World!") -- a print function parented to an "if, then" statement end if object ~= 1 then print("Error") -- an error print statement parented to an "if, then" statement end -- a better more efficient way to print an error is to use a warn statement if object ~= 1 then warn("Error") -- this warn function will be highlighted in the output instead of just a regular print end -- next we will discuss a more efficient way to use a "wait" statement task.wait(1) print("Hello, World!") -- "task.wait(#)" is more efficient and precise when creating important scripts task.wait(1) if object == 1 then print("Hello, World!") -- in this code, we attatch the "if, then" statement to the "task.wait(#)" statement end -- now we will discuss "if, then" statements with "else" included -- instead of using: if object ~= 1 then end -- we can use: if object == 1 then print("Hello, World!") -- this if then statement has two respective variables: an "if, then", and an "else" function else warn("Error") end -- now i will talk about "if, then" and "elseif, then" statements local testVariable1 = 1 -- notice how "variable" is upper case but "test" is not. local testVariable2 = 2 if testVariable1 == 1 then print("1") elseif testvarible2 == 2 then -- this function includes a complete professional type of "if, then" statement print("2") else warn("Error") end
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