Lua Tutorial 1 -- May 30th, 2024
variables and "if, then" statementsunknown
lua
a year ago
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Indexable
print ("Hello, World!") -- a basic print function
wait(1)
print("Hello, World!") -- a print function with a wait statement
local object -- a local object
object -- a global object
local object = 1 -- a local object with a value
object = 1 -- a global object with a value
if object == 1 then
print("Hello, World!") -- a print function parented to an "if, then" statement
end
if object ~= 1 then
print("Error") -- an error print statement parented to an "if, then" statement
end
-- a better more efficient way to print an error is to use a warn statement
if object ~= 1 then
warn("Error") -- this warn function will be highlighted in the output instead of just a regular print
end
-- next we will discuss a more efficient way to use a "wait" statement
task.wait(1)
print("Hello, World!") -- "task.wait(#)" is more efficient and precise when creating important scripts
task.wait(1)
if object == 1 then
print("Hello, World!") -- in this code, we attatch the "if, then" statement to the "task.wait(#)" statement
end
-- now we will discuss "if, then" statements with "else" included
-- instead of using:
if object ~= 1 then
end
-- we can use:
if object == 1 then
print("Hello, World!") -- this if then statement has two respective variables: an "if, then", and an "else" function
else
warn("Error")
end
-- now i will talk about "if, then" and "elseif, then" statements
local testVariable1 = 1 -- notice how "variable" is upper case but "test" is not.
local testVariable2 = 2
if testVariable1 == 1 then
print("1")
elseif testvarible2 == 2 then -- this function includes a complete professional type of "if, then" statement
print("2")
else
warn("Error")
end Editor is loading...
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