Untitled

mail@pastecode.io avatar
unknown
plain_text
2 years ago
1.5 kB
1
Indexable
Never
import pygame
import random

# Define constants
SCREEN_WIDTH = 500
SCREEN_HEIGHT = 800
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
BLUE = (0, 0, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
FPS = 120

# Initialize pygame
pygame.init()

# Create screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Piano Tiles")

# Create clock
clock = pygame.time.Clock()

# Create tile class
class Tile(pygame.sprite.Sprite):
    def __init__(self, color, x, y):
        super().__init__()
        self.color = color
        self.image = pygame.Surface((SCREEN_WIDTH//4, SCREEN_HEIGHT//10))
        self.image.fill(color)
        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y

    def update(self):
        self.rect.y += 10

# Create tiles group
tiles_group = pygame.sprite.Group()

# Create tiles
for i in range(4):
    color = random.choice([BLACK, BLUE, GREEN, RED])
    tile = Tile(color, i*SCREEN_WIDTH//4, -SCREEN_HEIGHT//10)
    tiles_group.add(tile)

# Create game loop
running = True
while running:
    # Handle events
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    # Update tiles
    tiles_group.update()

    # Draw screen
    screen.fill(WHITE)
    tiles_group.draw(screen)

    # Update screen
    pygame.display.flip()

    # Set FPS
    clock.tick(FPS)

# Quit game
pygame.quit()