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import pygame
import random
# Define constants
SCREEN_WIDTH = 500
SCREEN_HEIGHT = 800
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
BLUE = (0, 0, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
FPS = 120
# Initialize pygame
pygame.init()
# Create screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Piano Tiles")
# Create clock
clock = pygame.time.Clock()
# Create tile class
class Tile(pygame.sprite.Sprite):
def __init__(self, color, x, y):
super().__init__()
self.color = color
self.image = pygame.Surface((SCREEN_WIDTH//4, SCREEN_HEIGHT//10))
self.image.fill(color)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
def update(self):
self.rect.y += 10
# Create tiles group
tiles_group = pygame.sprite.Group()
# Create tiles
for i in range(4):
color = random.choice([BLACK, BLUE, GREEN, RED])
tile = Tile(color, i*SCREEN_WIDTH//4, -SCREEN_HEIGHT//10)
tiles_group.add(tile)
# Create game loop
running = True
while running:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Update tiles
tiles_group.update()
# Draw screen
screen.fill(WHITE)
tiles_group.draw(screen)
# Update screen
pygame.display.flip()
# Set FPS
clock.tick(FPS)
# Quit game
pygame.quit()
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