Untitled
unknown
plain_text
a year ago
5.4 kB
20
Indexable
ModelRenderable.builder()
.setSource(this, Uri.parse("models/andy.sfb"))
.build()
.thenAccept(renderable -> arrowRenderable = renderable)
.exceptionally(
throwable -> {
// Handle errors while loading the model
return null;
}
);
arFragment.getArSceneView().getScene().addOnUpdateListener(frameTime -> {
// Get the current AR frame
com.google.ar.core.Frame frame = arFragment.getArSceneView().getArFrame();
if (frame == null) {
return;
}
// Get the camera's current position (user's position in AR space)
Pose cameraPose = frame.getCamera().getPose();
float[] cameraPosition = cameraPose.getTranslation();
// Define the destination 50 meters ahead in the Z direction (adjust axis as needed)
float[] destinationPosition = new float[]{cameraPosition[0], cameraPosition[1], cameraPosition[2] - 50.0f};
// Place footsteps along the path
placeFootstepsAlongPath(cameraPosition, destinationPosition, arFragment);
});
}
// Rotate the arrow node to point towards the destination
private void placeFootstepsAlongPath(float[] startPosition, float[] endPosition, ArFragment arFragment) {
// Calculate the direction vector from start to end
float[] directionVector = new float[]{
endPosition[0] - startPosition[0],
endPosition[1] - startPosition[1],
endPosition[2] - startPosition[2]
};
// Calculate the total distance between the start and end positions
float totalDistance = calculateDistanceBetweenPoints(startPosition, endPosition);
// Normalize the direction vector (unit length)
float[] unitVector = new float[3];
for (int i = 0; i < 3; i++) {
unitVector[i] = directionVector[i] / totalDistance;
}
// Define the spacing for footsteps (e.g., every 1 meter)
float footstepSpacing = 20.0f;
float distanceCovered = 0.0f;
// Loop to place footsteps along the path
while (distanceCovered < totalDistance) {
// Calculate the next position for the footstep
float[] nextPosition = new float[]{
startPosition[0] + unitVector[0] * distanceCovered,
startPosition[1] + unitVector[1] * distanceCovered,
startPosition[2] + unitVector[2] * distanceCovered
};
// Place a footstep object at this position
placeFootstepAtLocation(nextPosition, arFragment);
// Increment the distance covered
distanceCovered += footstepSpacing;
}
}
// Function to place a footstep object at a given location
private void placeFootstepAtLocation(float[] position, ArFragment arFragment) {
// Create a Pose at the given position (adjust for rotation if needed)
if (arFragment.getArSceneView().getArFrame() != null &&
arFragment.getArSceneView().getArFrame().getCamera().getTrackingState() == TrackingState.TRACKING) {
// ARCore is ready, proceed to create the anchor
Pose pose = new Pose(position, new float[]{0f, 0f, 0f, 1f});
currentAnchor = arFragment.getArSceneView().getSession().createAnchor(pose);
// Create an AnchorNode and attach it to the AR scene
AnchorNode anchorNode = new AnchorNode(currentAnchor);
anchorNode.setParent(arFragment.getArSceneView().getScene());
// Add a TransformableNode with a footstep model
TransformableNode footstepNode = new TransformableNode(arFragment.getTransformationSystem());
footstepNode.setParent(anchorNode);
footstepNode.setLocalScale(new Vector3(0.2f, 0.2f, 0.2f)); // Adjust scale for the footstep
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
ModelRenderable.builder()
.setSource(arFragment.getContext(), Uri.parse("models/andy.sfb")) // Replace with footstep model
.build()
.thenAccept(footstepNode::setRenderable)
.exceptionally(throwable -> {
Toast.makeText(arFragment.getContext(), "Error loading footstep model", Toast.LENGTH_LONG).show();
return null;
});
}
} else {
// ARCore is not yet tracking, handle this state (e.g., prompt the user to move the device)
Toast.makeText(this, "AR is not tracking. Move your device to find a surface.", Toast.LENGTH_SHORT).show();
}
}
// Function to calculate the distance between two points in AR space
private float calculateDistanceBetweenPoints(float[] start, float[] end) {
float dx = end[0] - start[0];
float dy = end[1] - start[1];
float dz = end[2] - start[2];
return (float) Math.sqrt(dx * dx + dy * dy + dz * dz);
}Editor is loading...
Leave a Comment