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csharp
a year ago
9.2 kB
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using System;
using System.Threading;
using System.Collections.Generic;
public class Program
{
public static void Main(string[] args)
{
Display display = new Display();
Input input = new Input();
Game game = new Game();
List<int> sequence = new List<int>();
display.displayStartMenu();
Console.Clear();
Console.WriteLine("test");
}
}
public class Display
{
public void displayStartMenu()
{
Console.Clear();
Console.WriteLine(" _____ _ ");
Console.WriteLine(" / ____(_) ");
Console.WriteLine(" | (___ _ _ __ ___ ___ _ __ ");
Console.WriteLine(" \\___ \\| | '_ ` _ \\ / _ \\| '_ \\ ");
Console.WriteLine(" ____) | | | | | | | (_) | | | |");
Console.WriteLine(" |_____/|_|_| |_| |_|\\___/|_| |_|");
Console.WriteLine(" ____________________________________");
Console.WriteLine("/_____/_____/_____/_____/_____/_____/");
Console.WriteLine("");
Console.WriteLine(" 1. Play Simon");
Console.WriteLine(" 2. How to Play");
Console.WriteLine(" 3. Exit");
}
public void displaySimon()
{
Console.Clear();
Console.WriteLine(" _____ _ ");
Console.WriteLine(" / ____(_) ");
Console.WriteLine(" | (___ _ _ __ ___ ___ _ __ ");
Console.WriteLine(" \\___ \\| | '_ ` _ \\ / _ \\| '_ \\ ");
Console.WriteLine(" ____) | | | | | | | (_) | | | |");
Console.WriteLine(" |_____/|_|_| |_| |_|\\___/|_| |_|");
Console.WriteLine(" ____________________________________");
Console.WriteLine("/_____/_____/_____/_____/_____/_____/\n");
Console.WriteLine(" ┌───┐");
Console.WriteLine(" │ w │");
Console.WriteLine(" └───┘");
Console.WriteLine(" ┌───┐ ┌───┐");
Console.WriteLine(" │ a │ │ d │");
Console.WriteLine(" └───┘ └───┘");
Console.WriteLine(" ┌───┐");
Console.WriteLine(" │ s │");
Console.WriteLine(" └───┘");
}
public void displayHowTo()
{
Console.Clear();
Console.WriteLine("In Simon, the objective is simply to repeat an increasingly long sequence\n" +
"of lights and sounds. The game starts by lighting up one of four colored\n" +
"buttons (red, green, blue, yellow). The player must press the lit button.\n" +
"The game then adds another random button to the sequence, and the player\n" +
"must repeat the entire sequence in order. If the player is correct, the sequence\n" +
"length increases; if incorrect, the game ends. For example, in Round 1, the game shows\n" +
"Red, and the player presses Red. In Round 2, the game shows Red, Blue, and the\n" +
"player presses Red, Blue. Focus on recognizing patterns, and with practice, memory improves.");
Console.WriteLine("\nPress any key...");
Console.ReadKey();
}
public void highlightUp()
{
Console.Clear();
Console.WriteLine(" _____ _ ");
Console.WriteLine(" / ____(_) ");
Console.WriteLine(" | (___ _ _ __ ___ ___ _ __ ");
Console.WriteLine(" \\___ \\| | '_ ` _ \\ / _ \\| '_ \\ ");
Console.WriteLine(" ____) | | | | | | | (_) | | | |");
Console.WriteLine(" |_____/|_|_| |_| |_|\\___/|_| |_|");
Console.WriteLine(" ____________________________________");
Console.WriteLine("/_____/_____/_____/_____/_____/_____/\n");
Console.WriteLine(" ╔═══╗");
Console.WriteLine(" ║ w ║");
Console.WriteLine(" ╚═══╝");
Console.WriteLine(" ┌───┐ ┌───┐");
Console.WriteLine(" │ a │ │ d │");
Console.WriteLine(" └───┘ └───┘");
Console.WriteLine(" ┌───┐");
Console.WriteLine(" │ s │");
Console.WriteLine(" └───┘");
}
public void highlightDown()
{
Console.Clear();
Console.WriteLine(" _____ _ ");
Console.WriteLine(" / ____(_) ");
Console.WriteLine(" | (___ _ _ __ ___ ___ _ __ ");
Console.WriteLine(" \\___ \\| | '_ ` _ \\ / _ \\| '_ \\ ");
Console.WriteLine(" ____) | | | | | | | (_) | | | |");
Console.WriteLine(" |_____/|_|_| |_| |_|\\___/|_| |_|");
Console.WriteLine(" ____________________________________");
Console.WriteLine("/_____/_____/_____/_____/_____/_____/\n");
Console.WriteLine(" ┌───┐");
Console.WriteLine(" │ w │");
Console.WriteLine(" └───┘");
Console.WriteLine(" ┌───┐ ┌───┐");
Console.WriteLine(" │ a │ │ d │");
Console.WriteLine(" └───┘ └───┘");
Console.WriteLine(" ╔═══╗");
Console.WriteLine(" ║ s ║");
Console.WriteLine(" ╚═══╝");
}
public void highlightLeft()
{
Console.Clear();
Console.WriteLine(" _____ _ ");
Console.WriteLine(" / ____(_) ");
Console.WriteLine(" | (___ _ _ __ ___ ___ _ __ ");
Console.WriteLine(" \\___ \\| | '_ ` _ \\ / _ \\| '_ \\ ");
Console.WriteLine(" ____) | | | | | | | (_) | | | |");
Console.WriteLine(" |_____/|_|_| |_| |_|\\___/|_| |_|");
Console.WriteLine(" ____________________________________");
Console.WriteLine("/_____/_____/_____/_____/_____/_____/\n");
Console.WriteLine(" ┌───┐");
Console.WriteLine(" │ w │");
Console.WriteLine(" └───┘");
Console.WriteLine(" ╔═══╗ ┌───┐");
Console.WriteLine(" ║ a ║ │ d │");
Console.WriteLine(" ╚═══╝ └───┘");
Console.WriteLine(" ┌───┐");
Console.WriteLine(" │ s │");
Console.WriteLine(" └───┘");
}
public void highlightRight()
{
Console.Clear();
Console.WriteLine(" _____ _ ");
Console.WriteLine(" / ____(_) ");
Console.WriteLine(" | (___ _ _ __ ___ ___ _ __ ");
Console.WriteLine(" \\___ \\| | '_ ` _ \\ / _ \\| '_ \\ ");
Console.WriteLine(" ____) | | | | | | | (_) | | | |");
Console.WriteLine(" |_____/|_|_| |_| |_|\\___/|_| |_|");
Console.WriteLine(" ____________________________________");
Console.WriteLine("/_____/_____/_____/_____/_____/_____/\n");
Console.WriteLine(" ┌───┐");
Console.WriteLine(" │ w │");
Console.WriteLine(" └───┘");
Console.WriteLine(" ┌───┐ ╔═══╗");
Console.WriteLine(" │ a │ ║ d ║");
Console.WriteLine(" └───┘ ╚═══╝");
Console.WriteLine(" ┌───┐");
Console.WriteLine(" │ s │");
Console.WriteLine(" └───┘");
}
}
public class Input
{
Display display = new Display();
}
/* public class Test
{
Display display = new Display();
public void displayTest()
{
display.highlightUp();
Thread.Sleep(300);
display.highlightRight();
Thread.Sleep(300);
display.highlightDown();
Thread.Sleep(300);
display.highlightLeft();
Thread.Sleep(300);
}
} */
public class Game
{
static Random random = new Random();
Display display = new Display();
Input input = new Input();
public void startMenu()
{
bool validChoice = false;
while (validChoice == false)
{
display.displayStartMenu();
string menuOption = Console.ReadLine();
Console.WriteLine(menuOption);
if (menuOption == "1")
{
validChoice = true;
// play simon
}
else if (menuOption == "2")
{
validChoice = true;
display.displayHowTo();
}
else if (menuOption == "3")
{
Environment.Exit(0);
}
else
{
Console.WriteLine("Press a valid key!");
Thread.Sleep(300);
}
}
}
public void sequenceAppendRandom(List<int> sequence)
{
int randomNumber = random.Next(0, 3);
sequence.Add(randomNumber);
}
}
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