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using System; using System.Threading; using System.Collections.Generic; public class Program { public static void Main(string[] args) { Display display = new Display(); Input input = new Input(); Game game = new Game(); List<int> sequence = new List<int>(); display.displayStartMenu(); Console.Clear(); Console.WriteLine("test"); } } public class Display { public void displayStartMenu() { Console.Clear(); Console.WriteLine(" _____ _ "); Console.WriteLine(" / ____(_) "); Console.WriteLine(" | (___ _ _ __ ___ ___ _ __ "); Console.WriteLine(" \\___ \\| | '_ ` _ \\ / _ \\| '_ \\ "); Console.WriteLine(" ____) | | | | | | | (_) | | | |"); Console.WriteLine(" |_____/|_|_| |_| |_|\\___/|_| |_|"); Console.WriteLine(" ____________________________________"); Console.WriteLine("/_____/_____/_____/_____/_____/_____/"); Console.WriteLine(""); Console.WriteLine(" 1. Play Simon"); Console.WriteLine(" 2. How to Play"); Console.WriteLine(" 3. Exit"); } public void displaySimon() { Console.Clear(); Console.WriteLine(" _____ _ "); Console.WriteLine(" / ____(_) "); Console.WriteLine(" | (___ _ _ __ ___ ___ _ __ "); Console.WriteLine(" \\___ \\| | '_ ` _ \\ / _ \\| '_ \\ "); Console.WriteLine(" ____) | | | | | | | (_) | | | |"); Console.WriteLine(" |_____/|_|_| |_| |_|\\___/|_| |_|"); Console.WriteLine(" ____________________________________"); Console.WriteLine("/_____/_____/_____/_____/_____/_____/\n"); Console.WriteLine(" ┌───┐"); Console.WriteLine(" │ w │"); Console.WriteLine(" └───┘"); Console.WriteLine(" ┌───┐ ┌───┐"); Console.WriteLine(" │ a │ │ d │"); Console.WriteLine(" └───┘ └───┘"); Console.WriteLine(" ┌───┐"); Console.WriteLine(" │ s │"); Console.WriteLine(" └───┘"); } public void displayHowTo() { Console.Clear(); Console.WriteLine("In Simon, the objective is simply to repeat an increasingly long sequence\n" + "of lights and sounds. The game starts by lighting up one of four colored\n" + "buttons (red, green, blue, yellow). The player must press the lit button.\n" + "The game then adds another random button to the sequence, and the player\n" + "must repeat the entire sequence in order. If the player is correct, the sequence\n" + "length increases; if incorrect, the game ends. For example, in Round 1, the game shows\n" + "Red, and the player presses Red. In Round 2, the game shows Red, Blue, and the\n" + "player presses Red, Blue. Focus on recognizing patterns, and with practice, memory improves."); Console.WriteLine("\nPress any key..."); Console.ReadKey(); } public void highlightUp() { Console.Clear(); Console.WriteLine(" _____ _ "); Console.WriteLine(" / ____(_) "); Console.WriteLine(" | (___ _ _ __ ___ ___ _ __ "); Console.WriteLine(" \\___ \\| | '_ ` _ \\ / _ \\| '_ \\ "); Console.WriteLine(" ____) | | | | | | | (_) | | | |"); Console.WriteLine(" |_____/|_|_| |_| |_|\\___/|_| |_|"); Console.WriteLine(" ____________________________________"); Console.WriteLine("/_____/_____/_____/_____/_____/_____/\n"); Console.WriteLine(" ╔═══╗"); Console.WriteLine(" ║ w ║"); Console.WriteLine(" ╚═══╝"); Console.WriteLine(" ┌───┐ ┌───┐"); Console.WriteLine(" │ a │ │ d │"); Console.WriteLine(" └───┘ └───┘"); Console.WriteLine(" ┌───┐"); Console.WriteLine(" │ s │"); Console.WriteLine(" └───┘"); } public void highlightDown() { Console.Clear(); Console.WriteLine(" _____ _ "); Console.WriteLine(" / ____(_) "); Console.WriteLine(" | (___ _ _ __ ___ ___ _ __ "); Console.WriteLine(" \\___ \\| | '_ ` _ \\ / _ \\| '_ \\ "); Console.WriteLine(" ____) | | | | | | | (_) | | | |"); Console.WriteLine(" |_____/|_|_| |_| |_|\\___/|_| |_|"); Console.WriteLine(" ____________________________________"); Console.WriteLine("/_____/_____/_____/_____/_____/_____/\n"); Console.WriteLine(" ┌───┐"); Console.WriteLine(" │ w │"); Console.WriteLine(" └───┘"); Console.WriteLine(" ┌───┐ ┌───┐"); Console.WriteLine(" │ a │ │ d │"); Console.WriteLine(" └───┘ └───┘"); Console.WriteLine(" ╔═══╗"); Console.WriteLine(" ║ s ║"); Console.WriteLine(" ╚═══╝"); } public void highlightLeft() { Console.Clear(); Console.WriteLine(" _____ _ "); Console.WriteLine(" / ____(_) "); Console.WriteLine(" | (___ _ _ __ ___ ___ _ __ "); Console.WriteLine(" \\___ \\| | '_ ` _ \\ / _ \\| '_ \\ "); Console.WriteLine(" ____) | | | | | | | (_) | | | |"); Console.WriteLine(" |_____/|_|_| |_| |_|\\___/|_| |_|"); Console.WriteLine(" ____________________________________"); Console.WriteLine("/_____/_____/_____/_____/_____/_____/\n"); Console.WriteLine(" ┌───┐"); Console.WriteLine(" │ w │"); Console.WriteLine(" └───┘"); Console.WriteLine(" ╔═══╗ ┌───┐"); Console.WriteLine(" ║ a ║ │ d │"); Console.WriteLine(" ╚═══╝ └───┘"); Console.WriteLine(" ┌───┐"); Console.WriteLine(" │ s │"); Console.WriteLine(" └───┘"); } public void highlightRight() { Console.Clear(); Console.WriteLine(" _____ _ "); Console.WriteLine(" / ____(_) "); Console.WriteLine(" | (___ _ _ __ ___ ___ _ __ "); Console.WriteLine(" \\___ \\| | '_ ` _ \\ / _ \\| '_ \\ "); Console.WriteLine(" ____) | | | | | | | (_) | | | |"); Console.WriteLine(" |_____/|_|_| |_| |_|\\___/|_| |_|"); Console.WriteLine(" ____________________________________"); Console.WriteLine("/_____/_____/_____/_____/_____/_____/\n"); Console.WriteLine(" ┌───┐"); Console.WriteLine(" │ w │"); Console.WriteLine(" └───┘"); Console.WriteLine(" ┌───┐ ╔═══╗"); Console.WriteLine(" │ a │ ║ d ║"); Console.WriteLine(" └───┘ ╚═══╝"); Console.WriteLine(" ┌───┐"); Console.WriteLine(" │ s │"); Console.WriteLine(" └───┘"); } } public class Input { Display display = new Display(); } /* public class Test { Display display = new Display(); public void displayTest() { display.highlightUp(); Thread.Sleep(300); display.highlightRight(); Thread.Sleep(300); display.highlightDown(); Thread.Sleep(300); display.highlightLeft(); Thread.Sleep(300); } } */ public class Game { static Random random = new Random(); Display display = new Display(); Input input = new Input(); public void startMenu() { bool validChoice = false; while (validChoice == false) { display.displayStartMenu(); string menuOption = Console.ReadLine(); Console.WriteLine(menuOption); if (menuOption == "1") { validChoice = true; // play simon } else if (menuOption == "2") { validChoice = true; display.displayHowTo(); } else if (menuOption == "3") { Environment.Exit(0); } else { Console.WriteLine("Press a valid key!"); Thread.Sleep(300); } } } public void sequenceAppendRandom(List<int> sequence) { int randomNumber = random.Next(0, 3); sequence.Add(randomNumber); } }
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