Untitled
unknown
lua
3 years ago
462 B
7
Indexable
player = {
x_start = 300,
y_start = 300,
x = 0,
y = 0,
x_rad = 120,
y_rad = 120,
t = 0
}
love.update = function(dt)
player.x = player.x_start+player.x_rad*math.sin(player.t+math.pi/2)
player.y = player.y_start+player.y_rad*math.sin(2*player.t)
player.t = player.t + dt
if (player.t >= 2*math.pi) then
player.t = player.t - 2*math.pi
end
end
love.draw = function()
love.graphics.circle("fill", player.x, player.y, 100)
end
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