Untitled
unknown
lua
2 years ago
462 B
6
Indexable
player = { x_start = 300, y_start = 300, x = 0, y = 0, x_rad = 120, y_rad = 120, t = 0 } love.update = function(dt) player.x = player.x_start+player.x_rad*math.sin(player.t+math.pi/2) player.y = player.y_start+player.y_rad*math.sin(2*player.t) player.t = player.t + dt if (player.t >= 2*math.pi) then player.t = player.t - 2*math.pi end end love.draw = function() love.graphics.circle("fill", player.x, player.y, 100) end
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