GONode.cs

Anonymous
csharp
08/25/2021 5:28 AM
540 B
25
Indexable
using System;
using UnityEngine;

namespace FlowReactor.Nodes {

	public class GONode : Node {

        private GameObject gameObject;
        public GameObject GameObject => this.gameObject;

        public override void OnInitialize(FlowReactorComponent component) {

            this.gameObject = component.gameObject;
            base.OnInitialize(component);

        }

    }

}
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