GONode.cs
unknown
csharp
4 years ago
405 B
10
Indexable
using System; using UnityEngine; namespace FlowReactor.Nodes { public class GONode : Node { private GameObject gameObject; public GameObject GameObject => this.gameObject; public override void OnInitialize(FlowReactorComponent component) { this.gameObject = component.gameObject; base.OnInitialize(component); } } }
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