GONode.cs
unknown
csharp
4 years ago
405 B
15
Indexable
using System;
using UnityEngine;
namespace FlowReactor.Nodes {
public class GONode : Node {
private GameObject gameObject;
public GameObject GameObject => this.gameObject;
public override void OnInitialize(FlowReactorComponent component) {
this.gameObject = component.gameObject;
base.OnInitialize(component);
}
}
}
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