GONode.cs
Anonymous
csharp
08/25/2021 5:28 AM
540 B
25
Indexable
using System;
using UnityEngine;
namespace FlowReactor.Nodes {
public class GONode : Node {
private GameObject gameObject;
public GameObject GameObject => this.gameObject;
public override void OnInitialize(FlowReactorComponent component) {
this.gameObject = component.gameObject;
base.OnInitialize(component);
}
}
}
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