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Camera.main.orthographicSize = 10;
float maxHorizontalSize = gridManager.cols;
float maxVerticalSize = gridManager.rows;
float panelTopHeight = (panelTop.sizeDelta.y) * canva.scaleFactor;
float panelBotHeight = (panelBot.sizeDelta.y) * canva.scaleFactor;
float screenWidth = (float)(Screen.width) / CameraExtension.PixelsPerUnit(Camera.main);
float screenHeight = (float)(Screen.height - (panelTopHeight + panelBotHeight)) / CameraExtension.PixelsPerUnit(Camera.main);
float widthSize = screenWidth / maxHorizontalSize;
float heightSize = screenHeight / maxVerticalSize;
float cellSize = Mathf.Min(widthSize, heightSize);
float size;
if (GameManager.Instance.isSceneGame())
{
size = 1.6f;
}
else
{
size = 2.56f;
}
float orthographicSize = 10 * (size / cellSize);Editor is loading...
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