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Camera.main.orthographicSize = 10;

        float maxHorizontalSize = gridManager.cols;
        float maxVerticalSize = gridManager.rows;

        float panelTopHeight = (panelTop.sizeDelta.y) * canva.scaleFactor;
        float panelBotHeight = (panelBot.sizeDelta.y) * canva.scaleFactor;

        float screenWidth = (float)(Screen.width) / CameraExtension.PixelsPerUnit(Camera.main);
        float screenHeight = (float)(Screen.height - (panelTopHeight + panelBotHeight)) / CameraExtension.PixelsPerUnit(Camera.main);

        float widthSize = screenWidth / maxHorizontalSize;
        float heightSize = screenHeight / maxVerticalSize;
        float cellSize = Mathf.Min(widthSize, heightSize);

        float size;

        if (GameManager.Instance.isSceneGame())
        {
            size = 1.6f;
        }
        else
        {
            size = 2.56f;
        }

        float orthographicSize = 10 * (size / cellSize);
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