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Aden_DC.Config.showRoom = {}
Aden_DC.Config.showRoom[1] = { // Show Room DarkRP
[1] = {
model = "models/adc/adc_showroom_1.mdl",
pos = Vector(120, 0, 66),
ang = Angle(0, 0, 0),
},
[2] = {
model = "models/mark2580/gtav/mp_apa_06/wardrobe/apa_mpa6_wardrobe_details_high.mdl",
pos = Vector(130, 0, 61),
ang = Angle(0, 90, 0),
},
[3] = {
model = "models/mark2580/gtav/mp_apa_06/bedroom/apa_mp_h_acc_artwalll_02_high.mdl",
pos = Vector(219, 0, 65),
ang = Angle(0, 180, 0),
},
}
Aden_DC.Config.showRoom[2] = { // Show Room Star Wars
[1] = {
model = "models/props/adc/adc_showroom2.mdl",
pos = Vector(100, 100, 60),
ang = Angle(0, -160, 0),
},
}
Aden_DC.Config.showRoom[3] = { // Show Room Military
[1] = {
model = "models/props/adc/adc_showroom3.mdl",
pos = Vector(40, -130, 190),
ang = Angle(0, -80, 0),
},
[2] = {
model = "models/Items/ammocrate_ar2.mdl",
pos = Vector(160, -150, 10),
ang = Angle(0, 100, 0),
},
[3] = {
model = "models/Items/ammocrate_ar2.mdl",
pos = Vector(160, -150, 42),
ang = Angle(0, 100, 0),
},
[4] = {
model = "models/Items/item_item_crate.mdl",
pos = Vector(160, -160, 57),
ang = Angle(0, 100, 0),
},
[5] = {
model = "models/maxofs2d/gm_painting.mdl",
pos = Vector(188, -160, 160),
ang = Angle(0, -170, 0),
},
[6] = {
model = "models/Items/ammoCrate_Rockets.mdl",
pos = Vector(160, 30, 10),
ang = Angle(0, 10, 0),
},
}
Aden_DC.Config.showRoomChoice = 1 // Choose your show room : 1 = DarkRP - 2 = Star Wars - 3 = Military
// if you want use a 2d Material for the background :
// Aden_DC.Config.showRoomChoice = "materials/yourmaterials.png"
Aden_DC.Config.lightMode = 0.5 // Brithness of the room [0 - 1]
Aden_DC.Config.spotLight = true // Enable spot light
Aden_DC.Config.Model = { // All model the player can choose when he create the character ONLY IF YOU DONT USE THE FACTION SYSTEM
[1] = "models/humans/modern/female_01.mdl",
[2] = "models/humans/modern/female_02.mdl",
[3] = "models/humans/modern/female_03.mdl",
[4] = "models/humans/modern/female_04.mdl",
[5] = "models/humans/modern/female_06.mdl",
[6] = "models/humans/modern/female_07.mdl",
[7] = "models/humans/modern/male_01_01.mdl",
[8] = "models/humans/modern/male_01_02.mdl",
[9] = "models/humans/modern/male_01_03.mdl",
[10] = "models/humans/modern/male_02_01.mdl",
[11] = "models/humans/modern/male_02_02.mdl",
[12] = "models/humans/modern/male_02_03.mdl",
[13] = "models/humans/modern/male_03_01.mdl",
[14] = "models/humans/modern/male_03_02.mdl",
[15] = "models/humans/modern/male_03_03.mdl",
[16] = "models/humans/modern/male_03_04.mdl",
[17] = "models/humans/modern/male_03_05.mdl",
[18] = "models/humans/modern/male_03_06.mdl",
[19] = "models/humans/modern/male_03_07.mdl",
[20] = "models/humans/modern/male_04_01.mdl",
[21] = "models/humans/modern/male_04_02.mdl",
[22] = "models/humans/modern/male_04_03.mdl",
[23] = "models/humans/modern/male_04_04.mdl",
[24] = "models/humans/modern/male_05_01.mdl",
[25] = "models/humans/modern/male_05_02.mdl",
[26] = "models/humans/modern/male_05_03.mdl",
[27] = "models/humans/modern/male_05_04.mdl",
[28] = "models/humans/modern/male_05_05.mdl",
[29] = "models/humans/modern/male_06_01.mdl",
[30] = "models/humans/modern/male_06_02.mdl",
[31] = "models/humans/modern/male_06_03.mdl",
[32] = "models/humans/modern/male_06_04.mdl",
[33] = "models/humans/modern/male_06_05.mdl",
[34] = "models/humans/modern/male_07_01.mdl",
[35] = "models/humans/modern/male_07_02.mdl",
[36] = "models/humans/modern/male_07_03.mdl",
[37] = "models/humans/modern/male_07_04.mdl",
[38] = "models/humans/modern/male_07_05.mdl",
[39] = "models/humans/modern/male_07_06.mdl",
[40] = "models/humans/modern/male_08_01.mdl",
[41] = "models/humans/modern/male_08_02.mdl",
[42] = "models/humans/modern/male_08_03.mdl",
[43] = "models/humans/modern/male_08_04.mdl",
[44] = "models/humans/modern/male_09_01.mdl",
[45] = "models/humans/modern/male_09_02.mdl",
[46] = "models/humans/modern/male_09_03.mdl",
[47] = "models/humans/modern/male_09_04.mdl",
[48] = "models/smalls_civilians/pack1/hoodie_male_01_pm.mdl",
[49] = "models/smalls_civilians/pack1/hoodie_male_02_pm.mdl",
[50] = "models/smalls_civilians/pack1/hoodie_male_03_pm.mdl",
[51] = "models/smalls_civilians/pack1/hoodie_male_04_pm.mdl",
[52] = "models/smalls_civilians/pack1/hoodie_male_05_pm.mdl",
[53] = "models/smalls_civilians/pack1/hoodie_male_07_pm.mdl",
[54] = "models/smalls_civilians/pack1/hoodie_male_09_pm.mdl",
[55] = "models/smalls_civilians/pack1/puffer_male_01_pm.mdl",
[56] = "models/smalls_civilians/pack1/puffer_male_02_pm.mdl",
[57] = "models/smalls_civilians/pack1/puffer_male_03_pm.mdl",
[58] = "models/smalls_civilians/pack1/puffer_male_04_pm.mdl",
[59] = "models/smalls_civilians/pack1/puffer_male_05_pm.mdl",
[60] = "models/smalls_civilians/pack1/puffer_male_07_pm.mdl",
[61] = "models/smalls_civilians/pack1/puffer_male_09_pm.mdl",
[62] = "models/smalls_civilians/pack1/zipper_female_01_pm.mdl",
[63] = "models/smalls_civilians/pack1/zipper_female_02_pm.mdl",
[64] = "models/smalls_civilians/pack1/zipper_female_03_pm.mdl",
[65] = "models/smalls_civilians/pack1/zipper_female_04_pm.mdl",
[66] = "models/smalls_civilians/pack2/female/hoodiepulloverjeans/female_01_hoodiepulloverjeans_pm.mdl",
[67] = "models/smalls_civilians/pack2/female/hoodiepulloverjeans/female_02_hoodiepulloverjeans_pm.mdl",
[68] = "models/smalls_civilians/pack2/female/hoodiepulloverjeans/female_03_hoodiepulloverjeans_pm.mdl",
[69] = "models/smalls_civilians/pack2/female/hoodiepulloverjeans/female_04_hoodiepulloverjeans_pm.mdl",
[70] = "models/smalls_civilians/pack2/female/hoodiepulloversweats/female_01_hoodiepulloversweats_pm.mdl",
[71] = "models/smalls_civilians/pack2/female/hoodiepulloversweats/female_02_hoodiepulloversweats_pm.mdl",
[72] = "models/smalls_civilians/pack2/female/hoodiepulloversweats/female_03_hoodiepulloversweats_pm.mdl",
[73] = "models/smalls_civilians/pack2/female/hoodiepulloversweats/female_04_hoodiepulloversweats_pm.mdl",
[74] = "models/smalls_civilians/pack2/female/hoodiezippedjeans/female_01_hoodiezippedjeans_pm.mdl",
[75] = "models/smalls_civilians/pack2/female/hoodiezippedjeans/female_02_hoodiezippedjeans_pm.mdl",
[76] = "models/smalls_civilians/pack2/female/hoodiezippedjeans/female_03_hoodiezippedjeans_pm.mdl",
[77] = "models/smalls_civilians/pack2/female/hoodiezippedjeans/female_04_hoodiezippedjeans_pm.mdl",
[78] = "models/smalls_civilians/pack2/female/hoodiezippedsweats/female_01_hoodiezippedsweats_pm.mdl",
[79] = "models/smalls_civilians/pack2/female/hoodiezippedsweats/female_02_hoodiezippedsweats_pm.mdl",
[80] = "models/smalls_civilians/pack2/female/hoodiezippedsweats/female_03_hoodiezippedsweats_pm.mdl",
[81] = "models/smalls_civilians/pack2/female/hoodiezippedsweats/female_04_hoodiezippedsweats_pm.mdl",
[82] = "models/smalls_civilians/pack2/female/parkajeans/female_01_parkajeans_pm.mdl",
[83] = "models/smalls_civilians/pack2/female/parkajeans/female_02_parkajeans_pm.mdl",
[84] = "models/smalls_civilians/pack2/female/parkajeans/female_03_parkajeans_pm.mdl",
[85] = "models/smalls_civilians/pack2/female/parkajeans/female_04_parkajeans_pm.mdl",
[86] = "models/smalls_civilians/pack2/female/parkasweats/female_01_parkasweats_pm.mdl",
[87] = "models/smalls_civilians/pack2/female/parkasweats/female_02_parkasweats_pm.mdl",
[88] = "models/smalls_civilians/pack2/female/parkasweats/female_03_parkasweats_pm.mdl",
[89] = "models/smalls_civilians/pack2/female/parkasweats/female_04_parkasweats_pm.mdl",
[90] = "models/smalls_civilians/pack2/male/baseballtee/male_01_baseballtee_pm.mdl",
[91] = "models/smalls_civilians/pack2/male/baseballtee/male_02_baseballtee_pm.mdl",
[92] = "models/smalls_civilians/pack2/male/baseballtee/male_03_baseballtee_pm.mdl",
[93] = "models/smalls_civilians/pack2/male/baseballtee/male_04_baseballtee_pm.mdl",
[94] = "models/smalls_civilians/pack2/male/baseballtee/male_05_baseballtee_pm.mdl",
[95] = "models/smalls_civilians/pack2/male/baseballtee/male_06_baseballtee_pm.mdl",
[96] = "models/smalls_civilians/pack2/male/baseballtee/male_07_baseballtee_pm.mdl",
[97] = "models/smalls_civilians/pack2/male/baseballtee/male_08_baseballtee_pm.mdl",
[98] = "models/smalls_civilians/pack2/male/baseballtee/male_09_baseballtee_pm.mdl",
[99] = "models/smalls_civilians/pack2/male/flannel/male_01_flannel_pm.mdl",
[100] = "models/smalls_civilians/pack2/male/flannel/male_02_flannel_pm.mdl",
[101] = "models/smalls_civilians/pack2/male/flannel/male_03_flannel_pm.mdl",
[102] = "models/smalls_civilians/pack2/male/flannel/male_04_flannel_pm.mdl",
[103] = "models/smalls_civilians/pack2/male/flannel/male_05_flannel_pm.mdl",
[104] = "models/smalls_civilians/pack2/male/flannel/male_06_flannel_pm.mdl",
[105] = "models/smalls_civilians/pack2/male/flannel/male_07_flannel_pm.mdl",
[106] = "models/smalls_civilians/pack2/male/flannel/male_08_flannel_pm.mdl",
[107] = "models/smalls_civilians/pack2/male/flannel/male_09_flannel_pm.mdl",
[108] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_01_hoodiejeans_pm.mdl",
[109] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_02_hoodiejeans_pm.mdl",
[110] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_03_hoodiejeans_pm.mdl",
[111] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_04_hoodiejeans_pm.mdl",
[112] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_05_hoodiejeans_pm.mdl",
[113] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_06_hoodiejeans_pm.mdl",
[114] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_07_hoodiejeans_pm.mdl",
[115] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_08_hoodiejeans_pm.mdl",
[116] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_09_hoodiejeans_pm.mdl",
[117] = "models/smalls_civilians/pack2/male/leatherjacket/male_01_leather_jacket_pm.mdl",
[118] = "models/smalls_civilians/pack2/male/leatherjacket/male_02_leather_jacket_pm.mdl",
[119] = "models/smalls_civilians/pack2/male/leatherjacket/male_03_leather_jacket_pm.mdl",
[120] = "models/smalls_civilians/pack2/male/leatherjacket/male_04_leather_jacket_pm.mdl",
[121] = "models/smalls_civilians/pack2/male/leatherjacket/male_05_leather_jacket_pm.mdl",
[122] = "models/smalls_civilians/pack2/male/leatherjacket/male_06_leather_jacket_pm.mdl",
[123] = "models/smalls_civilians/pack2/male/leatherjacket/male_07_leather_jacket_pm.mdl",
[124] = "models/smalls_civilians/pack2/male/leatherjacket/male_08_leather_jacket_pm.mdl",
[125] = "models/smalls_civilians/pack2/male/leatherjacket/male_09_leather_jacket_pm.mdl",
[126] = "models/player/suits/male_01_closed_coat_tie.mdl",
[127] = "models/player/suits/male_01_closed_tie.mdl",
[128] = "models/player/suits/male_01_open.mdl",
[129] = "models/player/suits/male_01_open_tie.mdl",
[130] = "models/player/suits/male_01_open_waistcoat.mdl",
[131] = "models/player/suits/male_01_shirt.mdl",
[132] = "models/player/suits/male_01_shirt_tie.mdl",
[133] = "models/player/suits/male_02_closed_coat_tie.mdl",
[134] = "models/player/suits/male_02_closed_tie.mdl",
[135] = "models/player/suits/male_02_open.mdl",
[136] = "models/player/suits/male_02_open_tie.mdl",
[137] = "models/player/suits/male_02_open_waistcoat.mdl",
[138] = "models/player/suits/male_02_shirt.mdl",
[139] = "models/player/suits/male_02_shirt_tie.mdl",
[140] = "models/player/suits/male_03_closed_coat_tie.mdl",
[141] = "models/player/suits/male_03_closed_tie.mdl",
[142] = "models/player/suits/male_03_open.mdl",
[143] = "models/player/suits/male_03_open_tie.mdl",
[144] = "models/player/suits/male_03_open_waistcoat.mdl",
[145] = "models/player/suits/male_03_shirt.mdl",
[146] = "models/player/suits/male_03_shirt_tie.mdl",
[147] = "models/player/suits/male_04_closed_coat_tie.mdl",
[148] = "models/player/suits/male_04_closed_tie.mdl",
[149] = "models/player/suits/male_04_open.mdl",
[150] = "models/player/suits/male_04_open_tie.mdl",
[151] = "models/player/suits/male_04_open_waistcoat.mdl",
[152] = "models/player/suits/male_04_shirt.mdl",
[153] = "models/player/suits/male_04_shirt_tie.mdl",
[154] = "models/player/suits/male_05_closed_coat_tie.mdl",
[155] = "models/player/suits/male_05_closed_tie.mdl",
[156] = "models/player/suits/male_05_open.mdl",
[157] = "models/player/suits/male_05_open_tie.mdl",
[158] = "models/player/suits/male_05_open_waistcoat.mdl",
[159] = "models/player/suits/male_05_shirt_tie.mdl",
[160] = "models/player/suits/male_06_closed_coat_tie.mdl",
[161] = "models/player/suits/male_06_closed_tie.mdl",
[162] = "models/player/suits/male_06_open.mdl",
[163] = "models/player/suits/male_06_open_tie.mdl",
[164] = "models/player/suits/male_06_open_waistcoat.mdl",
[165] = "models/player/suits/male_06_shirt.mdl",
[166] = "models/player/suits/male_06_shirt_tie.mdl",
[167] = "models/player/suits/male_08_closed_coat_tie.mdl",
[168] = "models/player/suits/male_08_closed_tie.mdl",
[169] = "models/player/suits/male_08_open.mdl",
[170] = "models/player/suits/male_08_open_tie.mdl",
[171] = "models/player/suits/male_08_open_waistcoat.mdl",
[172] = "models/player/suits/male_08_shirt.mdl",
[173] = "models/player/suits/male_08_shirt_tie.mdl",
[174] = "models/player/suits/male_09_closed_coat_tie.mdl",
[175] = "models/player/suits/male_09_closed_tie.mdl",
[176] = "models/player/suits/male_09_open.mdl",
[177] = "models/player/suits/male_09_open_tie.mdl",
[178] = "models/player/suits/male_09_open_waistcoat.mdl",
[179] = "models/player/suits/male_09_shirt.mdl",
[180] = "models/player/suits/male_09_shirt_tie.mdl",
}
Aden_DC.Config.enableFaction = false // Enable Faction systeme
local function loadFactionSystem()
Aden_DC.Config.defaultJobs = { // The Jobs not in a faction
[TEAM_CITIZEN] = true,
}
Aden_DC.Config.listFaction = {
[1] = {
name = "Police", // The name of the faction
mat = Material("materials/img1.png"), // The material of the facton example : Material("materials/adc_materials/jedi.png")
background = false, // You can set a new Background when a player choose a faction (false = disable)
// Example : Material("materials/background1.jpg")
//path_color = "materials/adc_materials/", // You can use a custom package for the faction
//color = Color(0, 132, 255), // And a custom color (pls put the same color as your custom materials)
npcOffset = Vector(0, 0, 0), // You can modify the position of the NPC (ONLY IF YOU SET A BACKGROUND !)
defaultJobs = { // Jobs the player can select when he create her character and join the faction
[TEAM_POLICE] = true,
},
jobs = { // Whitelist jobs of the faction
[TEAM_CHIEF] = true,
},
jobsNWhitelist = {}, // Jobs no whitelist in the faction
hide = false, // If you want hide the faction in the creation menu
saveModel = false, // Save the models when you switch to an other job of this faction
},
[2] = {
name = "Criminal",
mat = Material("materials/img2.png"), // example : Material("materials/adc_materials/sith.png")
background = false,
npcOffset = Vector(0, 0, 0),
defaultJobs = { // Jobs available when you create your character
[TEAM_GANG] = true,
},
jobs = { // Whitelist Jobs
[TEAM_MOB] = true,
},
jobsNWhitelist = {}, // Jobs no whitelist in the faction
hide = false, // If you want hide the faction in the creation menu
},
}
// If you want create a class you can use this base :
--[[
Aden_DC.Config.listFaction = {
[1] = {
name = "Police",
mat = Material("materials/img1.png"),
background = false,
npcOffset = Vector(0, 0, 0),
class = {
[1] = {
name = "LSPD",
background = false,
npcOffset = Vector(0, 0, 0),
mat = Material("materials/img1.png"),
defaultJobs = {
[TEAM_LSPD_RECRUIT] = true,
},
jobs = {
[TEAM_LSPD] = true,
},
jobsNWhitelist = {},
saveModel = true,
hide = false,
},
[2] = {
name = "CIA",
mat = Material("materials/img1.png"),
defaultJobs = {
[TEAM_CIA] = true,
},
jobs = {
[TEAM_CHIEF_CIA] = true,
},
jobsNWhitelist = {},
saveModel = true,
},
}
},
}
]]
end
Aden_DC.Config.maxCharacter = {
[1] = "Nouveau personnage", // If you set only a text, everyone can create a character
[2] = "Nouveau personnage",
[3] = {
name = "VIP UNIQUEMENT",
color = Color(241, 253, 91),
msg = "Vous n'êtes pas VIP !",
usergroups = { // Only this usergroups can create a character
["vip"] = true,
["Helpeur"] = true,
["Modérateur"] = true,
["Administrateur"] = true,
["Responsable"] = true,
["superadmin"] = true
}
},
/*[5] = {
name = "Superadmin Only",
color = Color(237, 28, 36),
usergroups = {
["superadmin"] = true,
}
},*/
}
Aden_DC.Config.DefaultLang = "fr" // Language (check shared/sh_lang.lua)
Aden_DC.Config.DebugMode = false // Enable the close button in the menu TOP RIGHT
Aden_DC.Config.MinimumYears = 1922 // Minimum years of birth
Aden_DC.Config.CurrentYears = 2022 // Years (config for example WW2 1945)
Aden_DC.Config.YearsOld = true // Replace the date by the age
Aden_DC.Config.DisableDateAge = false // Disable the date of birth and the age system
Aden_DC.Config.DisableDescription = false // Disable the description
Aden_DC.Config.UseNumberName = false // Change the first name to X Numbers (the player can choose)
Aden_DC.Config.PrefixNumberName = "D-" // Set a prefix before the numbers (When Aden_DC.Config.UseNumberName its activated)
Aden_DC.Config.MaxChar = 14 // Max character for the first name and the last name
// (e.g) Aden_DC.Config.UseNumberName = 4
Aden_DC.Config.PriceName = 3500 // The cost of change name
Aden_DC.Config.NPCModel = "models/Humans/Group01/Female_01.mdl" // NPC Model
Aden_DC.Config.Music = false // Start a music when the player open the menu ex : "sound/music/hl2_song12_long.mp3" or a URL "https://cdn.discordapp.com/attachments/900837847412637767/957577143364227082/ambiance_aps.wav"
// for example if you want a music
// (e.g) Aden_DC.Config.Music = "https://cdn.discordapp.com/attachments/900837847412637767/957577143364227082/ambiance_aps.wav"
Aden_DC.Config.Volume = 1 // The volume of the music
Aden_DC.Config.changeModel = true // Player can change skin in the update menu
Aden_DC.Config.EnableDelete = true // Enable player to delete her character
Aden_DC.Config.customMessageDelete = false // Message will be display when the player will delete her character (false = default message)
// Aden_DC.Config.customMessageDelete = "Vous perdrez vos statistiques"
Aden_DC.Config.customColorPackage = false
// You can put a custom color package who will change actual Material
// Aden_DC.Config.customColorPackage = "materials/custom_adc/"
Aden_DC.Config.delayChracter = 1 // You can configure the change time between 2 characters
Aden_DC.Config.textPopup = true // You can configure the text, when the player can't switch between 2 characters (set to false = popup disabled, true = default message)
Aden_DC.Config.deleteEntity = true // Delete entities when you switch from one character to another
Aden_DC.Config.deleteCharacterDie = false // Delete the current character when a player die
Aden_DC.Config.moneyStartCharacter = false // The money give only for the first character
Aden_DC.Config.moneyForAll = false // The "moneyStartCharacter" is for all character
Aden_DC.Config.transferMoney = true // Transfer the actuall money to the first Character
Aden_DC.Config.ModelScale = true // Enable the scale model
Aden_DC.Config.ModelMin = 0.9 // Model Scale Min
Aden_DC.Config.ModelMax = 1.1 // Model Scale Max
Aden_DC.Config.DisableBodyGroups = false // Disable bodygroups menu
Aden_DC.Config.Open = {}
Aden_DC.Config.Open.InitialSpawn = true // Open the menu when the player spawn for the first time (Recommended)
Aden_DC.Config.Open.Respawn = false // Open the menu when the player respawn (If you set at false the player respawn with the last selected character)
Aden_DC.Config.Open.AutoReselect = false // Select the current character when you respawn (ONLY IF Aden_DC.Config.Open.Respawn = false)
Aden_DC.Config.Open.Command = false // To disable set to false
Aden_DC.Config.Open.CommandAdmin = "!adc_admin" // Admin command
Aden_DC.Config.Open.CommandConsole = false // Enable or disable adc_menu command
Aden_DC.Config.Open.Key = false // Open the menu with a KEY (example KEY_F2) | To disable set to false
//Aden_DC.Config.Open.Key = KEY_F2 (e.g)
Aden_DC.Config.Open.KeyAdmin = false // Open the admin menu with a KEY (example KEY_F2) | To disable set to false
//Aden_DC.Config.Open.KeyAdmin = KEY_F6 (e.g)
Aden_DC.Config.Open.Acces = {
["superadmin"] = {
["all"] = true,
},
["admin"] = {
["name"] = false,
["money"] = false,
["job"] = false,
["faction"] = false,
["whitelist"] = false,
["delete"] = false,
["model"] = false
},
["7656119822030XXXX"] = { // Enable a steamid
["whitelist"] = true,
},
}
Aden_DC.Config.blackListName = { // Name blacklist
[""] = true,
["Putain"] = true,
["Shit"] = true,
["Merde"] = true,
}
Aden_DC.Config.blackListWeapons = { // Weapons not save
["door_ram"] = true,
["arrest_stick"] = true,
["unarrest_stick"] = true,
["stunstick"] = true,
["weaponchecker"] = true,
["gmod_camera"] = true,
["gmod_tool"] = true,
["pocket"] = true,
["keys"] = true,
["weapon_keypadchecker"] = true,
["weapon_physgun"] = true,
["weapon_physcannon"] = true,
["driving_license"] = true,
["weapon_fists"] = true,
["itemstore_pickup"] = true,
["portefeuille"] = true,
["sh_accessory_changer"] = true,
}
Aden_DC.Config.saveInformations = { // Set the value you dont want on false
["weapon"] = false,
["job"] = false,
["position"] = false,
["health"] = false,
["armor"] = false,
["money"] = true,
["food"] = false,
}
timer.Simple(1, function()
if DarkRP then
Aden_DC.Config.UseModelsForJobs = true // Use the model of your character for the jobs in ModelsJobs
Aden_DC.Config.ModelsJobs = {
[TEAM_POLICE] = false,
[TEAM_MEDIC] = false,
[TEAM_MAYOR] = false,
[TEAM_CITIZEN] = true,
[TEAM_CHAUFBUS] = true,
[TEAM_BANQUIER] = true,
[TEAM_CHAUFFEUR] = true,
[TEAM_ARMURIER] = true,
[TEAM_DELIVERY] = true,
[TEAM_MECHANIC] = true,
[TEAM_ZPIZ_CHEF] = true,
[TEAM_CITYWORKER] = true,
[TEAM_ZLM_LAWNMOWERMAN] = true,
[TEAM_CONVOYEUR] = false,
[TEAM_STAFFSS] = true,
[TEAM_GARDEDUCORPS] = false,
[TEAM_JUGE] = false,
[TEAM_PROCUREUR] = false,
[TEAM_DIR] = false,
[TEAM_ZGW_GOLDWASHER] = true,
[TEAM_GARBAGECOLLECTOR] = false,
[TEAM_CASINOMANAGER] = true,
}
end
end)
Aden_DC.Config.Support = {
["CH_ATM"] = false, // Crap Head ATM https://www.gmodstore.com/market/view/atm
["ModernCarDealer"] = false, // Moder car dealer https://www.gmodstore.com/market/view/modern-car-dealer-showcases-mechanic-underglow-easily-configurable
["Billy Whitelist"] = false, // Billy Whitelist https://www.gmodstore.com/market/view/billys-whitelist
["ATM SlownLS"] = false, // ATM SlownLS https://www.gmodstore.com/market/view/6954
["Itemstore"] = false, // Itemstore https://www.gmodstore.com/market/view/itemstore-inventory-bank-and-trading-for-darkrp
["Leveling System"] = false, // Leveling-System https://github.com/uen/Leveling-System/blob/master
["Guthlevelsystem"] = false, // Guthlevelsystem https://github.com/Guthen/guthlevelsystem
["Clothes Venatuss"] = false, // Ventanuss clothes https://www.gmodstore.com/market/view/character-clothes-t-shirt-customizable-realistic-clothes-system
["WCD"] = false, // William car dealer
["xInventory"] = false, // xInventory https://www.gmodstore.com/market/view/742459101545463811
["Venatuss Car Dealer"] = false, // Advanced Car Dealer https://www.gmodstore.com/market/view/advanced-car-dealer-make-a-car-dealer-job
["VoidCases"] = false, // VoidCases https://www.gmodstore.com/market/view/voidcases-unboxing-system
["Diablos Training"] = false, // The Perfect Training System // https://www.gmodstore.com/market/view/training
["KB RCD"] = false, // Realistic Car Dealer // https://www.gmodstore.com/market/view/realistic-car-dealer-the-best-car-dealer-system
["Gmod Leveling System"] = false,
["Gmod Advanced Inventory System"] = false,
}
//////////////////////Bellow this line don't touch//////////////////////
for k, v in pairs(Aden_DC.Config.blackListName) do
Aden_DC.Config.blackListName[string.lower(k)] = v
end
if isnumber(Aden_DC.Config.showRoomChoice) then
Aden_DC.Config.showRoom = Aden_DC.Config.showRoom[Aden_DC.Config.showRoomChoice]
else
Aden_DC.Config.showRoom = Material(Aden_DC.Config.showRoomChoice)
end
Aden_DC.Config.baseRoom = Aden_DC.Config.showRoom
if Aden_DC.Config.Music and string.StartWith(Aden_DC.Config.Music, "http") then
Aden_DC.Config.SoundFunc = sound.PlayURL
else
Aden_DC.Config.SoundFunc = sound.PlayFile
end
Aden_DC.Config.listFaction = Aden_DC.Config.listFaction or {}
Aden_DC.Config.defaultJobs = Aden_DC.Config.defaultJobs or {}
if Aden_DC.Config.YearsOld then
Aden_DC.Config.CurrentYears = 2000
Aden_DC.Config.MinimumYears = 1800
end
timer.Simple(1, function() // DarkRPFinishedLoading Don't work
if CLOTHESMOD and Aden_DC.Config.Support["Clothes Venatuss"] then
Aden_DC.Config.enableFaction = false
Aden_DC.Config.Model = {} // Replace models
for k, v in pairs(CLOTHESMOD.Male.ListDefaultPM) do
Aden_DC.Config.Model[#Aden_DC.Config.Model + 1] = k
end
for k, v in pairs(CLOTHESMOD.Female.ListDefaultPM) do
Aden_DC.Config.Model[#Aden_DC.Config.Model + 1] = k
end
end
if DarkRP then
loadFactionSystem()
DarkRP.removeChatCommand("rpname")
DarkRP.removeChatCommand("name")
DarkRP.removeChatCommand("nick")
end
end)Editor is loading...