Untitled

 avatar
unknown
plain_text
2 years ago
28 kB
9
Indexable
Aden_DC.Config.showRoom = {}

Aden_DC.Config.showRoom[1] = { // Show Room DarkRP

  [1] = {

    model = "models/adc/adc_showroom_1.mdl",

    pos = Vector(120, 0, 66),

    ang = Angle(0, 0, 0),

  },

  [2] = {

    model = "models/mark2580/gtav/mp_apa_06/wardrobe/apa_mpa6_wardrobe_details_high.mdl",

    pos = Vector(130, 0, 61),

    ang = Angle(0, 90, 0),

  },

  [3] = {

    model = "models/mark2580/gtav/mp_apa_06/bedroom/apa_mp_h_acc_artwalll_02_high.mdl",

    pos = Vector(219, 0, 65),

    ang = Angle(0, 180, 0),

  },

}

 

Aden_DC.Config.showRoom[2] = { // Show Room Star Wars

  [1] = {

    model = "models/props/adc/adc_showroom2.mdl",

    pos = Vector(100, 100, 60),

    ang = Angle(0, -160, 0),

  },

}

 

Aden_DC.Config.showRoom[3] = { // Show Room Military

  [1] = {

    model = "models/props/adc/adc_showroom3.mdl",

    pos = Vector(40, -130, 190),

    ang = Angle(0, -80, 0),

  },

  [2] = {

    model = "models/Items/ammocrate_ar2.mdl",

    pos = Vector(160, -150, 10),

    ang = Angle(0, 100, 0),

  },

  [3] = {

    model = "models/Items/ammocrate_ar2.mdl",

    pos = Vector(160, -150, 42),

    ang = Angle(0, 100, 0),

  },

  [4] = {

    model = "models/Items/item_item_crate.mdl",

    pos = Vector(160, -160, 57),

    ang = Angle(0, 100, 0),

  },

  [5] = {

    model = "models/maxofs2d/gm_painting.mdl",

    pos = Vector(188, -160, 160),

    ang = Angle(0, -170, 0),

  },

  [6] = {

    model = "models/Items/ammoCrate_Rockets.mdl",

    pos = Vector(160, 30, 10),

    ang = Angle(0, 10, 0),

  },

}

 

Aden_DC.Config.showRoomChoice = 1 // Choose your show room : 1 = DarkRP - 2 = Star Wars - 3 = Military

// if you want use a 2d Material for the background :

// Aden_DC.Config.showRoomChoice = "materials/yourmaterials.png"

 

Aden_DC.Config.lightMode = 0.5 // Brithness of the room [0 - 1]

Aden_DC.Config.spotLight = true // Enable spot light

 

Aden_DC.Config.Model = { // All model the player can choose when he create the character ONLY IF YOU DONT USE THE FACTION SYSTEM

[1] = "models/humans/modern/female_01.mdl",

[2] = "models/humans/modern/female_02.mdl",

[3] = "models/humans/modern/female_03.mdl",

[4] = "models/humans/modern/female_04.mdl",

[5] = "models/humans/modern/female_06.mdl",

[6] = "models/humans/modern/female_07.mdl",

[7] = "models/humans/modern/male_01_01.mdl",

[8] = "models/humans/modern/male_01_02.mdl",

[9] = "models/humans/modern/male_01_03.mdl",

[10] = "models/humans/modern/male_02_01.mdl",

[11] = "models/humans/modern/male_02_02.mdl",

[12] = "models/humans/modern/male_02_03.mdl",

[13] = "models/humans/modern/male_03_01.mdl",

[14] = "models/humans/modern/male_03_02.mdl",

[15] = "models/humans/modern/male_03_03.mdl",

[16] = "models/humans/modern/male_03_04.mdl",

[17] = "models/humans/modern/male_03_05.mdl",

[18] = "models/humans/modern/male_03_06.mdl",

[19] = "models/humans/modern/male_03_07.mdl",

[20] = "models/humans/modern/male_04_01.mdl",

[21] = "models/humans/modern/male_04_02.mdl",

[22] = "models/humans/modern/male_04_03.mdl",

[23] = "models/humans/modern/male_04_04.mdl",

[24] = "models/humans/modern/male_05_01.mdl",

[25] = "models/humans/modern/male_05_02.mdl",

[26] = "models/humans/modern/male_05_03.mdl",

[27] = "models/humans/modern/male_05_04.mdl",

[28] = "models/humans/modern/male_05_05.mdl",

[29] = "models/humans/modern/male_06_01.mdl",

[30] = "models/humans/modern/male_06_02.mdl",

[31] = "models/humans/modern/male_06_03.mdl",

[32] = "models/humans/modern/male_06_04.mdl",

[33] = "models/humans/modern/male_06_05.mdl",

[34] = "models/humans/modern/male_07_01.mdl",

[35] = "models/humans/modern/male_07_02.mdl",

[36] = "models/humans/modern/male_07_03.mdl",

[37] = "models/humans/modern/male_07_04.mdl",

[38] = "models/humans/modern/male_07_05.mdl",

[39] = "models/humans/modern/male_07_06.mdl",

[40] = "models/humans/modern/male_08_01.mdl",

[41] = "models/humans/modern/male_08_02.mdl",

[42] = "models/humans/modern/male_08_03.mdl",

[43] = "models/humans/modern/male_08_04.mdl",

[44] = "models/humans/modern/male_09_01.mdl",

[45] = "models/humans/modern/male_09_02.mdl",

[46] = "models/humans/modern/male_09_03.mdl",

[47] = "models/humans/modern/male_09_04.mdl",

[48] = "models/smalls_civilians/pack1/hoodie_male_01_pm.mdl",

[49] = "models/smalls_civilians/pack1/hoodie_male_02_pm.mdl",

[50] = "models/smalls_civilians/pack1/hoodie_male_03_pm.mdl",

[51] = "models/smalls_civilians/pack1/hoodie_male_04_pm.mdl",

[52] = "models/smalls_civilians/pack1/hoodie_male_05_pm.mdl",

[53] = "models/smalls_civilians/pack1/hoodie_male_07_pm.mdl",

[54] = "models/smalls_civilians/pack1/hoodie_male_09_pm.mdl",

[55] = "models/smalls_civilians/pack1/puffer_male_01_pm.mdl",

[56] = "models/smalls_civilians/pack1/puffer_male_02_pm.mdl",

[57] = "models/smalls_civilians/pack1/puffer_male_03_pm.mdl",

[58] = "models/smalls_civilians/pack1/puffer_male_04_pm.mdl",

[59] = "models/smalls_civilians/pack1/puffer_male_05_pm.mdl",

[60] = "models/smalls_civilians/pack1/puffer_male_07_pm.mdl",

[61] = "models/smalls_civilians/pack1/puffer_male_09_pm.mdl",

[62] = "models/smalls_civilians/pack1/zipper_female_01_pm.mdl",

[63] = "models/smalls_civilians/pack1/zipper_female_02_pm.mdl",

[64] = "models/smalls_civilians/pack1/zipper_female_03_pm.mdl",

[65] = "models/smalls_civilians/pack1/zipper_female_04_pm.mdl",

[66] = "models/smalls_civilians/pack2/female/hoodiepulloverjeans/female_01_hoodiepulloverjeans_pm.mdl",

[67] = "models/smalls_civilians/pack2/female/hoodiepulloverjeans/female_02_hoodiepulloverjeans_pm.mdl",

[68] = "models/smalls_civilians/pack2/female/hoodiepulloverjeans/female_03_hoodiepulloverjeans_pm.mdl",

[69] = "models/smalls_civilians/pack2/female/hoodiepulloverjeans/female_04_hoodiepulloverjeans_pm.mdl",

[70] = "models/smalls_civilians/pack2/female/hoodiepulloversweats/female_01_hoodiepulloversweats_pm.mdl",

[71] = "models/smalls_civilians/pack2/female/hoodiepulloversweats/female_02_hoodiepulloversweats_pm.mdl",

[72] = "models/smalls_civilians/pack2/female/hoodiepulloversweats/female_03_hoodiepulloversweats_pm.mdl",

[73] = "models/smalls_civilians/pack2/female/hoodiepulloversweats/female_04_hoodiepulloversweats_pm.mdl",

[74] = "models/smalls_civilians/pack2/female/hoodiezippedjeans/female_01_hoodiezippedjeans_pm.mdl",

[75] = "models/smalls_civilians/pack2/female/hoodiezippedjeans/female_02_hoodiezippedjeans_pm.mdl",

[76] = "models/smalls_civilians/pack2/female/hoodiezippedjeans/female_03_hoodiezippedjeans_pm.mdl",

[77] = "models/smalls_civilians/pack2/female/hoodiezippedjeans/female_04_hoodiezippedjeans_pm.mdl",

[78] = "models/smalls_civilians/pack2/female/hoodiezippedsweats/female_01_hoodiezippedsweats_pm.mdl",

[79] = "models/smalls_civilians/pack2/female/hoodiezippedsweats/female_02_hoodiezippedsweats_pm.mdl",

[80] = "models/smalls_civilians/pack2/female/hoodiezippedsweats/female_03_hoodiezippedsweats_pm.mdl",

[81] = "models/smalls_civilians/pack2/female/hoodiezippedsweats/female_04_hoodiezippedsweats_pm.mdl",

[82] = "models/smalls_civilians/pack2/female/parkajeans/female_01_parkajeans_pm.mdl",

[83] = "models/smalls_civilians/pack2/female/parkajeans/female_02_parkajeans_pm.mdl",

[84] = "models/smalls_civilians/pack2/female/parkajeans/female_03_parkajeans_pm.mdl",

[85] = "models/smalls_civilians/pack2/female/parkajeans/female_04_parkajeans_pm.mdl",

[86] = "models/smalls_civilians/pack2/female/parkasweats/female_01_parkasweats_pm.mdl",

[87] = "models/smalls_civilians/pack2/female/parkasweats/female_02_parkasweats_pm.mdl",

[88] = "models/smalls_civilians/pack2/female/parkasweats/female_03_parkasweats_pm.mdl",

[89] = "models/smalls_civilians/pack2/female/parkasweats/female_04_parkasweats_pm.mdl",

[90] = "models/smalls_civilians/pack2/male/baseballtee/male_01_baseballtee_pm.mdl",

[91] = "models/smalls_civilians/pack2/male/baseballtee/male_02_baseballtee_pm.mdl",

[92] = "models/smalls_civilians/pack2/male/baseballtee/male_03_baseballtee_pm.mdl",

[93] = "models/smalls_civilians/pack2/male/baseballtee/male_04_baseballtee_pm.mdl",

[94] = "models/smalls_civilians/pack2/male/baseballtee/male_05_baseballtee_pm.mdl",

[95] = "models/smalls_civilians/pack2/male/baseballtee/male_06_baseballtee_pm.mdl",

[96] = "models/smalls_civilians/pack2/male/baseballtee/male_07_baseballtee_pm.mdl",

[97] = "models/smalls_civilians/pack2/male/baseballtee/male_08_baseballtee_pm.mdl",

[98] = "models/smalls_civilians/pack2/male/baseballtee/male_09_baseballtee_pm.mdl",

[99] = "models/smalls_civilians/pack2/male/flannel/male_01_flannel_pm.mdl",

[100] = "models/smalls_civilians/pack2/male/flannel/male_02_flannel_pm.mdl",

[101] = "models/smalls_civilians/pack2/male/flannel/male_03_flannel_pm.mdl",

[102] = "models/smalls_civilians/pack2/male/flannel/male_04_flannel_pm.mdl",

[103] = "models/smalls_civilians/pack2/male/flannel/male_05_flannel_pm.mdl",

[104] = "models/smalls_civilians/pack2/male/flannel/male_06_flannel_pm.mdl",

[105] = "models/smalls_civilians/pack2/male/flannel/male_07_flannel_pm.mdl",

[106] = "models/smalls_civilians/pack2/male/flannel/male_08_flannel_pm.mdl",

[107] = "models/smalls_civilians/pack2/male/flannel/male_09_flannel_pm.mdl",

[108] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_01_hoodiejeans_pm.mdl",

[109] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_02_hoodiejeans_pm.mdl",

[110] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_03_hoodiejeans_pm.mdl",

[111] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_04_hoodiejeans_pm.mdl",

[112] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_05_hoodiejeans_pm.mdl",

[113] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_06_hoodiejeans_pm.mdl",

[114] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_07_hoodiejeans_pm.mdl",

[115] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_08_hoodiejeans_pm.mdl",

[116] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_09_hoodiejeans_pm.mdl",

[117] = "models/smalls_civilians/pack2/male/leatherjacket/male_01_leather_jacket_pm.mdl",

[118] = "models/smalls_civilians/pack2/male/leatherjacket/male_02_leather_jacket_pm.mdl",

[119] = "models/smalls_civilians/pack2/male/leatherjacket/male_03_leather_jacket_pm.mdl",

[120] = "models/smalls_civilians/pack2/male/leatherjacket/male_04_leather_jacket_pm.mdl",

[121] = "models/smalls_civilians/pack2/male/leatherjacket/male_05_leather_jacket_pm.mdl",

[122] = "models/smalls_civilians/pack2/male/leatherjacket/male_06_leather_jacket_pm.mdl",

[123] = "models/smalls_civilians/pack2/male/leatherjacket/male_07_leather_jacket_pm.mdl",

[124] = "models/smalls_civilians/pack2/male/leatherjacket/male_08_leather_jacket_pm.mdl",

[125] = "models/smalls_civilians/pack2/male/leatherjacket/male_09_leather_jacket_pm.mdl",

[126] = "models/player/suits/male_01_closed_coat_tie.mdl",

[127] = "models/player/suits/male_01_closed_tie.mdl",

[128] = "models/player/suits/male_01_open.mdl",

[129] = "models/player/suits/male_01_open_tie.mdl",

[130] = "models/player/suits/male_01_open_waistcoat.mdl",

[131] = "models/player/suits/male_01_shirt.mdl",

[132] = "models/player/suits/male_01_shirt_tie.mdl",

[133] = "models/player/suits/male_02_closed_coat_tie.mdl",

[134] = "models/player/suits/male_02_closed_tie.mdl",

[135] = "models/player/suits/male_02_open.mdl",

[136] = "models/player/suits/male_02_open_tie.mdl",

[137] = "models/player/suits/male_02_open_waistcoat.mdl",

[138] = "models/player/suits/male_02_shirt.mdl",

[139] = "models/player/suits/male_02_shirt_tie.mdl",

[140] = "models/player/suits/male_03_closed_coat_tie.mdl",

[141] = "models/player/suits/male_03_closed_tie.mdl",

[142] = "models/player/suits/male_03_open.mdl",

[143] = "models/player/suits/male_03_open_tie.mdl",

[144] = "models/player/suits/male_03_open_waistcoat.mdl",

[145] = "models/player/suits/male_03_shirt.mdl",

[146] = "models/player/suits/male_03_shirt_tie.mdl",

[147] = "models/player/suits/male_04_closed_coat_tie.mdl",

[148] = "models/player/suits/male_04_closed_tie.mdl",

[149] = "models/player/suits/male_04_open.mdl",

[150] = "models/player/suits/male_04_open_tie.mdl",

[151] = "models/player/suits/male_04_open_waistcoat.mdl",

[152] = "models/player/suits/male_04_shirt.mdl",

[153] = "models/player/suits/male_04_shirt_tie.mdl",

[154] = "models/player/suits/male_05_closed_coat_tie.mdl",

[155] = "models/player/suits/male_05_closed_tie.mdl",

[156] = "models/player/suits/male_05_open.mdl",

[157] = "models/player/suits/male_05_open_tie.mdl",

[158] = "models/player/suits/male_05_open_waistcoat.mdl",

[159] = "models/player/suits/male_05_shirt_tie.mdl",

[160] = "models/player/suits/male_06_closed_coat_tie.mdl",

[161] = "models/player/suits/male_06_closed_tie.mdl",

[162] = "models/player/suits/male_06_open.mdl",

[163] = "models/player/suits/male_06_open_tie.mdl",

[164] = "models/player/suits/male_06_open_waistcoat.mdl",

[165] = "models/player/suits/male_06_shirt.mdl",

[166] = "models/player/suits/male_06_shirt_tie.mdl",

[167] = "models/player/suits/male_08_closed_coat_tie.mdl",

[168] = "models/player/suits/male_08_closed_tie.mdl",

[169] = "models/player/suits/male_08_open.mdl",

[170] = "models/player/suits/male_08_open_tie.mdl",

[171] = "models/player/suits/male_08_open_waistcoat.mdl",

[172] = "models/player/suits/male_08_shirt.mdl",

[173] = "models/player/suits/male_08_shirt_tie.mdl",

[174] = "models/player/suits/male_09_closed_coat_tie.mdl",

[175] = "models/player/suits/male_09_closed_tie.mdl",

[176] = "models/player/suits/male_09_open.mdl",

[177] = "models/player/suits/male_09_open_tie.mdl",

[178] = "models/player/suits/male_09_open_waistcoat.mdl",

[179] = "models/player/suits/male_09_shirt.mdl",

[180] = "models/player/suits/male_09_shirt_tie.mdl",

}

 

Aden_DC.Config.enableFaction = false // Enable Faction systeme

 

local function loadFactionSystem()

  Aden_DC.Config.defaultJobs = { // The Jobs not in a faction

    [TEAM_CITIZEN] = true,

  }

  Aden_DC.Config.listFaction = {

    [1] = {

      name = "Police", // The name of the faction

      mat = Material("materials/img1.png"), // The material of the facton example : Material("materials/adc_materials/jedi.png")

      background = false, // You can set a new Background when a player choose a faction (false = disable)

      // Example : Material("materials/background1.jpg")

 

      //path_color = "materials/adc_materials/", // You can use a custom package for the faction

      //color = Color(0, 132, 255), // And a custom color (pls put the same color as your custom materials)

      npcOffset = Vector(0, 0, 0), // You can modify the position of the NPC (ONLY IF YOU SET A BACKGROUND !)

      defaultJobs = { // Jobs the player can select when he create her character and join the faction

        [TEAM_POLICE] = true,

      },

      jobs = { // Whitelist jobs of the faction

        [TEAM_CHIEF] = true,

      },

      jobsNWhitelist = {}, // Jobs no whitelist in the faction

      hide = false, // If you want hide the faction in the creation menu

      saveModel = false, // Save the models when you switch to an other job of this faction

    },

    [2] = {

      name = "Criminal",

      mat = Material("materials/img2.png"), // example : Material("materials/adc_materials/sith.png")

      background = false,

      npcOffset = Vector(0, 0, 0),

      defaultJobs = { // Jobs available when you create your character

        [TEAM_GANG] = true,

      },

      jobs = { // Whitelist Jobs

        [TEAM_MOB] = true,

      },

      jobsNWhitelist = {}, // Jobs no whitelist in the faction

      hide = false, // If you want hide the faction in the creation menu

    },

  }

 

  // If you want create a class you can use this base :

  --[[

    Aden_DC.Config.listFaction = {

      [1] = {

        name = "Police",

        mat = Material("materials/img1.png"),

        background = false,

        npcOffset = Vector(0, 0, 0),

        class = {

          [1] = {

            name = "LSPD",

            background = false,

            npcOffset = Vector(0, 0, 0),

            mat = Material("materials/img1.png"),

            defaultJobs = {

              [TEAM_LSPD_RECRUIT] = true,

            },

            jobs = {

              [TEAM_LSPD] = true,

            },

            jobsNWhitelist = {},

            saveModel = true,

            hide = false,

          },

          [2] = {

            name = "CIA",

            mat = Material("materials/img1.png"),

            defaultJobs = {

              [TEAM_CIA] = true,

            },

            jobs = {

              [TEAM_CHIEF_CIA] = true,

            },

            jobsNWhitelist = {},

            saveModel = true,

          },

        }

      },

    }

  ]]

end

 

Aden_DC.Config.maxCharacter = {

  [1] = "Nouveau personnage", // If you set only a text, everyone can create a character

  [2] = "Nouveau personnage",

  [3] = {

    name = "VIP UNIQUEMENT",

    color = Color(241, 253, 91),

    msg = "Vous n'êtes pas VIP !",

    usergroups = { // Only this usergroups can create a character

      ["vip"] = true,

      ["Helpeur"] = true,

      ["Modérateur"] = true,

      ["Administrateur"] = true,

      ["Responsable"] = true,

      ["superadmin"] = true

    }

  },

  /*[5] = {

    name = "Superadmin Only",

    color = Color(237, 28, 36),

    usergroups = {

      ["superadmin"] = true,

    }

  },*/

}

 

Aden_DC.Config.DefaultLang = "fr" // Language (check shared/sh_lang.lua)

Aden_DC.Config.DebugMode = false // Enable the close button in the menu TOP RIGHT

Aden_DC.Config.MinimumYears = 1922 // Minimum years of birth

Aden_DC.Config.CurrentYears = 2022 // Years (config for example WW2 1945)

Aden_DC.Config.YearsOld = true // Replace the date by the age

Aden_DC.Config.DisableDateAge = false // Disable the date of birth and the age system

Aden_DC.Config.DisableDescription = false // Disable the description

Aden_DC.Config.UseNumberName = false // Change the first name to X Numbers (the player can choose)

Aden_DC.Config.PrefixNumberName = "D-" // Set a prefix before the numbers (When Aden_DC.Config.UseNumberName its activated)

Aden_DC.Config.MaxChar = 14 // Max character for the first name and the last name

// (e.g) Aden_DC.Config.UseNumberName = 4

Aden_DC.Config.PriceName = 3500 // The cost of change name

Aden_DC.Config.NPCModel = "models/Humans/Group01/Female_01.mdl" // NPC Model

Aden_DC.Config.Music = false // Start a music when the player open the menu ex : "sound/music/hl2_song12_long.mp3" or a URL "https://cdn.discordapp.com/attachments/900837847412637767/957577143364227082/ambiance_aps.wav"

// for example if you want a music

// (e.g) Aden_DC.Config.Music = "https://cdn.discordapp.com/attachments/900837847412637767/957577143364227082/ambiance_aps.wav"

Aden_DC.Config.Volume = 1 // The volume of the music

 

Aden_DC.Config.changeModel = true // Player can change skin in the update menu

 

Aden_DC.Config.EnableDelete = true // Enable player to delete her character

Aden_DC.Config.customMessageDelete = false // Message will be display when the player will delete her character (false = default message)

// Aden_DC.Config.customMessageDelete = "Vous perdrez vos statistiques"

 

Aden_DC.Config.customColorPackage = false

// You can put a custom color package who will change actual Material

// Aden_DC.Config.customColorPackage = "materials/custom_adc/"

 

Aden_DC.Config.delayChracter = 1 // You can configure the change time between 2 characters

Aden_DC.Config.textPopup = true // You can configure the text, when the player can't switch between 2 characters (set to false = popup disabled, true = default message)

 

Aden_DC.Config.deleteEntity = true // Delete entities when you switch from one character to another

 

Aden_DC.Config.deleteCharacterDie = false // Delete the current character when a player die

Aden_DC.Config.moneyStartCharacter = false // The money give only for the first character

Aden_DC.Config.moneyForAll = false // The "moneyStartCharacter" is for all character

Aden_DC.Config.transferMoney = true // Transfer the actuall money to the first Character

 

Aden_DC.Config.ModelScale = true // Enable the scale model

Aden_DC.Config.ModelMin = 0.9 // Model Scale Min

Aden_DC.Config.ModelMax = 1.1 // Model Scale Max

 

Aden_DC.Config.DisableBodyGroups = false // Disable bodygroups menu 

 

Aden_DC.Config.Open = {}

 

Aden_DC.Config.Open.InitialSpawn = true // Open the menu when the player spawn for the first time (Recommended)

Aden_DC.Config.Open.Respawn = false // Open the menu when the player respawn (If you set at false the player respawn with the last selected character)

Aden_DC.Config.Open.AutoReselect = false // Select the current character when you respawn (ONLY IF Aden_DC.Config.Open.Respawn = false)

Aden_DC.Config.Open.Command = false // To disable set to false

Aden_DC.Config.Open.CommandAdmin = "!adc_admin" // Admin command

Aden_DC.Config.Open.CommandConsole = false // Enable or disable adc_menu command

Aden_DC.Config.Open.Key = false // Open the menu with a KEY (example KEY_F2) | To disable set to false

//Aden_DC.Config.Open.Key = KEY_F2 (e.g)

Aden_DC.Config.Open.KeyAdmin = false // Open the admin menu with a KEY (example KEY_F2) | To disable set to false

//Aden_DC.Config.Open.KeyAdmin = KEY_F6 (e.g)

 

Aden_DC.Config.Open.Acces = {

  ["superadmin"] = {

    ["all"] = true,

  },

  ["admin"] = {

    ["name"] = false,

    ["money"] = false,

    ["job"] = false,

    ["faction"] = false,

    ["whitelist"] = false,

    ["delete"] = false,

    ["model"] = false

  },

  ["7656119822030XXXX"] = { // Enable a steamid

    ["whitelist"] = true,

  },

}

 

Aden_DC.Config.blackListName = { // Name blacklist

  [""] = true,

  ["Putain"] = true,

  ["Shit"] = true,

  ["Merde"] = true,

}

 

Aden_DC.Config.blackListWeapons = { // Weapons not save

  ["door_ram"] = true,

  ["arrest_stick"] = true,

  ["unarrest_stick"] = true,

  ["stunstick"] = true,

  ["weaponchecker"] = true,

  ["gmod_camera"] = true,

  ["gmod_tool"] = true,

  ["pocket"] = true,

  ["keys"] = true,

  ["weapon_keypadchecker"] = true,

  ["weapon_physgun"] = true,

  ["weapon_physcannon"] = true,

  ["driving_license"] = true,

  ["weapon_fists"] = true,

  ["itemstore_pickup"] = true,

  ["portefeuille"] = true,

  ["sh_accessory_changer"] = true,

}

 

Aden_DC.Config.saveInformations = { // Set the value you dont want on false

  ["weapon"] = false,

  ["job"] = false,

  ["position"] = false,

  ["health"] = false,

  ["armor"] = false,

  ["money"] = true,

  ["food"] = false,

}

 

timer.Simple(1, function()

  if DarkRP then

    Aden_DC.Config.UseModelsForJobs = true // Use the model of your character for the jobs in ModelsJobs

    Aden_DC.Config.ModelsJobs = {

      [TEAM_POLICE] = false,

      [TEAM_MEDIC] = false,

      [TEAM_MAYOR] = false,

      [TEAM_CITIZEN] = true,

      [TEAM_CHAUFBUS] = true,

      [TEAM_BANQUIER] = true,

      [TEAM_CHAUFFEUR] = true,

      [TEAM_ARMURIER] = true,

      [TEAM_DELIVERY] = true,

      [TEAM_MECHANIC] = true,

      [TEAM_ZPIZ_CHEF] = true,

      [TEAM_CITYWORKER] = true,

      [TEAM_ZLM_LAWNMOWERMAN] = true,

      [TEAM_CONVOYEUR] = false,

      [TEAM_STAFFSS] = true,

      [TEAM_GARDEDUCORPS] = false,

      [TEAM_JUGE] = false,

      [TEAM_PROCUREUR] = false,

      [TEAM_DIR] = false,

      [TEAM_ZGW_GOLDWASHER] = true,

      [TEAM_GARBAGECOLLECTOR] = false,

      [TEAM_CASINOMANAGER] = true,

    }

  end

end)

 

Aden_DC.Config.Support = {

    ["CH_ATM"] = false, // Crap Head ATM  https://www.gmodstore.com/market/view/atm

    ["ModernCarDealer"] = false, // Moder car dealer https://www.gmodstore.com/market/view/modern-car-dealer-showcases-mechanic-underglow-easily-configurable

    ["Billy Whitelist"] = false, // Billy Whitelist https://www.gmodstore.com/market/view/billys-whitelist

    ["ATM SlownLS"] = false, // ATM SlownLS https://www.gmodstore.com/market/view/6954

    ["Itemstore"] = false, // Itemstore https://www.gmodstore.com/market/view/itemstore-inventory-bank-and-trading-for-darkrp

    ["Leveling System"] = false, // Leveling-System https://github.com/uen/Leveling-System/blob/master

    ["Guthlevelsystem"] = false, // Guthlevelsystem https://github.com/Guthen/guthlevelsystem

    ["Clothes Venatuss"] = false, // Ventanuss clothes https://www.gmodstore.com/market/view/character-clothes-t-shirt-customizable-realistic-clothes-system

  ["WCD"] = false, // William car dealer

    ["xInventory"] = false, // xInventory https://www.gmodstore.com/market/view/742459101545463811

    ["Venatuss Car Dealer"] = false, // Advanced Car Dealer https://www.gmodstore.com/market/view/advanced-car-dealer-make-a-car-dealer-job

    ["VoidCases"] = false,  // VoidCases https://www.gmodstore.com/market/view/voidcases-unboxing-system

    ["Diablos Training"] = false, // The Perfect Training System // https://www.gmodstore.com/market/view/training

    ["KB RCD"] = false, // Realistic Car Dealer // https://www.gmodstore.com/market/view/realistic-car-dealer-the-best-car-dealer-system

  ["Gmod Leveling System"] = false,

  ["Gmod Advanced Inventory System"] = false,

}

 

//////////////////////Bellow this line don't touch//////////////////////

 

for k, v in pairs(Aden_DC.Config.blackListName) do

  Aden_DC.Config.blackListName[string.lower(k)] = v

end

 

if isnumber(Aden_DC.Config.showRoomChoice) then

  Aden_DC.Config.showRoom = Aden_DC.Config.showRoom[Aden_DC.Config.showRoomChoice]

else

  Aden_DC.Config.showRoom = Material(Aden_DC.Config.showRoomChoice)

end

Aden_DC.Config.baseRoom = Aden_DC.Config.showRoom

 

if Aden_DC.Config.Music and string.StartWith(Aden_DC.Config.Music, "http") then

  Aden_DC.Config.SoundFunc = sound.PlayURL

else

  Aden_DC.Config.SoundFunc = sound.PlayFile

end

 

Aden_DC.Config.listFaction = Aden_DC.Config.listFaction or {}

Aden_DC.Config.defaultJobs = Aden_DC.Config.defaultJobs or {}

 

if Aden_DC.Config.YearsOld then

  Aden_DC.Config.CurrentYears = 2000

  Aden_DC.Config.MinimumYears = 1800

end

 

timer.Simple(1, function() // DarkRPFinishedLoading Don't work

  if CLOTHESMOD and Aden_DC.Config.Support["Clothes Venatuss"] then

    Aden_DC.Config.enableFaction = false

    Aden_DC.Config.Model = {} // Replace models

    for k, v in pairs(CLOTHESMOD.Male.ListDefaultPM) do

      Aden_DC.Config.Model[#Aden_DC.Config.Model + 1] = k

    end

    for k, v in pairs(CLOTHESMOD.Female.ListDefaultPM) do

      Aden_DC.Config.Model[#Aden_DC.Config.Model + 1] = k

    end

  end

  if DarkRP then

    loadFactionSystem()

    DarkRP.removeChatCommand("rpname")

    DarkRP.removeChatCommand("name")

    DarkRP.removeChatCommand("nick")

  end

end)
Editor is loading...