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Aden_DC.Config.showRoom = {} Aden_DC.Config.showRoom[1] = { // Show Room DarkRP [1] = { model = "models/adc/adc_showroom_1.mdl", pos = Vector(120, 0, 66), ang = Angle(0, 0, 0), }, [2] = { model = "models/mark2580/gtav/mp_apa_06/wardrobe/apa_mpa6_wardrobe_details_high.mdl", pos = Vector(130, 0, 61), ang = Angle(0, 90, 0), }, [3] = { model = "models/mark2580/gtav/mp_apa_06/bedroom/apa_mp_h_acc_artwalll_02_high.mdl", pos = Vector(219, 0, 65), ang = Angle(0, 180, 0), }, } Aden_DC.Config.showRoom[2] = { // Show Room Star Wars [1] = { model = "models/props/adc/adc_showroom2.mdl", pos = Vector(100, 100, 60), ang = Angle(0, -160, 0), }, } Aden_DC.Config.showRoom[3] = { // Show Room Military [1] = { model = "models/props/adc/adc_showroom3.mdl", pos = Vector(40, -130, 190), ang = Angle(0, -80, 0), }, [2] = { model = "models/Items/ammocrate_ar2.mdl", pos = Vector(160, -150, 10), ang = Angle(0, 100, 0), }, [3] = { model = "models/Items/ammocrate_ar2.mdl", pos = Vector(160, -150, 42), ang = Angle(0, 100, 0), }, [4] = { model = "models/Items/item_item_crate.mdl", pos = Vector(160, -160, 57), ang = Angle(0, 100, 0), }, [5] = { model = "models/maxofs2d/gm_painting.mdl", pos = Vector(188, -160, 160), ang = Angle(0, -170, 0), }, [6] = { model = "models/Items/ammoCrate_Rockets.mdl", pos = Vector(160, 30, 10), ang = Angle(0, 10, 0), }, } Aden_DC.Config.showRoomChoice = 1 // Choose your show room : 1 = DarkRP - 2 = Star Wars - 3 = Military // if you want use a 2d Material for the background : // Aden_DC.Config.showRoomChoice = "materials/yourmaterials.png" Aden_DC.Config.lightMode = 0.5 // Brithness of the room [0 - 1] Aden_DC.Config.spotLight = true // Enable spot light Aden_DC.Config.Model = { // All model the player can choose when he create the character ONLY IF YOU DONT USE THE FACTION SYSTEM [1] = "models/humans/modern/female_01.mdl", [2] = "models/humans/modern/female_02.mdl", [3] = "models/humans/modern/female_03.mdl", [4] = "models/humans/modern/female_04.mdl", [5] = "models/humans/modern/female_06.mdl", [6] = "models/humans/modern/female_07.mdl", [7] = "models/humans/modern/male_01_01.mdl", [8] = "models/humans/modern/male_01_02.mdl", [9] = "models/humans/modern/male_01_03.mdl", [10] = "models/humans/modern/male_02_01.mdl", [11] = "models/humans/modern/male_02_02.mdl", [12] = "models/humans/modern/male_02_03.mdl", [13] = "models/humans/modern/male_03_01.mdl", [14] = "models/humans/modern/male_03_02.mdl", [15] = "models/humans/modern/male_03_03.mdl", [16] = "models/humans/modern/male_03_04.mdl", [17] = "models/humans/modern/male_03_05.mdl", [18] = "models/humans/modern/male_03_06.mdl", [19] = "models/humans/modern/male_03_07.mdl", [20] = "models/humans/modern/male_04_01.mdl", [21] = "models/humans/modern/male_04_02.mdl", [22] = "models/humans/modern/male_04_03.mdl", [23] = "models/humans/modern/male_04_04.mdl", [24] = "models/humans/modern/male_05_01.mdl", [25] = "models/humans/modern/male_05_02.mdl", [26] = "models/humans/modern/male_05_03.mdl", [27] = "models/humans/modern/male_05_04.mdl", [28] = "models/humans/modern/male_05_05.mdl", [29] = "models/humans/modern/male_06_01.mdl", [30] = "models/humans/modern/male_06_02.mdl", [31] = "models/humans/modern/male_06_03.mdl", [32] = "models/humans/modern/male_06_04.mdl", [33] = "models/humans/modern/male_06_05.mdl", [34] = "models/humans/modern/male_07_01.mdl", [35] = "models/humans/modern/male_07_02.mdl", [36] = "models/humans/modern/male_07_03.mdl", [37] = "models/humans/modern/male_07_04.mdl", [38] = "models/humans/modern/male_07_05.mdl", [39] = "models/humans/modern/male_07_06.mdl", [40] = "models/humans/modern/male_08_01.mdl", [41] = "models/humans/modern/male_08_02.mdl", [42] = "models/humans/modern/male_08_03.mdl", [43] = "models/humans/modern/male_08_04.mdl", [44] = "models/humans/modern/male_09_01.mdl", [45] = "models/humans/modern/male_09_02.mdl", [46] = "models/humans/modern/male_09_03.mdl", [47] = "models/humans/modern/male_09_04.mdl", [48] = "models/smalls_civilians/pack1/hoodie_male_01_pm.mdl", [49] = "models/smalls_civilians/pack1/hoodie_male_02_pm.mdl", [50] = "models/smalls_civilians/pack1/hoodie_male_03_pm.mdl", [51] = "models/smalls_civilians/pack1/hoodie_male_04_pm.mdl", [52] = "models/smalls_civilians/pack1/hoodie_male_05_pm.mdl", [53] = "models/smalls_civilians/pack1/hoodie_male_07_pm.mdl", [54] = "models/smalls_civilians/pack1/hoodie_male_09_pm.mdl", [55] = "models/smalls_civilians/pack1/puffer_male_01_pm.mdl", [56] = "models/smalls_civilians/pack1/puffer_male_02_pm.mdl", [57] = "models/smalls_civilians/pack1/puffer_male_03_pm.mdl", [58] = "models/smalls_civilians/pack1/puffer_male_04_pm.mdl", [59] = "models/smalls_civilians/pack1/puffer_male_05_pm.mdl", [60] = "models/smalls_civilians/pack1/puffer_male_07_pm.mdl", [61] = "models/smalls_civilians/pack1/puffer_male_09_pm.mdl", [62] = "models/smalls_civilians/pack1/zipper_female_01_pm.mdl", [63] = "models/smalls_civilians/pack1/zipper_female_02_pm.mdl", [64] = "models/smalls_civilians/pack1/zipper_female_03_pm.mdl", [65] = "models/smalls_civilians/pack1/zipper_female_04_pm.mdl", [66] = "models/smalls_civilians/pack2/female/hoodiepulloverjeans/female_01_hoodiepulloverjeans_pm.mdl", [67] = "models/smalls_civilians/pack2/female/hoodiepulloverjeans/female_02_hoodiepulloverjeans_pm.mdl", [68] = "models/smalls_civilians/pack2/female/hoodiepulloverjeans/female_03_hoodiepulloverjeans_pm.mdl", [69] = "models/smalls_civilians/pack2/female/hoodiepulloverjeans/female_04_hoodiepulloverjeans_pm.mdl", [70] = "models/smalls_civilians/pack2/female/hoodiepulloversweats/female_01_hoodiepulloversweats_pm.mdl", [71] = "models/smalls_civilians/pack2/female/hoodiepulloversweats/female_02_hoodiepulloversweats_pm.mdl", [72] = "models/smalls_civilians/pack2/female/hoodiepulloversweats/female_03_hoodiepulloversweats_pm.mdl", [73] = "models/smalls_civilians/pack2/female/hoodiepulloversweats/female_04_hoodiepulloversweats_pm.mdl", [74] = "models/smalls_civilians/pack2/female/hoodiezippedjeans/female_01_hoodiezippedjeans_pm.mdl", [75] = "models/smalls_civilians/pack2/female/hoodiezippedjeans/female_02_hoodiezippedjeans_pm.mdl", [76] = "models/smalls_civilians/pack2/female/hoodiezippedjeans/female_03_hoodiezippedjeans_pm.mdl", [77] = "models/smalls_civilians/pack2/female/hoodiezippedjeans/female_04_hoodiezippedjeans_pm.mdl", [78] = "models/smalls_civilians/pack2/female/hoodiezippedsweats/female_01_hoodiezippedsweats_pm.mdl", [79] = "models/smalls_civilians/pack2/female/hoodiezippedsweats/female_02_hoodiezippedsweats_pm.mdl", [80] = "models/smalls_civilians/pack2/female/hoodiezippedsweats/female_03_hoodiezippedsweats_pm.mdl", [81] = "models/smalls_civilians/pack2/female/hoodiezippedsweats/female_04_hoodiezippedsweats_pm.mdl", [82] = "models/smalls_civilians/pack2/female/parkajeans/female_01_parkajeans_pm.mdl", [83] = "models/smalls_civilians/pack2/female/parkajeans/female_02_parkajeans_pm.mdl", [84] = "models/smalls_civilians/pack2/female/parkajeans/female_03_parkajeans_pm.mdl", [85] = "models/smalls_civilians/pack2/female/parkajeans/female_04_parkajeans_pm.mdl", [86] = "models/smalls_civilians/pack2/female/parkasweats/female_01_parkasweats_pm.mdl", [87] = "models/smalls_civilians/pack2/female/parkasweats/female_02_parkasweats_pm.mdl", [88] = "models/smalls_civilians/pack2/female/parkasweats/female_03_parkasweats_pm.mdl", [89] = "models/smalls_civilians/pack2/female/parkasweats/female_04_parkasweats_pm.mdl", [90] = "models/smalls_civilians/pack2/male/baseballtee/male_01_baseballtee_pm.mdl", [91] = "models/smalls_civilians/pack2/male/baseballtee/male_02_baseballtee_pm.mdl", [92] = "models/smalls_civilians/pack2/male/baseballtee/male_03_baseballtee_pm.mdl", [93] = "models/smalls_civilians/pack2/male/baseballtee/male_04_baseballtee_pm.mdl", [94] = "models/smalls_civilians/pack2/male/baseballtee/male_05_baseballtee_pm.mdl", [95] = "models/smalls_civilians/pack2/male/baseballtee/male_06_baseballtee_pm.mdl", [96] = "models/smalls_civilians/pack2/male/baseballtee/male_07_baseballtee_pm.mdl", [97] = "models/smalls_civilians/pack2/male/baseballtee/male_08_baseballtee_pm.mdl", [98] = "models/smalls_civilians/pack2/male/baseballtee/male_09_baseballtee_pm.mdl", [99] = "models/smalls_civilians/pack2/male/flannel/male_01_flannel_pm.mdl", [100] = "models/smalls_civilians/pack2/male/flannel/male_02_flannel_pm.mdl", [101] = "models/smalls_civilians/pack2/male/flannel/male_03_flannel_pm.mdl", [102] = "models/smalls_civilians/pack2/male/flannel/male_04_flannel_pm.mdl", [103] = "models/smalls_civilians/pack2/male/flannel/male_05_flannel_pm.mdl", [104] = "models/smalls_civilians/pack2/male/flannel/male_06_flannel_pm.mdl", [105] = "models/smalls_civilians/pack2/male/flannel/male_07_flannel_pm.mdl", [106] = "models/smalls_civilians/pack2/male/flannel/male_08_flannel_pm.mdl", [107] = "models/smalls_civilians/pack2/male/flannel/male_09_flannel_pm.mdl", [108] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_01_hoodiejeans_pm.mdl", [109] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_02_hoodiejeans_pm.mdl", [110] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_03_hoodiejeans_pm.mdl", [111] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_04_hoodiejeans_pm.mdl", [112] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_05_hoodiejeans_pm.mdl", [113] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_06_hoodiejeans_pm.mdl", [114] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_07_hoodiejeans_pm.mdl", [115] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_08_hoodiejeans_pm.mdl", [116] = "models/smalls_civilians/pack2/male/hoodie_jeans/male_09_hoodiejeans_pm.mdl", [117] = "models/smalls_civilians/pack2/male/leatherjacket/male_01_leather_jacket_pm.mdl", [118] = "models/smalls_civilians/pack2/male/leatherjacket/male_02_leather_jacket_pm.mdl", [119] = "models/smalls_civilians/pack2/male/leatherjacket/male_03_leather_jacket_pm.mdl", [120] = "models/smalls_civilians/pack2/male/leatherjacket/male_04_leather_jacket_pm.mdl", [121] = "models/smalls_civilians/pack2/male/leatherjacket/male_05_leather_jacket_pm.mdl", [122] = "models/smalls_civilians/pack2/male/leatherjacket/male_06_leather_jacket_pm.mdl", [123] = "models/smalls_civilians/pack2/male/leatherjacket/male_07_leather_jacket_pm.mdl", [124] = "models/smalls_civilians/pack2/male/leatherjacket/male_08_leather_jacket_pm.mdl", [125] = "models/smalls_civilians/pack2/male/leatherjacket/male_09_leather_jacket_pm.mdl", [126] = "models/player/suits/male_01_closed_coat_tie.mdl", [127] = "models/player/suits/male_01_closed_tie.mdl", [128] = "models/player/suits/male_01_open.mdl", [129] = "models/player/suits/male_01_open_tie.mdl", [130] = "models/player/suits/male_01_open_waistcoat.mdl", [131] = "models/player/suits/male_01_shirt.mdl", [132] = "models/player/suits/male_01_shirt_tie.mdl", [133] = "models/player/suits/male_02_closed_coat_tie.mdl", [134] = "models/player/suits/male_02_closed_tie.mdl", [135] = "models/player/suits/male_02_open.mdl", [136] = "models/player/suits/male_02_open_tie.mdl", [137] = "models/player/suits/male_02_open_waistcoat.mdl", [138] = "models/player/suits/male_02_shirt.mdl", [139] = "models/player/suits/male_02_shirt_tie.mdl", [140] = "models/player/suits/male_03_closed_coat_tie.mdl", [141] = "models/player/suits/male_03_closed_tie.mdl", [142] = "models/player/suits/male_03_open.mdl", [143] = "models/player/suits/male_03_open_tie.mdl", [144] = "models/player/suits/male_03_open_waistcoat.mdl", [145] = "models/player/suits/male_03_shirt.mdl", [146] = "models/player/suits/male_03_shirt_tie.mdl", [147] = "models/player/suits/male_04_closed_coat_tie.mdl", [148] = "models/player/suits/male_04_closed_tie.mdl", [149] = "models/player/suits/male_04_open.mdl", [150] = "models/player/suits/male_04_open_tie.mdl", [151] = "models/player/suits/male_04_open_waistcoat.mdl", [152] = "models/player/suits/male_04_shirt.mdl", [153] = "models/player/suits/male_04_shirt_tie.mdl", [154] = "models/player/suits/male_05_closed_coat_tie.mdl", [155] = "models/player/suits/male_05_closed_tie.mdl", [156] = "models/player/suits/male_05_open.mdl", [157] = "models/player/suits/male_05_open_tie.mdl", [158] = "models/player/suits/male_05_open_waistcoat.mdl", [159] = "models/player/suits/male_05_shirt_tie.mdl", [160] = "models/player/suits/male_06_closed_coat_tie.mdl", [161] = "models/player/suits/male_06_closed_tie.mdl", [162] = "models/player/suits/male_06_open.mdl", [163] = "models/player/suits/male_06_open_tie.mdl", [164] = "models/player/suits/male_06_open_waistcoat.mdl", [165] = "models/player/suits/male_06_shirt.mdl", [166] = "models/player/suits/male_06_shirt_tie.mdl", [167] = "models/player/suits/male_08_closed_coat_tie.mdl", [168] = "models/player/suits/male_08_closed_tie.mdl", [169] = "models/player/suits/male_08_open.mdl", [170] = "models/player/suits/male_08_open_tie.mdl", [171] = "models/player/suits/male_08_open_waistcoat.mdl", [172] = "models/player/suits/male_08_shirt.mdl", [173] = "models/player/suits/male_08_shirt_tie.mdl", [174] = "models/player/suits/male_09_closed_coat_tie.mdl", [175] = "models/player/suits/male_09_closed_tie.mdl", [176] = "models/player/suits/male_09_open.mdl", [177] = "models/player/suits/male_09_open_tie.mdl", [178] = "models/player/suits/male_09_open_waistcoat.mdl", [179] = "models/player/suits/male_09_shirt.mdl", [180] = "models/player/suits/male_09_shirt_tie.mdl", } Aden_DC.Config.enableFaction = false // Enable Faction systeme local function loadFactionSystem() Aden_DC.Config.defaultJobs = { // The Jobs not in a faction [TEAM_CITIZEN] = true, } Aden_DC.Config.listFaction = { [1] = { name = "Police", // The name of the faction mat = Material("materials/img1.png"), // The material of the facton example : Material("materials/adc_materials/jedi.png") background = false, // You can set a new Background when a player choose a faction (false = disable) // Example : Material("materials/background1.jpg") //path_color = "materials/adc_materials/", // You can use a custom package for the faction //color = Color(0, 132, 255), // And a custom color (pls put the same color as your custom materials) npcOffset = Vector(0, 0, 0), // You can modify the position of the NPC (ONLY IF YOU SET A BACKGROUND !) defaultJobs = { // Jobs the player can select when he create her character and join the faction [TEAM_POLICE] = true, }, jobs = { // Whitelist jobs of the faction [TEAM_CHIEF] = true, }, jobsNWhitelist = {}, // Jobs no whitelist in the faction hide = false, // If you want hide the faction in the creation menu saveModel = false, // Save the models when you switch to an other job of this faction }, [2] = { name = "Criminal", mat = Material("materials/img2.png"), // example : Material("materials/adc_materials/sith.png") background = false, npcOffset = Vector(0, 0, 0), defaultJobs = { // Jobs available when you create your character [TEAM_GANG] = true, }, jobs = { // Whitelist Jobs [TEAM_MOB] = true, }, jobsNWhitelist = {}, // Jobs no whitelist in the faction hide = false, // If you want hide the faction in the creation menu }, } // If you want create a class you can use this base : --[[ Aden_DC.Config.listFaction = { [1] = { name = "Police", mat = Material("materials/img1.png"), background = false, npcOffset = Vector(0, 0, 0), class = { [1] = { name = "LSPD", background = false, npcOffset = Vector(0, 0, 0), mat = Material("materials/img1.png"), defaultJobs = { [TEAM_LSPD_RECRUIT] = true, }, jobs = { [TEAM_LSPD] = true, }, jobsNWhitelist = {}, saveModel = true, hide = false, }, [2] = { name = "CIA", mat = Material("materials/img1.png"), defaultJobs = { [TEAM_CIA] = true, }, jobs = { [TEAM_CHIEF_CIA] = true, }, jobsNWhitelist = {}, saveModel = true, }, } }, } ]] end Aden_DC.Config.maxCharacter = { [1] = "Nouveau personnage", // If you set only a text, everyone can create a character [2] = "Nouveau personnage", [3] = { name = "VIP UNIQUEMENT", color = Color(241, 253, 91), msg = "Vous n'êtes pas VIP !", usergroups = { // Only this usergroups can create a character ["vip"] = true, ["Helpeur"] = true, ["Modérateur"] = true, ["Administrateur"] = true, ["Responsable"] = true, ["superadmin"] = true } }, /*[5] = { name = "Superadmin Only", color = Color(237, 28, 36), usergroups = { ["superadmin"] = true, } },*/ } Aden_DC.Config.DefaultLang = "fr" // Language (check shared/sh_lang.lua) Aden_DC.Config.DebugMode = false // Enable the close button in the menu TOP RIGHT Aden_DC.Config.MinimumYears = 1922 // Minimum years of birth Aden_DC.Config.CurrentYears = 2022 // Years (config for example WW2 1945) Aden_DC.Config.YearsOld = true // Replace the date by the age Aden_DC.Config.DisableDateAge = false // Disable the date of birth and the age system Aden_DC.Config.DisableDescription = false // Disable the description Aden_DC.Config.UseNumberName = false // Change the first name to X Numbers (the player can choose) Aden_DC.Config.PrefixNumberName = "D-" // Set a prefix before the numbers (When Aden_DC.Config.UseNumberName its activated) Aden_DC.Config.MaxChar = 14 // Max character for the first name and the last name // (e.g) Aden_DC.Config.UseNumberName = 4 Aden_DC.Config.PriceName = 3500 // The cost of change name Aden_DC.Config.NPCModel = "models/Humans/Group01/Female_01.mdl" // NPC Model Aden_DC.Config.Music = false // Start a music when the player open the menu ex : "sound/music/hl2_song12_long.mp3" or a URL "https://cdn.discordapp.com/attachments/900837847412637767/957577143364227082/ambiance_aps.wav" // for example if you want a music // (e.g) Aden_DC.Config.Music = "https://cdn.discordapp.com/attachments/900837847412637767/957577143364227082/ambiance_aps.wav" Aden_DC.Config.Volume = 1 // The volume of the music Aden_DC.Config.changeModel = true // Player can change skin in the update menu Aden_DC.Config.EnableDelete = true // Enable player to delete her character Aden_DC.Config.customMessageDelete = false // Message will be display when the player will delete her character (false = default message) // Aden_DC.Config.customMessageDelete = "Vous perdrez vos statistiques" Aden_DC.Config.customColorPackage = false // You can put a custom color package who will change actual Material // Aden_DC.Config.customColorPackage = "materials/custom_adc/" Aden_DC.Config.delayChracter = 1 // You can configure the change time between 2 characters Aden_DC.Config.textPopup = true // You can configure the text, when the player can't switch between 2 characters (set to false = popup disabled, true = default message) Aden_DC.Config.deleteEntity = true // Delete entities when you switch from one character to another Aden_DC.Config.deleteCharacterDie = false // Delete the current character when a player die Aden_DC.Config.moneyStartCharacter = false // The money give only for the first character Aden_DC.Config.moneyForAll = false // The "moneyStartCharacter" is for all character Aden_DC.Config.transferMoney = true // Transfer the actuall money to the first Character Aden_DC.Config.ModelScale = true // Enable the scale model Aden_DC.Config.ModelMin = 0.9 // Model Scale Min Aden_DC.Config.ModelMax = 1.1 // Model Scale Max Aden_DC.Config.DisableBodyGroups = false // Disable bodygroups menu Aden_DC.Config.Open = {} Aden_DC.Config.Open.InitialSpawn = true // Open the menu when the player spawn for the first time (Recommended) Aden_DC.Config.Open.Respawn = false // Open the menu when the player respawn (If you set at false the player respawn with the last selected character) Aden_DC.Config.Open.AutoReselect = false // Select the current character when you respawn (ONLY IF Aden_DC.Config.Open.Respawn = false) Aden_DC.Config.Open.Command = false // To disable set to false Aden_DC.Config.Open.CommandAdmin = "!adc_admin" // Admin command Aden_DC.Config.Open.CommandConsole = false // Enable or disable adc_menu command Aden_DC.Config.Open.Key = false // Open the menu with a KEY (example KEY_F2) | To disable set to false //Aden_DC.Config.Open.Key = KEY_F2 (e.g) Aden_DC.Config.Open.KeyAdmin = false // Open the admin menu with a KEY (example KEY_F2) | To disable set to false //Aden_DC.Config.Open.KeyAdmin = KEY_F6 (e.g) Aden_DC.Config.Open.Acces = { ["superadmin"] = { ["all"] = true, }, ["admin"] = { ["name"] = false, ["money"] = false, ["job"] = false, ["faction"] = false, ["whitelist"] = false, ["delete"] = false, ["model"] = false }, ["7656119822030XXXX"] = { // Enable a steamid ["whitelist"] = true, }, } Aden_DC.Config.blackListName = { // Name blacklist [""] = true, ["Putain"] = true, ["Shit"] = true, ["Merde"] = true, } Aden_DC.Config.blackListWeapons = { // Weapons not save ["door_ram"] = true, ["arrest_stick"] = true, ["unarrest_stick"] = true, ["stunstick"] = true, ["weaponchecker"] = true, ["gmod_camera"] = true, ["gmod_tool"] = true, ["pocket"] = true, ["keys"] = true, ["weapon_keypadchecker"] = true, ["weapon_physgun"] = true, ["weapon_physcannon"] = true, ["driving_license"] = true, ["weapon_fists"] = true, ["itemstore_pickup"] = true, ["portefeuille"] = true, ["sh_accessory_changer"] = true, } Aden_DC.Config.saveInformations = { // Set the value you dont want on false ["weapon"] = false, ["job"] = false, ["position"] = false, ["health"] = false, ["armor"] = false, ["money"] = true, ["food"] = false, } timer.Simple(1, function() if DarkRP then Aden_DC.Config.UseModelsForJobs = true // Use the model of your character for the jobs in ModelsJobs Aden_DC.Config.ModelsJobs = { [TEAM_POLICE] = false, [TEAM_MEDIC] = false, [TEAM_MAYOR] = false, [TEAM_CITIZEN] = true, [TEAM_CHAUFBUS] = true, [TEAM_BANQUIER] = true, [TEAM_CHAUFFEUR] = true, [TEAM_ARMURIER] = true, [TEAM_DELIVERY] = true, [TEAM_MECHANIC] = true, [TEAM_ZPIZ_CHEF] = true, [TEAM_CITYWORKER] = true, [TEAM_ZLM_LAWNMOWERMAN] = true, [TEAM_CONVOYEUR] = false, [TEAM_STAFFSS] = true, [TEAM_GARDEDUCORPS] = false, [TEAM_JUGE] = false, [TEAM_PROCUREUR] = false, [TEAM_DIR] = false, [TEAM_ZGW_GOLDWASHER] = true, [TEAM_GARBAGECOLLECTOR] = false, [TEAM_CASINOMANAGER] = true, } end end) Aden_DC.Config.Support = { ["CH_ATM"] = false, // Crap Head ATM https://www.gmodstore.com/market/view/atm ["ModernCarDealer"] = false, // Moder car dealer https://www.gmodstore.com/market/view/modern-car-dealer-showcases-mechanic-underglow-easily-configurable ["Billy Whitelist"] = false, // Billy Whitelist https://www.gmodstore.com/market/view/billys-whitelist ["ATM SlownLS"] = false, // ATM SlownLS https://www.gmodstore.com/market/view/6954 ["Itemstore"] = false, // Itemstore https://www.gmodstore.com/market/view/itemstore-inventory-bank-and-trading-for-darkrp ["Leveling System"] = false, // Leveling-System https://github.com/uen/Leveling-System/blob/master ["Guthlevelsystem"] = false, // Guthlevelsystem https://github.com/Guthen/guthlevelsystem ["Clothes Venatuss"] = false, // Ventanuss clothes https://www.gmodstore.com/market/view/character-clothes-t-shirt-customizable-realistic-clothes-system ["WCD"] = false, // William car dealer ["xInventory"] = false, // xInventory https://www.gmodstore.com/market/view/742459101545463811 ["Venatuss Car Dealer"] = false, // Advanced Car Dealer https://www.gmodstore.com/market/view/advanced-car-dealer-make-a-car-dealer-job ["VoidCases"] = false, // VoidCases https://www.gmodstore.com/market/view/voidcases-unboxing-system ["Diablos Training"] = false, // The Perfect Training System // https://www.gmodstore.com/market/view/training ["KB RCD"] = false, // Realistic Car Dealer // https://www.gmodstore.com/market/view/realistic-car-dealer-the-best-car-dealer-system ["Gmod Leveling System"] = false, ["Gmod Advanced Inventory System"] = false, } //////////////////////Bellow this line don't touch////////////////////// for k, v in pairs(Aden_DC.Config.blackListName) do Aden_DC.Config.blackListName[string.lower(k)] = v end if isnumber(Aden_DC.Config.showRoomChoice) then Aden_DC.Config.showRoom = Aden_DC.Config.showRoom[Aden_DC.Config.showRoomChoice] else Aden_DC.Config.showRoom = Material(Aden_DC.Config.showRoomChoice) end Aden_DC.Config.baseRoom = Aden_DC.Config.showRoom if Aden_DC.Config.Music and string.StartWith(Aden_DC.Config.Music, "http") then Aden_DC.Config.SoundFunc = sound.PlayURL else Aden_DC.Config.SoundFunc = sound.PlayFile end Aden_DC.Config.listFaction = Aden_DC.Config.listFaction or {} Aden_DC.Config.defaultJobs = Aden_DC.Config.defaultJobs or {} if Aden_DC.Config.YearsOld then Aden_DC.Config.CurrentYears = 2000 Aden_DC.Config.MinimumYears = 1800 end timer.Simple(1, function() // DarkRPFinishedLoading Don't work if CLOTHESMOD and Aden_DC.Config.Support["Clothes Venatuss"] then Aden_DC.Config.enableFaction = false Aden_DC.Config.Model = {} // Replace models for k, v in pairs(CLOTHESMOD.Male.ListDefaultPM) do Aden_DC.Config.Model[#Aden_DC.Config.Model + 1] = k end for k, v in pairs(CLOTHESMOD.Female.ListDefaultPM) do Aden_DC.Config.Model[#Aden_DC.Config.Model + 1] = k end end if DarkRP then loadFactionSystem() DarkRP.removeChatCommand("rpname") DarkRP.removeChatCommand("name") DarkRP.removeChatCommand("nick") end end)
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