Pacman

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python
a year ago
5.4 kB
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GRID_SIZE = 30
cols, rows = 28, 31
change_interval = 180  # 3 seconds in terms of frames (assuming 60 FPS)
game_over_duration = 180  # Duration to show the game over screen in frames (3 seconds)

directions = [(1, 0), (-1, 0), (0, 1), (0, -1)]

class PacMan:
    def __init__(self, x, y):
        self.x = x * GRID_SIZE
        self.y = y * GRID_SIZE
        self.speed = 3 
        self.xdirection = 0
        self.ydirection = 0
        self.next_xdirection = 0
        self.next_ydirection = 0
        self.score = 0

    def show(self):
        fill(255, 255, 0)
        ellipse(self.x + GRID_SIZE / 2, self.y + GRID_SIZE / 2, GRID_SIZE, GRID_SIZE)

    def move(self):
        if self.x % GRID_SIZE == 0 and self.y % GRID_SIZE == 0:
            self.xdirection = self.next_xdirection
            self.ydirection = self.next_ydirection

        self.x += self.xdirection * self.speed
        self.y += self.ydirection * self.speed

        if self.x < 0:
            self.x = width - GRID_SIZE
        elif self.x >= width:
            self.x = 0

        if self.y < 0:
            self.y = height - GRID_SIZE
        elif self.y >= height:
            self.y = 0

    def dir(self, xdirection, ydirection):
        self.next_xdirection = xdirection
        self.next_ydirection = ydirection

class Coin:
    def __init__(self, x, y):
        self.x = x * GRID_SIZE
        self.y = y * GRID_SIZE
        self.collected = False

    def show(self):
        if not self.collected:
            fill(255, 255, 255)
            ellipse(self.x + GRID_SIZE / 2, self.y + GRID_SIZE / 2, GRID_SIZE / 3, GRID_SIZE / 3)

    def collect(self, pacman):
        if dist(self.x + GRID_SIZE / 2, self.y + GRID_SIZE / 2, pacman.x + GRID_SIZE / 2, pacman.y + GRID_SIZE / 2) < GRID_SIZE:
            if not self.collected:
                self.collected = True
                pacman.score += 1        
    
class Ghost:
    def __init__(self, x, y):
        self.x = x * GRID_SIZE
        self.y = y * GRID_SIZE
        self.speed = 3
        self.xdirection = 1
        self.ydirection = 0
        self.next_xdirection = 1
        self.next_ydirection = 0

    def show(self):
        fill(255, 0, 0)
        ellipse(self.x + GRID_SIZE / 2, self.y + GRID_SIZE / 2, GRID_SIZE, GRID_SIZE)

    def move(self):
        if self.x % GRID_SIZE == 0 and self.y % GRID_SIZE == 0:
            self.xdirection = self.next_xdirection
            self.ydirection = self.next_ydirection

        self.x += self.xdirection * self.speed
        self.y += self.ydirection * self.speed

        if self.x < 0:
            self.x = width - GRID_SIZE
        elif self.x >= width:
            self.x = 0

        if self.y < 0:
            self.y = height - GRID_SIZE
        elif self.y >= height:
            self.y = 0

    def dir(self, xdirection, ydirection):
        self.next_xdirection = xdirection
        self.next_ydirection = ydirection

def pseudo_random_choice(index):
    """Pseudo-random choice based on index and frameCount."""
    return directions[(frameCount // change_interval + index) % len(directions)]

def setup():
    global cols, rows, pacMan, coins, ghosts, img, game_over, game_over_time
    size(840, 930)
    initialize_game()

def initialize_game():
    global cols, rows, pacMan, coins, ghosts, img, game_over, game_over_time
    coins = []
    cols, rows = width // GRID_SIZE, height // GRID_SIZE
    pacMan = PacMan(int(cols / 2 - 1), int(rows - 9))
    
    for i in range(1, cols):
        for j in range(1, rows):
            coins.append(Coin(i, j))

    # Initialize ghosts at random positions
    ghosts = []
    for i in range(4):  # Four ghosts
        x = (frameCount + i) % cols  # Pseudo-random position based on frameCount
        y = (frameCount + i * 2) % rows
        ghosts.append(Ghost(x, y))
    
    img = loadImage("maze01.png")  # Load the maze image
    game_over = False
    game_over_time = 0

def draw():
    global score, game_over, game_over_time
    if game_over:
        if frameCount - game_over_time > game_over_duration:
            initialize_game()  # Reset the game after showing game over screen
        else:
            background(0)
            fill(255)
            textSize(64)
            textAlign(CENTER, CENTER)
            text("Game Over", width / 2, height / 2)
        return

    background(0)
    image(img, 0, 0)  # Draw the maze image
    stroke(100)
    
    pacMan.show()
    pacMan.move()
    
    for coin in coins:
        coin.show()
        coin.collect(pacMan)

    if frameCount % change_interval == 0:
        for i, ghost in enumerate(ghosts):
            xdirection, ydirection = pseudo_random_choice(i)
            ghost.dir(xdirection, ydirection)

    for ghost in ghosts:
        ghost.show()
        ghost.move()

        # Check for collision with PacMan
        if dist(ghost.x + GRID_SIZE / 2, ghost.y + GRID_SIZE / 2, pacMan.x + GRID_SIZE / 2, pacMan.y + GRID_SIZE / 2) < GRID_SIZE:
            game_over = True
            game_over_time = frameCount
    
    fill(255)
    textSize(20)
    text("Score: " + str(pacMan.score), 10, height - 10)

def keyPressed():
    if key == 'w' or key == 'W':
        pacMan.dir(0, -1)
    elif key == 's' or key == 'S':
        pacMan.dir(0, 1)
    elif key == 'a' or key == 'A':
        pacMan.dir(-1, 0)
    elif key == 'd' or key == 'D':
        pacMan.dir(1, 0)
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