# Quaternion and Euler conversion(s)
def quaternion_to_euler(self, x, y, z, w):
t0 = +2.0 * (w * x + y * z)
t1 = +1.0 - 2.0 * (x * x + y * y)
roll = math.atan2(t0, t1)
t2 = +2.0 * (w * y - z * x)
t2 = +1.0 if t2 > +1.0 else t2
t2 = -1.0 if t2 < -1.0 else t2
pitch = math.asin(t2)
t3 = +2.0 * (w * z + x * y)
t4 = +1.0 - 2.0 * (y * y + z * z)
yaw = math.atan2(t3, t4)
print("RPY: {} {} {}".format(roll,pitch,yaw))
return [roll,pitch,yaw]
def euler_to_quaternion(self, roll, pitch, yaw):
qx = np.sin(roll/2) * np.cos(pitch/2) * np.cos(yaw/2) - np.cos(roll/2) * np.sin(pitch/2) * np.sin(yaw/2)
qy = np.cos(roll/2) * np.sin(pitch/2) * np.cos(yaw/2) + np.sin(roll/2) * np.cos(pitch/2) * np.sin(yaw/2)
qz = np.cos(roll/2) * np.cos(pitch/2) * np.sin(yaw/2) - np.sin(roll/2) * np.sin(pitch/2) * np.cos(yaw/2)
qw = np.cos(roll/2) * np.cos(pitch/2) * np.cos(yaw/2) + np.sin(roll/2) * np.sin(pitch/2) * np.sin(yaw/2)
print("Quaternion: {} {} {} {}".format(qx, qy, qz, qw))
return [qx, qy, qz, qw]