Untitled
unknown
plain_text
10 months ago
1.6 kB
7
Indexable
import pygame
import random
# Initialize Pygame
pygame.init()
# Screen settings
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Simple Avoidance Game")
# Colors
WHITE = (255, 255, 255)
RED = (200, 0, 0)
BLUE = (0, 0, 255)
# Player settings
player_size = 50
player_x = WIDTH // 2
player_y = HEIGHT - player_size - 10
player_speed = 5
# Enemy settings
enemy_size = 50
enemy_x = random.randint(0, WIDTH - enemy_size)
enemy_y = 0
enemy_speed = 5
# Game loop
running = True
clock = pygame.time.Clock()
while running:
screen.fill(WHITE)
# Event handling
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Player movement
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and player_x > 0:
player_x -= player_speed
if keys[pygame.K_RIGHT] and player_x < WIDTH - player_size:
player_x += player_speed
# Enemy movement
enemy_y += enemy_speed
if enemy_y > HEIGHT:
enemy_y = 0
enemy_x = random.randint(0, WIDTH - enemy_size)
# Collision detection
if (
player_x < enemy_x + enemy_size
and player_x + player_size > enemy_x
and player_y < enemy_y + enemy_size
and player_y + player_size > enemy_y
):
print("Game Over!")
running = False
# Draw player and enemy
pygame.draw.rect(screen, BLUE, (player_x, player_y, player_size, player_size))
pygame.draw.rect(screen, RED, (enemy_x, enemy_y, enemy_size, enemy_size))
pygame.display.update()
clock.tick(30)
pygame.quit()Editor is loading...
Leave a Comment