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# DiscordSRV Configuration # Need help? Join our Discord, https://discordsrv.com/discord # Don't touch pls ConfigVersion: 1.27.0 # Bot token; don't know what this is? Look at the video on the plugin page for instructions # You must restart your server after changing this option BotToken: "MTE5ODAyMzc4OTIxNzMyMTEwMA.G_6iSF.55eJzvaktsWJuLmiubg4TnETCa-OsXNi-65v0k" # Channel links from game to Discord # syntax is Channels: {"in-game channel name from Minecraft": "numerical channel ID from Discord", "another in-game channel name from Minecraft": "another numerical channel ID from Discord"} # # All of DiscordSRV's messages will go to the first channel unless there's a channel for that type of messages defined: # when using a compatible chat plugin, the channel name will be the one from that plugin (for chat messages) # - If you're using TownyChat, the default channel is usually called "general" instead of "global" # for player chat messages (when not using a chat plugin): global # for server start/stop messages: status # for achievement/advancement messages: awards # for death messages: deaths # for join messages: join # for leave messages: leave # for dynmap messages: dynmap # for watchdog messages: watchdog # for /discord broadcast: broadcasts (unless specified in the command) # for account linking: link # # The first part of channel pairs is not the Discord channel name! # Run "/discord reload" after changing this option to apply Channels: {"global": "1198026646746304542"} # Console channel numerical ID (NOT NAME), leave blank to disable the console channel all together DiscordConsoleChannelId: "1198026635597844481" # Invitation link shown to players when using /discord and on the message shown to unlinked players when linking is enforced DiscordInviteLink: "https://discord.gg/a7box" # Debug information # Don't enable these unless you're attempting to locate an issue # # Available Debug categories: # MINECRAFT_TO_DISCORD - Messages coming from Minecraft # DISCORD_TO_MINECRAFT - Messages coming from Discord # GROUP_SYNC - Group synchronization # PRESENCE - The bot's game status or presence # VOICE - The voice module (see voice.yml) # REQUIRE_LINK - The require link to join module (see linking.yml) # NICKNAME_SYNC - Nickname synchronization # ALERTS - Alerts (see alerts.yml) # WATCHDOG - The watchdog # BAN_SYNCHRONIZATION - Ban synchronization # LP_CONTEXTS - LuckPerm's contexts # ACCOUNT_LINKING - discord/minecraft account linking # # UNCATEGORIZED - Anything not in any of the above categories # ALL - All the above categories (including UNCATEGORIZED) # # JDA - JDA's debug messages # JDA_REST_ACTIONS - For debugging JDA's rest actions # CALLSTACKS - Displays the stack trace for DiscordSRV debug calls # # Ex. "Debug: [GROUP_SYNC, PRESENCE]" # Debug: [] # Legacy option for transitioning to the new Debug option, # setting this to anything above 0 is the same as setting Debug to [ALL] DebugLevel: 0 # Experiments # These features are not fully optimized; use at your own risk # JDBC (MySQL/MariaDB) Experiment_JdbcAccountLinkBackend: "jdbc:mysql://HOST:PORT/DATABASE?autoReconnect=true&useSSL=false" Experiment_JdbcTablePrefix: "discordsrv" Experiment_JdbcUsername: "username" Experiment_JdbcPassword: "password" # Webhook Delivery Experiment_WebhookChatMessageDelivery: false Experiment_WebhookChatMessageUsernameFormat: "%displayname%" Experiment_WebhookChatMessageFormat: "%message%" Experiment_WebhookChatMessageUsernameFromDiscord: false Experiment_WebhookChatMessageAvatarFromDiscord: false Experiment_WebhookChatMessageUsernameFilters: {} # Embed & webhook image/avatar url format # Alternative embed avatar url for offline servers: # https://cravatar.eu/helmavatar/{username}/{size}.png#{texture} AvatarUrl: https://crafatar.com/avatars/{uuid-nodashes}.png?size={size}&overlay#{texture} # Reserializer # Converts formatting (bold, italics, underline, strikethrough) between Minecraft and Discord Experiment_MCDiscordReserializer_ToDiscord: false Experiment_MCDiscordReserializer_ToMinecraft: false Experiment_MCDiscordReserializer_InBroadcast: false # Other CancelConsoleCommandIfLoggingFailed: true ForcedLanguage: none PrintGuildsAndChannels: true ForceTLSv12: true NoopHostnameVerifier: false MaximumAttemptsForSystemDNSBeforeUsingFallbackDNS: 3 TimestampFormat: EEE, d. MMM yyyy HH:mm:ss z DateFormat: yyyy-MM-dd # https://docs.discordsrv.com/config/#Timezone Timezone: default # MinecraftMentionSound: Whether a sound should be sent to the player in Minecraft when they are mentioned from Discord MinecraftMentionSound: true # Plugin hooks # You must restart your server after changing these options # # DisabledPluginHooks: plugin hooks that will not be used (usually just the name of the plugin). # VentureChatBungee: enables the VentureChat hook's BungeeCord functionality (messages are received from every server, requires atleast 1 player to be online) # EnablePresenceInformation: enabled presence information, which is required for some of our PlaceholderAPI placeholders. Keep in mind this requires the "Presence Intent" from the Discord developer portal # UseModernPaperChatEvent: only use this if you have a chat plugins that SPECIFICALLY utilizes Paper's "AsyncChatEvent" DisabledPluginHooks: [] VentureChatBungee: false EnablePresenceInformation: false UseModernPaperChatEvent: false # Game Information # Sets the "Playing: ______" indicator for the bot. # Can be a single, static value, or cycle through multiple different options # You can preface the status with "playing", "watching", or "listening to" to set the activity type # PlaceholderAPI placeholders are supported # # DiscordGameStatus: Text to display. Can be a single value e.g. "Minecraft", or multiple values e.g. ["Minecraft", "yourip.changeme.com"] # DiscordOnlineStatus: Activity status to display. This must be one of the following: ONLINE, DND, IDLE or INVISIBLE # StatusUpdateRateInMinutes: How frequently to cycle the status DiscordGameStatus: ["Minecraft"] DiscordOnlineStatus: ONLINE StatusUpdateRateInMinutes: 2 # Chat channel information # The chat channel is the text channel that all messages in-game will be sent to and all messages sent # to this channel on Discord will be sent in-game # # DiscordChatChannelDiscordToMinecraft: whether to send messages in the chat channel to the server chat # DiscordChatChannelMinecraftToDiscord: whether to send messages in the server chat to the chat channel # DiscordChatChannelTruncateLength: the maximum length of messages from Discord to be sent to Minecraft # DiscordChatChannelTranslateMentions: whether to translate mentions like @Person for Minecraft to Discord messages # DiscordChatChannelAllowedMentions: types of mentions allowed in Minecraft to Discord messages; types missing from the default value are "role", "here", & "everyone" # DiscordChatChannelEmojiBehavior: how emojis should be sent to Minecraft. Can be "show", "name" or "hide" # DiscordChatChannelEmoteBehavior: how emotes should be sent to Minecraft. Can be "name" or "hide" # DiscordChatChannelPrefixRequiredToProcessMessage: the character(s) required to prefix a message for it to be sent from Minecraft to Discord (example "!") # DiscordChatChannelPrefixActsAsBlacklist: Whether the prefix should act as a blacklist # DiscordChatChannelRolesAllowedToUseColorCodesInChat: list of roles allowed to use color/format codes in Discord to Minecraft chat # DiscordChatChannelBroadcastDiscordMessagesToConsole: whether to print processed discord messages to the console # DiscordChatChannelRequireLinkedAccount: whether to require players have their Discord account linked to their Minecraft to have their Discord messages sent to Minecraft # DiscordChatChannelBlockBots: whether bots should be blocked from Discord -> MC chat # DiscordChatChannelBlockWebhooks: whether webhooks should be blocked from Discord -> MC chat # DiscordChatChannelBlockedIds: ids of discord users (or bots) that should not have their messages processed & sent to MC # DiscordChatChannelBlockedRolesAsWhitelist: if the following list should be treated as a whitelist (true) or a blacklist (false) # DiscordChatChannelBlockedRolesIds: ids of discord roles that should not have their messages processed & sent to MC # DiscordChatChannelRolesSelectionAsWhitelist: if the following list should be treated as a whitelist (true) or a blacklist (false) # DiscordChatChannelRolesSelection: list of roles that should be filtered from all of a user's roles # DiscordChatChannelRoleAliases: list of role aliases (alternate names for roles to use in Minecraft messages) # DiscordChatChannelDiscordToMinecraft: true DiscordChatChannelMinecraftToDiscord: true DiscordChatChannelTruncateLength: 256 DiscordChatChannelTranslateMentions: true DiscordChatChannelAllowedMentions: [user, channel, emote] DiscordChatChannelEmojiBehavior: "name" DiscordChatChannelEmoteBehavior: "name" DiscordChatChannelPrefixRequiredToProcessMessage: "" DiscordChatChannelPrefixActsAsBlacklist: false DiscordChatChannelRolesAllowedToUseColorCodesInChat: ["Developer", "Owner", "Admin", "Moderator"] DiscordChatChannelBroadcastDiscordMessagesToConsole: true DiscordChatChannelRequireLinkedAccount: false DiscordChatChannelBlockBots: false DiscordChatChannelBlockWebhooks: true DiscordChatChannelBlockedIds: ["000000000000000000", "000000000000000000", "000000000000000000"] DiscordChatChannelBlockedRolesAsWhitelist: false DiscordChatChannelBlockedRolesIds: ["000000000000000000", "000000000000000000", "000000000000000000"] DiscordChatChannelRolesSelectionAsWhitelist: false DiscordChatChannelRolesSelection: ["Don't show me!", "Misc role"] DiscordChatChannelRoleAliases: {"Developer": "Dev"} # Console channel information # The console channel is the text channel that receives messages which are then run as server commands # by the console as well as having the server's console being streamed to line by line # # You can customize the message including removing timestamps in messages.yml # # DiscordConsoleChannelLogRefreshRateInSeconds: rate in seconds between sending lines from the console # DiscordConsoleChannelUsageLog: # %date%: current date # example: 2017-01-01 # PlaceholderAPI placeholders are supported # DiscordConsoleChannelBlacklistActsAsWhitelist: whether the blacklisted commands list acts as a whitelist instead of blacklist # DiscordConsoleChannelBlacklistedCommands: phrases wrapped in quotation marks that users should not be able to send as commands to the console # DiscordConsoleChannelFilters: regex filters to be applied to console lines being sent to Discord, if the result is empty the message won't be sent at all # DiscordConsoleChannelLevels: levels to send to console channel via appender # DiscordConsoleChannelUseCodeBlocks: if the console should be wrapped in code blocks and colored # DiscordConsoleChannelBlockBots: whether bots should be allowed to send commands in the console channel # DiscordConsoleChannelLogRefreshRateInSeconds: 5 DiscordConsoleChannelUsageLog: "Console-%date%.log" DiscordConsoleChannelBlacklistActsAsWhitelist: false DiscordConsoleChannelBlacklistedCommands: ["?", "op", "deop", "execute"] DiscordConsoleChannelFilters: {".*(?i)async chat thread.*": "", ".*There are \\d+ (?:of a max of|out of maximum) \\d+ players online.*": ""} DiscordConsoleChannelLevels: [info, warn, error] DiscordConsoleChannelUseCodeBlocks: true DiscordConsoleChannelBlockBots: false # Chat channel command execute command # These options control the ability to say "!c kick Notch", or whatever the prefix is to run a command, # as the console, from a registered chat channel. # # DiscordChatChannelConsoleCommandEnabled: whether to allow console commands from a chat channel. # DiscordChatChannelConsoleCommandNotifyErrors: whether to send a user who tries to run a command without permission that they don't have permission # DiscordChatChannelConsoleCommandPrefix: prefix to use for console commands. e.g. "!c tps" # DiscordChatChannelConsoleCommandRolesAllowed: the user roles that are allowed to execute server commands from the chat channel # DiscordChatChannelConsoleCommandWhitelist: list of commands that are able to be ran with DiscordChatChannelConsoleCommandPrefix # DiscordChatChannelConsoleCommandWhitelistBypassRoles: list of roles that bypass the whitelist # DiscordChatChannelConsoleCommandWhitelistActsAsBlacklist: should the command whitelist act as a blacklist instead # DiscordChatChannelConsoleCommandExpiration: time in seconds until a sent command output is automatically removed by the bot. set to 0 to disable expiration. # DiscordChatChannelConsoleCommandExpirationDeleteRequest: whether to delete the message of the person that originally issued the command # DiscordChatChannelConsoleCommandEnabled: true DiscordChatChannelConsoleCommandNotifyErrors: true DiscordChatChannelConsoleCommandPrefix: "!c" DiscordChatChannelConsoleCommandRolesAllowed: ["Developer", "Owner"] DiscordChatChannelConsoleCommandWhitelist: ["say", "lag", "tps"] DiscordChatChannelConsoleCommandWhitelistBypassRoles: ["Owner", "Developer"] DiscordChatChannelConsoleCommandWhitelistActsAsBlacklist: false DiscordChatChannelConsoleCommandExpiration: 0 DiscordChatChannelConsoleCommandExpirationDeleteRequest: true # Chat channel player list command # All the config stuff for the player list command # # DiscordChatChannelListCommandEnabled: whether the command is enabled # DiscordChatChannelListCommandMessage: the command people can type to get the player list # DiscordChatChannelListCommandExpiration: time in seconds until a sent player list message is automatically removed by the bot. set to 0 to disable expiration. # DiscordChatChannelListCommandExpirationDeleteRequest: whether to delete the message of the person that originally requested for the player list # DiscordChatChannelListCommandEnabled: true DiscordChatChannelListCommandMessage: "playerlist" DiscordChatChannelListCommandExpiration: 10 DiscordChatChannelListCommandExpirationDeleteRequest: true # Chat channel blacklisted phrases & regex # # DiscordChatChannelGameFilters: regex filters to be applied to chat messages being sent to Discord, if the result is empty the message won't be sent at all # DiscordChatChannelDiscordFilters: regex filters to be applied to chat messages being sent to Minecraft, if the result is empty the message won't be sent at all # DiscordChatChannelGameFilters: {} DiscordChatChannelDiscordFilters: {".*Online players \\(.*": "", ".*\\*\\*No online players\\*\\*.*": ""} # Channel topic updater settings # # ChannelTopicUpdaterChannelTopicsAtShutdownEnabled: whether the channel topics should be changed at server shutdown at all # ChannelTopicUpdaterRateInMinutes: amount of minutes between automatically updating the channel topics with fresh information # ChannelTopicUpdaterChannelTopicsAtShutdownEnabled: true ChannelTopicUpdaterRateInMinutes: 10 # Channel Updater # This feature changes the name of specified channels to comply with in-game placeholders # Options: # ChannelId: The ID of the channel to change (required) # Format: The format for the channel (required). Available placeholders: # %playercount%: current player count # %playermax%: maximum player count # %date%: current date and time # %totalplayers%: total number of players to ever join the main world # %uptimemins%: number of minutes since DiscordSRV has started # %uptimehours%: number of hours since DiscordSRV has started # %motd%: motd of the server # %serverversion%: server version such as Spigot-1.9 # %freememory%: free memory of the JVM in MB # %usedmemory%: used memory of the JVM in MB # %totalmemory%: total memory of the JVM in MB # %maxmemory%: max memory of the JVM in MB # %freememorygb%: free memory of the JVM in GB # %usedmemorygb%: used memory of the JVM in GB # %totalmemorygb%: total memory of the JVM in GB # %maxmemorygb%: max memory of the JVM in GB # %tps%: average TPS of the server # PlaceholderAPI placeholders are also supported # ShutdownFormat: The format the channel should take when the server has shut down. Available placeholders: # %time% or %date%: current date and time # %serverversion%: server version # %totalplayers%: total number of players to ever join the main world # %timestamp%: current unix timestamp # UpdateInterval: Time in minutes to wait between updating the channel's name (minimum is 10 due to rate limits) ChannelUpdater: - ChannelId: "0000000000000000" Format: "%playercount% players online" ShutdownFormat: "Server is offline" UpdateInterval: 10 - ChannelId: "0000000000000000" Format: "Current TPS: %tps%" ShutdownFormat: "Server is offline" UpdateInterval: 10 # Discord canned responses # These are triggers (commands in a way) that will trigger a "canned response" to be sent as a reply to them # You should probably change these from their defaults or add your own # # Syntax is {"TRIGGER": "RESPONSE", "TRIGGER": "RESPONSE", ...} # If you do not want any canned responses, set this to just {} # PlaceholderAPI placeholders are supported for the values # DiscordCannedResponses: {"!ip": "yourserveripchange.me", "!site": "http://yoursiteurl.net"} # Minecraft to Discord account linking # These are the options pertaining to how linking a Minecraft account to a Discord account functions # # MinecraftDiscordAccountLinkedConsoleCommands: commands to run when an account is linked, see below for possible placeholders # MinecraftDiscordAccountUnlinkedConsoleCommands: commands to run when an account is unlinked, see below for possible placeholders # %minecraftplayername%: player's Minecraft username # example: Notch # %minecraftuuid%: player's uuid # example: you know what a uuid looks like # %discordid%: linked discord account's id # example: 12345678901234567890 # %discordname%: linked discord account's username # example: Notch # # MinecraftDiscordAccountLinkedRoleNameToAddUserTo: the name or id of a discord role to add a discord user to when they link their account # MinecraftDiscordAccountLinkedAllowRelinkBySendingANewCode: allows sending a new code to the bot to unlink and relink with the new code # MinecraftDiscordAccountLinkedUsePM: link accounts using PMs # MinecraftDiscordAccountLinkedMessageDeleteSeconds: Time (in seconds) before deleting the message when linked in a text channel. Set to 0 if you do not want to delete the message. # MinecraftDiscordAccountLinkedConsoleCommands: ["linkrewards %minecraftplayername%"] MinecraftDiscordAccountUnlinkedConsoleCommands: ["", "", ""] MinecraftDiscordAccountLinkedRoleNameToAddUserTo: "" MinecraftDiscordAccountLinkedAllowRelinkBySendingANewCode: false MinecraftDiscordAccountLinkedUsePM: true MinecraftDiscordAccountLinkedMessageDeleteSeconds: 0 # Server watchdog # # The watchdog constantly monitors the last time your server performed a game tick # If the time since the last tick goes above the set interval in seconds, Discord messages can be triggered # # ServerWatchdogEnabled: whether the watchdog is enabled at all # ServerWatchdogTimeout: time in seconds that need to elapse before the watchdog takes action (Spigot's crash detection uses 60 for this) # the minimum for this value is 10 # ServerWatchdogMessageCount: the amount of times ServerWatchdogMessage is sent. useful if you *really* want to make sure you know something's up # ServerWatchdogEnabled: true ServerWatchdogTimeout: 30 ServerWatchdogMessageCount: 3
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