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####imports#### import pygame import time import random ##### functions ##### #this allows us to make an entity move towards a target def running(surface,rectangle,target,speed=2): pos = pygame.Vector2(rectangle.center) target = pygame.Vector2(target) dt = speed events = pygame.event.get() for event in events: if event.type == pygame.QUIT: quitgame() pos = pos.move_towards(target, dt) rectangle.center = pos gameDisplay.blit(surface,rectangle) ##### Checkpoints ##### checkpoint_1 = ((985, 467),(844, 441),(804, 338),(862, 270),(986, 233),(988, 108),(912, 64),(411, 84),(380, 145),(362, 235),(236, 268),(179, 333),(168, 435)) ##### Tier 1 Entities ##### speed = 2 #### basic functions and veriables #### def quitgame(): pygame.quit() quit() size = display_width,display_height = 1080,600 gameDisplay = pygame.display.set_mode((display_width,display_height))