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private bool Rotating = true;
void Start()
{}
// Update is called once per frame
void Update()
{if (Input.GetKeyDown(KeyCode.Z))
if (Rotating == true)
{transform.Rotate(0, 0, 90);}
if (Input.GetKeyDown(KeyCode.X))
if (Rotating == true)
{transform.Rotate(0, 0, -90);}}
private void OnTriggerEnter2D (Collider2D collider)
{Rotating = false;}
}Editor is loading...
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