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from random import choice, randint

import pygame

# Инициализация PyGame
pygame.init()

# Константы для размеров
SCREEN_WIDTH, SCREEN_HEIGHT = 640, 480
GRID_SIZE = 20
GRID_WIDTH = SCREEN_WIDTH // GRID_SIZE
GRID_HEIGHT = SCREEN_HEIGHT // GRID_SIZE

# Направления движения
UP = (0, -1)
DOWN = (0, 1)
LEFT = (-1, 0)
RIGHT = (1, 0)

# Цвета фона - черный
BOARD_BACKGROUND_COLOR = (0, 0, 0)

# Скорость движения змейки
SPEED = 10

# Настройка игрового окна
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), 0, 32)

# Заголовок окна игрового поля
pygame.display.set_caption('Змейка')

# Настройка времени
clock = pygame.time.Clock()

class GameObject:
    """базовый класс объектов."""

    def __init__(self, position, body_color):
        self.body_color = body_color
        self.position = position

    def draw(self, surface):
        """метод отрисовки объекта."""
        pass


class Apple(GameObject):

    """наследуемый класс, представления яблока."""

    def __init__(self, body_color):
        super().__init__((0, 0), body_color)
        self.randomize_position()

    def randomize_position(self):

        """инициализация яблока."""
        
        self.position = (
            randint(0, GRID_WIDTH - 1) * GRID_SIZE,
            randint(0, GRID_HEIGHT - 1) * GRID_SIZE,
        )

    def draw(self, surface):
        """метод отрисовки объекта."""
        rect = pygame.Rect((self.position[0], self.position[1]), (GRID_SIZE, GRID_SIZE))
        pygame.draw.rect(surface, self.body_color, rect)
        pygame.draw.rect(surface, (93, 216, 228), rect, 1)


class Snake(GameObject):
    """наследуемый класс, представления змейки."""

    def __init__(self, body_color):
        super().__init__((SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2), body_color)
        self.length = 1
        self.positions = [(self.position[0], self.position[1])]
        self.direction = RIGHT
        self.next_direction = None
        self.color = body_color
        self.alive = True

    def update_direction(self):
        """метод обновления направления после нажатия на кнопку."""
        if self.next_direction:
            self.direction = self.next_direction
            self.next_direction = None

    def move(self, apple_position, apple):
        x, y = self.positions[0]
        dx, dy = self.direction
        new_position = (
            (x + dx * GRID_SIZE) % SCREEN_WIDTH,
            (y + dy * GRID_SIZE) % SCREEN_HEIGHT,
        )
        if new_position in self.positions[1:]:
            self.alive = False
        self.positions.insert(0, new_position)
        if new_position != apple_position:
            self.positions.pop(-1)
        else:
            self.length += 1
            apple.randomize_position()

    def draw(self, surface):
        for position in self.positions:
            rect = pygame.Rect((position[0], position[1]), (GRID_SIZE, GRID_SIZE))
            pygame.draw.rect(surface, self.color, rect)
            pygame.draw.rect(surface, (93, 216, 228), rect, 1)

    def reset(self):
        """метод проверки того, врезалась ли змейка в себя"""

        self.position = (SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)
        self.length = 1
        self.positions = [(self.position[0], self.position[1])]
        self.direction = RIGHT
        self.next_direction = None
        self.color = BOARD_BACKGROUND_COLOR
        self.alive = True

def handle_keys(game_object):
    """функция обработки действий пользователя."""
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_UP and game_object.direction != DOWN:
                game_object.next_direction = UP
            elif event.key == pygame.K_DOWN and game_object.direction != UP:
                game_object.next_direction = DOWN
            elif event.key == pygame.K_LEFT and game_object.direction != RIGHT:
                game_object.next_direction = LEFT
            elif event.key == pygame.K_RIGHT and game_object.direction != LEFT:


game_object.next_direction = RIGHT

def main():
    apple = Apple((255, 0, 0))
    snake = Snake((0, 255, 0))

    while True:
        clock.tick(SPEED)
        handle_keys(snake)
        snake.update_direction()
        snake.move(apple.position, apple)

        if not snake.alive:
            snake.reset()
            apple.randomize_position()
            snake = Snake((0, 255, 0))

        screen.fill(BOARD_BACKGROUND_COLOR)
        snake.draw(screen)
        apple.draw(screen)
        pygame.display.update()


if __name__ == "__main__":
    main()
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