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Here's a basic coding structure for an obstacle avoidance game using Python and the Pygame library. This example includes: *Game Concept:* - Player (Man) must avoid obstacles and reach the end. - Multiple characters with unique abilities. - Multiple maps. *Code Structure:* ``` import pygame import sys import random # Initialize Pygame pygame.init() # Screen dimensions SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) # Title pygame.display.set_caption("Obstacle Avoider") # Colors WHITE = (255, 255, 255) RED = (255, 0, 0) GREEN = (0, 255, 0) # Character classes class Player: def __init__(self, x, y, ability): self.x = x self.y = y self.ability = ability self.speed = 5 def move(self, dx, dy): self.x += dx * self.speed self.y += dy * self.speed class Obstacle: def __init__(self, x, y): self.x = x self.y = y self.size = 50 # Map classes class Map: def __init__(self, width, height): self.width = width self.height = height self.obstacles = [] def generate_obstacles(self): for _ in range(10): x = random.randint(0, self.width - 50) y = random.randint(0, self.height - 50) self.obstacles.append(Obstacle(x, y)) # Game class class Game: def __init__(self): self.player = Player(100, 100, "Speed Boost") self.map = Map(SCREEN_WIDTH, SCREEN_HEIGHT) self.map.generate_obstacles() def handle_events(self): for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() keys = pygame.key.get_pressed() if keys[pygame.K_UP]: self.player.move(0, -1) if keys[pygame.K_DOWN]: self.player.move(0, 1) if keys[pygame.K_LEFT]: self.player.move(-1, 0) if keys[pygame.K_RIGHT]: self.player.move(1, 0) def update(self): # Check collisions with obstacles for obstacle in self.map.obstacles: if (self.player.x < obstacle.x + obstacle.size and self.player.x + 50 > obstacle.x and self.player.y < obstacle.y + obstacle.size and self.player.y + 50 > obstacle.y): print("Game Over") def draw(self): screen.fill(WHITE) pygame.draw.rect(screen, RED, (self.player.x, self.player.y, 50, 50)) for obstacle in self.map.obstacles: pygame.draw.rect(screen, GREEN, (obstacle.x, obstacle.y, obstacle.size, obstacle.size)) pygame.display.flip() # Create game instance game = Game() # Main loop while True: game.handle_events() game.update() game.draw() pygame.time.Clock().tick(60) ``` *Character Abilities:* - Speed Boost (default): Increases player speed. - Shield: Makes player invulnerable for 5 seconds. - Jump: Allows player to jump over obstacles. *Maps:* - Map 1: Basic map with random obstacles. - Map 2: Maze-like map with narrow paths. - Map 3: Map with moving obstacles. *To-Do:* - Implement character abilities. - Create additional maps. - Add scorekeeping and game over screen. - Improve graphics and sound effects. This is a basic structure to get you started. You can expand upon this code to include more features and polish. *Commit Message:* "Initial commit: Basic obstacle avoidance game structure with Pygame" *API Documentation:* - `Player` class: `__init__(x, y, ability)`, `move(dx, dy)` - `Obstacle` class: `__init__(x, y)` - `Map` class: `__init__(width, height)`, `generate_obstacles()` - `Game` class: `__init__()`, `handle_events()`, `update()`, `draw()`
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