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Here's a basic coding structure for an obstacle avoidance game using Python and the Pygame library. This example includes:
*Game Concept:*
- Player (Man) must avoid obstacles and reach the end.
- Multiple characters with unique abilities.
- Multiple maps.
*Code Structure:*
```
import pygame
import sys
import random
# Initialize Pygame
pygame.init()
# Screen dimensions
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
# Title
pygame.display.set_caption("Obstacle Avoider")
# Colors
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
# Character classes
class Player:
def __init__(self, x, y, ability):
self.x = x
self.y = y
self.ability = ability
self.speed = 5
def move(self, dx, dy):
self.x += dx * self.speed
self.y += dy * self.speed
class Obstacle:
def __init__(self, x, y):
self.x = x
self.y = y
self.size = 50
# Map classes
class Map:
def __init__(self, width, height):
self.width = width
self.height = height
self.obstacles = []
def generate_obstacles(self):
for _ in range(10):
x = random.randint(0, self.width - 50)
y = random.randint(0, self.height - 50)
self.obstacles.append(Obstacle(x, y))
# Game class
class Game:
def __init__(self):
self.player = Player(100, 100, "Speed Boost")
self.map = Map(SCREEN_WIDTH, SCREEN_HEIGHT)
self.map.generate_obstacles()
def handle_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
self.player.move(0, -1)
if keys[pygame.K_DOWN]:
self.player.move(0, 1)
if keys[pygame.K_LEFT]:
self.player.move(-1, 0)
if keys[pygame.K_RIGHT]:
self.player.move(1, 0)
def update(self):
# Check collisions with obstacles
for obstacle in self.map.obstacles:
if (self.player.x < obstacle.x + obstacle.size and
self.player.x + 50 > obstacle.x and
self.player.y < obstacle.y + obstacle.size and
self.player.y + 50 > obstacle.y):
print("Game Over")
def draw(self):
screen.fill(WHITE)
pygame.draw.rect(screen, RED, (self.player.x, self.player.y, 50, 50))
for obstacle in self.map.obstacles:
pygame.draw.rect(screen, GREEN, (obstacle.x, obstacle.y, obstacle.size, obstacle.size))
pygame.display.flip()
# Create game instance
game = Game()
# Main loop
while True:
game.handle_events()
game.update()
game.draw()
pygame.time.Clock().tick(60)
```
*Character Abilities:*
- Speed Boost (default): Increases player speed.
- Shield: Makes player invulnerable for 5 seconds.
- Jump: Allows player to jump over obstacles.
*Maps:*
- Map 1: Basic map with random obstacles.
- Map 2: Maze-like map with narrow paths.
- Map 3: Map with moving obstacles.
*To-Do:*
- Implement character abilities.
- Create additional maps.
- Add scorekeeping and game over screen.
- Improve graphics and sound effects.
This is a basic structure to get you started. You can expand upon this code to include more features and polish.
*Commit Message:*
"Initial commit: Basic obstacle avoidance game structure with Pygame"
*API Documentation:*
- `Player` class: `__init__(x, y, ability)`, `move(dx, dy)`
- `Obstacle` class: `__init__(x, y)`
- `Map` class: `__init__(width, height)`, `generate_obstacles()`
- `Game` class: `__init__()`, `handle_events()`, `update()`, `draw()`Editor is loading...
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