Simple Pathfinding 2
Simple pathfinding script 2unknown
lua
4 years ago
1.1 kB
8
Indexable
local a=game:GetService("PathfindingService") local b={} for _,_ in pairs(workspace:GetChildren()) do if _.Name=="Node"then b[#b+1]=_ end end for _,f in pairs(workspace.Cthulu:GetChildren()) --the name of the AI do wait(.1) Spawn(function()while wait() do local _=b[math.random(1,#b)] local _=a:ComputeRawPathAsync(f.Torso.Position,_.Position,500) if _.Status==Enum.PathStatus.Success --found its way yay then local e=_:GetPointCoordinates() --thinking.. for _,b in pairs(e) do local a,c=workspace:FindPartOnRay(Ray.new(b,Vector3.new(0,-10,1))) if a then b=c e[_]=c end end local b=false local _ for a=1,#e,2 do local c=e[a] if b then break end local d = 0 repeat d=d+1 if d>100 then b=true break end f.Humanoid:MoveTo(e[math.min(#e,a+1)]) if c.Y>f.Humanoid.Torso.Position.Y-1 then f.Humanoid.Jump = true --jump end _=(c*Vector3.new(1,0,1)-f.Torso.Position*Vector3.new(1,0,1)).magnitude wait() until _<5 end else f.Humanoid:MoveTo(f.Torso.Cframe*Vector3.new(),0,05)) end end end) end
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