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import React, { useEffect, useState } from 'react';
import { useMetrics } from '@/hooks/useMetrics';
import { AppSidebar } from "@/components/app-sidebar";
import {
Breadcrumb,
BreadcrumbItem,
BreadcrumbLink,
BreadcrumbList,
BreadcrumbSeparator,
} from "@/components/ui/breadcrumb";
import { Separator } from "@/components/ui/separator";
import {
SidebarInset,
SidebarProvider,
SidebarTrigger,
} from "@/components/ui/sidebar";
import { Card, CardHeader, CardTitle, CardContent } from "@/components/ui/card";
import { Progress } from "@/components/ui/progress";
import { Badge } from "@/components/ui/badge";
import { Trophy, Lock, Unlock, Award, Target, Calendar } from 'lucide-react';
import { useTranslation, type SupportedLanguages } from "@/utils/translations";
import { useSettings } from "@/hooks/useSettings";
import confetti from 'canvas-confetti';
const AchievementsPage = () => {
const { metrics, loading, error } = useMetrics();
const { settings } = useSettings();
const { t } = useTranslation(settings?.language as SupportedLanguages || 'EN');
const [confettiTriggered, setConfettiTrigered] = useState(false);
useEffect(() => {
if (metrics?.achievements && !confettiTriggered) {
const unlockedAchievements = Object.values(metrics.achievements).filter(
achievement => achievement.status === 'completed'
);
if (unlockedAchievements.length > 0) {
const container = document.querySelector('.achievements-container');
if (container) {
const rect = container.getBoundingClientRect();
const centerX = rect.left + rect.width / 2;
const centerY = rect.top + rect.height / 2;
confetti({
particleCount: 100,
spread: 70,
origin: {
x: centerX / window.innerWidth,
y: centerY / window.innerHeight
},
disableForReducedMotion: true
});
setConfettiTrigered(true);
}
}
}
}, [metrics, confettiTriggered]);
if (loading) return <div className="p-4">Loading achievements...</div>;
if (error) return <div className="p-4 text-red-500">Error loading achievements</div>;
if (!metrics) return null;
const achievements = Object.entries(metrics.achievements);
const unlockedCount = achievements.filter(([_, a]) => a.status === 'completed').length;
const totalCount = achievements.length;
const getAchievementIcon = (achievement) => {
switch (achievement.tier) {
case 'bronze': return <Trophy className="w-8 h-8 text-amber-600" />;
case 'silver': return <Trophy className="w-8 h-8 text-gray-400" />;
case 'gold': return <Trophy className="w-8 h-8 text-yellow-400" />;
default: return <Award className="w-8 h-8 text-primary" />;
}
};
return (
<SidebarProvider>
<AppSidebar />
<SidebarInset>
<header className="flex shrink-0 items-center gap-2 border-b px-4 py-6">
<SidebarTrigger className="-ml-1" />
<Separator orientation="vertical" className="mr-2 h-4" />
<Breadcrumb>
<BreadcrumbList>
<BreadcrumbItem>
<BreadcrumbLink href="/">{t('navigation.home')}</BreadcrumbLink>
</BreadcrumbItem>
<BreadcrumbSeparator />
<BreadcrumbItem>
<BreadcrumbLink href="/achievements">{t('navigation.achievements')}</BreadcrumbLink>
</BreadcrumbItem>
</BreadcrumbList>
</Breadcrumb>
</header>
<main className="p-4">
<Card className="mb-6">
<CardHeader>
<CardTitle className="flex items-center gap-2">
<Trophy className="w-6 h-6 text-primary" />
Achievement Progress
</CardTitle>
</CardHeader>
<CardContent>
<div className="flex items-center gap-4">
<Progress value={(unlockedCount / totalCount) * 100} className="w-full" />
<span className="text-sm font-medium">
{unlockedCount}/{totalCount}
</span>
</div>
</CardContent>
</Card>
<div className="achievements-container grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
{achievements.sort(([, a], [, b]) => {
// Sort completed first, then by progress percentage
if (a.status === 'completed' && b.status !== 'completed') return -1;
if (a.status !== 'completed' && b.status === 'completed') return 1;
return (b.progress / b.target) - (a.progress / a.target);
}).map(([id, achievement]) => (
<Card
key={id}
className={`relative overflow-hidden ${
achievement.status === 'completed'
? 'border-primary/50 bg-primary/5'
: 'opacity-75'
}`}
>
<CardHeader>
<CardTitle className="flex items-center justify-between">
<div className="flex items-center gap-2">
{getAchievementIcon(achievement)}
<span>{achievement.name}</span>
</div>
{achievement.status === 'completed' ? (
<Unlock className="w-5 h-5 text-primary" />
) : (
<Lock className="w-5 h-5" />
)}
</CardTitle>
</CardHeader>
<CardContent>
<p className="mb-4 text-sm text-muted-foreground">
{achievement.description}
</p>
<div className="space-y-4">
<div className="flex items-center gap-2">
<Target className="w-4 h-4" />
<Progress
value={(achievement.progress / achievement.target) * 100}
className="flex-1"
/>
<span className="text-sm font-medium">
{achievement.progress}/{achievement.target}
</span>
</div>
{achievement.unlock_date && (
<div className="flex items-center gap-2 text-sm text-muted-foreground">
<Calendar className="w-4 h-4" />
<span>Unlocked: {new Date(achievement.unlock_date).toLocaleDateString()}</span>
</div>
)}
{achievement.tier && (
<Badge variant={
achievement.tier === 'gold' ? 'default' :
achievement.tier === 'silver' ? 'secondary' :
'outline'
}>
{achievement.tier.charAt(0).toUpperCase() + achievement.tier.slice(1)} Tier
</Badge>
)}
</div>
</CardContent>
</Card>
))}
</div>
</main>
</SidebarInset>
</SidebarProvider>
);
};
export default AchievementsPage;Editor is loading...
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