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public class CardDisplay : MonoBehaviour
{
public Card card;
public TextMeshProUGUI nameText;
public TextMeshProUGUI manaText;
public TextMeshProUGUI attackText;
public TextMeshProUGUI healthText;
public TextMeshProUGUI descriptionText;
public Image artworkImage;
public Abilities abilities;
public GameObject cardBackImage;
public bool isCardBackActive;
void Start()
{
if (card != null)
{
nameText.text = card.cardname;
manaText.text = card.cost.ToString();
healthText.text = card.health.ToString();
attackText.text = card.attack.ToString();
artworkImage.sprite = card.artworkImage;
abilities = card.abilities;
}
}
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