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public class CardDisplay : MonoBehaviour { public Card card; public TextMeshProUGUI nameText; public TextMeshProUGUI manaText; public TextMeshProUGUI attackText; public TextMeshProUGUI healthText; public TextMeshProUGUI descriptionText; public Image artworkImage; public Abilities abilities; public GameObject cardBackImage; public bool isCardBackActive; void Start() { if (card != null) { nameText.text = card.cardname; manaText.text = card.cost.ToString(); healthText.text = card.health.ToString(); attackText.text = card.attack.ToString(); artworkImage.sprite = card.artworkImage; abilities = card.abilities; } } }
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