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[Message:   BepInEx] BepInEx 5.4.21.0 - Supermarket Together (2024/9/19 下午 09:00:33)
[Info   :   BepInEx] Running under Unity v2023.1.9.15989068
[Info   :   BepInEx] CLR runtime version: 4.0.30319.42000
[Info   :   BepInEx] Supports SRE: True
[Info   :   BepInEx] System platform: Bits64, Windows
[Message:   BepInEx] Preloader started
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
[Info   :   BepInEx] 1 patcher plugin loaded
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Message:   BepInEx] Chainloader started
[Info   :   BepInEx] 2 plugins to load
[Info   :   BepInEx] Loading [BetterSMT 1.9.8]
[Info   : BetterSMT] Plugin BetterSMT v1.9.8 is loaded!
[Info   :   BepInEx] Loading [BulkPurchasePlus 1.0.1]
[Message:   BepInEx] Chainloader startup complete
[Info   : Unity Log] [3D WebView] Using Vuplex 3D WebView for Windows v4.5
[Info   : Unity Log] [3D WebView] System info (used by Vuplex support):
Unity version: 2023.1.9f1
Development build: False
OS version: Windows 10  (10.0.19045) 64bit
Device model: All Series (ASUS)
Graphics API: Direct3D11
Rendering threading mode: LegacyJobified
Render pipeline: URP-HighFidelity (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)
SRP Batcher: True
[Info   : Unity Log] ThreadLog initialized.
[Warning: Unity Log] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
[Debug  :   BepInEx] [UnityInput] Using LegacyInputSystem
[Error  : Unity Log] ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Parameter name: length
Stack trace:
System.String.Substring (System.Int32 startIndex, System.Int32 length) (at <c4a10e89722742a4b5cd750857e291eb>:0)
HutongGames.PlayMaker.Actions.GetSubstring.DoGetSubstring () (at <c2df493dd005461a93f2212f34896680>:0)
HutongGames.PlayMaker.Actions.GetSubstring.OnEnter () (at <c2df493dd005461a93f2212f34896680>:0)
HutongGames.PlayMaker.FsmState.ActivateActions (System.Int32 startIndex) (at <fe4867ce7a5c4481af2b92a161f7e5f3>:0)
HutongGames.PlayMaker.FsmState.OnEnter () (at <fe4867ce7a5c4481af2b92a161f7e5f3>:0)
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) (at <fe4867ce7a5c4481af2b92a161f7e5f3>:0)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) (at <fe4867ce7a5c4481af2b92a161f7e5f3>:0)
HutongGames.PlayMaker.Fsm.UpdateStateChanges () (at <fe4867ce7a5c4481af2b92a161f7e5f3>:0)
HutongGames.PlayMaker.Fsm.Start () (at <fe4867ce7a5c4481af2b92a161f7e5f3>:0)
PlayMakerFSM.Start () (at <fe4867ce7a5c4481af2b92a161f7e5f3>:0)

[Warning: Unity Log] BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Level_Supermarket/Doors/Door (7)/door"
[Warning: Unity Log] BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Level_Supermarket/Doors/Door (8)/door"
[Info   : Unity Log] Local host started from Manager
[Warning: Unity Log] BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Level_SupermarketProps/Checkout/7_CheckoutB(Clone)"
[Warning: Unity Log] BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Level_SupermarketProps/Checkout/7_CheckoutB(Clone)"
[Warning: Unity Log] BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Level_SupermarketProps/Checkout/7_CheckoutB(Clone)"
[Warning: Unity Log] BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Level_SupermarketProps/Checkout/7_CheckoutB(Clone)"
[Warning: Unity Log] BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Level_SupermarketProps/Checkout/7_CheckoutB(Clone)"
[Warning: Unity Log] BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Level_SupermarketProps/Checkout/7_CheckoutB(Clone)"
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] 0,2----0,6
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerExit
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerStay
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
BulkPurchasePlus.BulkPurchasePlus.somethingsomething (NPC_Manager __instance, System.Int32 productId) (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton.CheckOrderAviablility (System.Int32 totalExistence, System.Int32 productID, System.Int32 orderNumber, Data_Product productComponent) (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton.OnNeedsOnlyButtonClick () (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton+<>c__DisplayClass2_0.<AddButtonEvents>b__2 () (at <eed74f05596b44cfb3878110766d6d0b>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <04caeab4847d44b79ab96b12952cb81a>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <04caeab4847d44b79ab96b12952cb81a>:0)
UnityEngine.UI.Button.Press () (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.EventSystem:Update()

[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
BulkPurchasePlus.BulkPurchasePlus.somethingsomething (NPC_Manager __instance, System.Int32 productId) (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton.CheckOrderAviablility (System.Int32 totalExistence, System.Int32 productID, System.Int32 orderNumber, Data_Product productComponent) (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton.OnNeedsOnlyButtonClick () (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton+<>c__DisplayClass2_0.<AddButtonEvents>b__2 () (at <eed74f05596b44cfb3878110766d6d0b>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <04caeab4847d44b79ab96b12952cb81a>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <04caeab4847d44b79ab96b12952cb81a>:0)
UnityEngine.UI.Button.Press () (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.EventSystem:Update()

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
BulkPurchasePlus.BulkPurchasePlus.somethingsomething (NPC_Manager __instance, System.Int32 productId) (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton.CheckOrderAviablility (System.Int32 totalExistence, System.Int32 productID, System.Int32 orderNumber, Data_Product productComponent) (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton.OnNeedsOnlyButtonClick () (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton+<>c__DisplayClass2_0.<AddButtonEvents>b__2 () (at <eed74f05596b44cfb3878110766d6d0b>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <04caeab4847d44b79ab96b12952cb81a>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <04caeab4847d44b79ab96b12952cb81a>:0)
UnityEngine.UI.Button.Press () (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.EventSystem:Update()

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
BulkPurchasePlus.BulkPurchasePlus.somethingsomething (NPC_Manager __instance, System.Int32 productId) (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton.CheckOrderAviablility (System.Int32 totalExistence, System.Int32 productID, System.Int32 orderNumber, Data_Product productComponent) (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton.OnNeedsOnlyButtonClick () (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton+<>c__DisplayClass2_0.<AddButtonEvents>b__2 () (at <eed74f05596b44cfb3878110766d6d0b>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <04caeab4847d44b79ab96b12952cb81a>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <04caeab4847d44b79ab96b12952cb81a>:0)
UnityEngine.UI.Button.Press () (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.EventSystem:Update()

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
BulkPurchasePlus.BulkPurchasePlus.somethingsomething (NPC_Manager __instance, System.Int32 productId) (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton.CheckOrderAviablility (System.Int32 totalExistence, System.Int32 productID, System.Int32 orderNumber, Data_Product productComponent) (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton.OnNeedsOnlyButtonClick () (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton+<>c__DisplayClass2_0.<AddButtonEvents>b__2 () (at <eed74f05596b44cfb3878110766d6d0b>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <04caeab4847d44b79ab96b12952cb81a>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <04caeab4847d44b79ab96b12952cb81a>:0)
UnityEngine.UI.Button.Press () (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.EventSystem:Update()

[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerTriggerEnter
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Info   : Unity Log] AddEventHandlerComponent: PlayMakerLateUpdate
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
BulkPurchasePlus.BulkPurchasePlus.somethingsomething (NPC_Manager __instance, System.Int32 productId) (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton.CheckOrderAviablility (System.Int32 totalExistence, System.Int32 productID, System.Int32 orderNumber, Data_Product productComponent) (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton.OnNeedsOnlyButtonClick () (at <eed74f05596b44cfb3878110766d6d0b>:0)
BuyAllButton.Patches.AddButton+<>c__DisplayClass2_0.<AddButtonEvents>b__2 () (at <eed74f05596b44cfb3878110766d6d0b>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <04caeab4847d44b79ab96b12952cb81a>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <04caeab4847d44b79ab96b12952cb81a>:0)
UnityEngine.UI.Button.Press () (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <d683d11a63c64b55b4fbdbc026cef3ac>:0)
UnityEngine.EventSystems.EventSystem:Update()

[Info   : Unity Log] Host stopped
[Error  : Unity Log] ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Parameter name: length
Stack trace:
System.String.Substring (System.Int32 startIndex, System.Int32 length) (at <c4a10e89722742a4b5cd750857e291eb>:0)
HutongGames.PlayMaker.Actions.GetSubstring.DoGetSubstring () (at <c2df493dd005461a93f2212f34896680>:0)
HutongGames.PlayMaker.Actions.GetSubstring.OnEnter () (at <c2df493dd005461a93f2212f34896680>:0)
HutongGames.PlayMaker.FsmState.ActivateActions (System.Int32 startIndex) (at <fe4867ce7a5c4481af2b92a161f7e5f3>:0)
HutongGames.PlayMaker.FsmState.OnEnter () (at <fe4867ce7a5c4481af2b92a161f7e5f3>:0)
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) (at <fe4867ce7a5c4481af2b92a161f7e5f3>:0)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) (at <fe4867ce7a5c4481af2b92a161f7e5f3>:0)
HutongGames.PlayMaker.Fsm.UpdateStateChanges () (at <fe4867ce7a5c4481af2b92a161f7e5f3>:0)
HutongGames.PlayMaker.Fsm.Start () (at <fe4867ce7a5c4481af2b92a161f7e5f3>:0)
PlayMakerFSM.Start () (at <fe4867ce7a5c4481af2b92a161f7e5f3>:0)

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