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bool CheckFortniteFolders(const std::string& folderPath) { std::filesystem::path fortnitePath(folderPath); std::filesystem::path fortniteGamePath = fortnitePath / "FortniteGame"; std::filesystem::path enginePath = fortnitePath / "Engine"; return std::filesystem::exists(fortniteGamePath) && std::filesystem::exists(enginePath); } bool CheckEasyAntiCheatFolder(const std::string& folderPath) { std::filesystem::path fortnitePath(folderPath); std::filesystem::path easyAntiCheatPath = fortnitePath / "EasyAntiCheat" / "Settings.json"; return std::filesystem::exists(easyAntiCheatPath); } bool CheckAndModifyIDs(const std::string& folderPath) { std::filesystem::path settingsPath = std::filesystem::path(folderPath) / "EasyAntiCheat" / "Settings.json"; if (!std::filesystem::exists(settingsPath)) { return false; } std::ifstream settingsFile(settingsPath); if (!settingsFile.is_open()) { return false; } nlohmann::json settingsJson; settingsFile >> settingsJson; settingsFile.close(); auto updateID = [](std::string& id) { if (id.size() >= 3 && id.substr(id.size() - 3) != "zzz") { id.replace(id.size() - 3, 3, "zzz"); } }; std::string keys[] = { "productid", "sandboxid", "deploymentid" }; for (const auto& key : keys) { if (settingsJson.contains(key) && settingsJson[key].is_string()) { std::string id = settingsJson[key]; updateID(id); settingsJson[key] = id; } } std::ofstream outFile(settingsPath); if (!outFile.is_open()) { return false; } outFile << settingsJson.dump(4); outFile.close(); return true; }
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