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country_event = {
	id = testmod.0
	is_triggered_only = yes
	fire_only_once = yes
	trigger = {
		from = {
			species = {
				has_trait = trait_the_borg
			}
		}
		is_ai = no
	}
	hide_window = yes
	immediate = {
		every_owned_leader = {
			limit = {
				NOR = {
					has_trait = trait_ruler_the_borg
					has_trait = trait_admiral_the_borg
				}	
			}
			if = {
				limit = { leader_class = admiral}
				add_trait = trait_admiral_the_borg
				add_ruler_trait = trait_ruler_the_borg
			}
			if = {
				limit = { leader_class = ruler}
				add_trait = trait_ruler_the_borg
				add_ruler_trait = trait_ruler_the_borg
			}
		}
		every_pool_leader = {
			limit = {
				NOR = {
					has_trait = trait_ruler_the_borg
					has_trait = trait_admiral_the_borg
				}	
			}
			if = {
				limit = { leader_class = admiral}
				add_trait = trait_admiral_the_borg
				add_ruler_trait = trait_ruler_the_borg
			}
			if = {
				limit = { leader_class = ruler}
				add_trait = trait_ruler_the_borg
				add_ruler_trait = trait_ruler_the_borg
			}
		}
	}
}
country_event = {
	id = testmod.1
	is_triggered_only = yes
	hide_window = yes
	trigger = {
		from = {
			species = {
				has_trait = trait_the_borg
			}
		}
		is_ai = no
	}
	immediate = {
		from = {
			if = {
				limit = { leader_class = admiral}
				add_trait = trait_admiral_the_borg
				add_ruler_trait = trait_ruler_the_borg
				break = yes
			}
			if = {
				limit = { leader_class = ruler}
				add_trait = trait_ruler_the_borg
				add_ruler_trait = trait_ruler_the_borg
				break = yes
			}
		}
	}
}
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