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country_event = { id = testmod.0 is_triggered_only = yes fire_only_once = yes trigger = { from = { species = { has_trait = trait_the_borg } } is_ai = no } hide_window = yes immediate = { every_owned_leader = { limit = { NOR = { has_trait = trait_ruler_the_borg has_trait = trait_admiral_the_borg } } if = { limit = { leader_class = admiral} add_trait = trait_admiral_the_borg add_ruler_trait = trait_ruler_the_borg } if = { limit = { leader_class = ruler} add_trait = trait_ruler_the_borg add_ruler_trait = trait_ruler_the_borg } } every_pool_leader = { limit = { NOR = { has_trait = trait_ruler_the_borg has_trait = trait_admiral_the_borg } } if = { limit = { leader_class = admiral} add_trait = trait_admiral_the_borg add_ruler_trait = trait_ruler_the_borg } if = { limit = { leader_class = ruler} add_trait = trait_ruler_the_borg add_ruler_trait = trait_ruler_the_borg } } } } country_event = { id = testmod.1 is_triggered_only = yes hide_window = yes trigger = { from = { species = { has_trait = trait_the_borg } } is_ai = no } immediate = { from = { if = { limit = { leader_class = admiral} add_trait = trait_admiral_the_borg add_ruler_trait = trait_ruler_the_borg break = yes } if = { limit = { leader_class = ruler} add_trait = trait_ruler_the_borg add_ruler_trait = trait_ruler_the_borg break = yes } } } }
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