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#include "SDL3/SDL.h"
#include "SDL3_image/SDL_image.h"
int
main (int argc, char **argv)
{
SDL_SetHint ("SDL_WINDOWS_DPI_AWARENESS", "1");
SDL_Init (SDL_INIT_VIDEO);
SDL_Window *win = SDL_CreateWindow ("minimal_repro_9grid_bug", 640, 480,
SDL_WINDOW_RESIZABLE);
SDL_Renderer *rend = SDL_CreateRenderer (win, NULL);
SDL_SetRenderVSync (rend, true);
SDL_SetHint (SDL_HINT_GPU_DRIVER, "vulkan");
SDL_SetHint (SDL_HINT_RENDER_GPU_DEBUG, "1");
SDL_SetRenderDrawBlendMode (rend, SDL_BLENDMODE_BLEND);
SDL_Texture *larger_host = SDL_CreateTexture (
rend, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 100, 100);
SDL_Surface *ngrid_surface = IMG_Load ("dat/ngrid.png");
SDL_Surface *stream;
SDL_LockTextureToSurface (larger_host, NULL, &stream);
SDL_BlitSurface (ngrid_surface, NULL, stream, &(SDL_Rect){ 0, 0, 50, 50 });
SDL_UnlockTexture(larger_host);
SDL_Event e;
while (1)
{
while (SDL_PollEvent (&e) > 0)
{
if (e.type == SDL_EVENT_QUIT)
{
SDL_Quit ();
exit (0);
}
}
SDL_SetRenderDrawColor (rend, 55u, 55u, 23u, 255u);
SDL_RenderClear (rend);
SDL_RenderTexture9Grid (rend, larger_host,
&(SDL_FRect){ 0.f, 0.f, 50.f, 50.f }, 10, 10, 14,
10, 1.f, NULL);
SDL_RenderPresent (rend);
}
return 0;
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