Stolen code

 avatar
user_4372009
lua
25 days ago
6.1 kB
2
Indexable
Never
-- Randomly obfuscated script
local RS = game:GetService("ReplicatedStorage")
local SP = game:GetService("Workspace").Map.SpawnPart
local TS = game:GetService("TweenService")

local function randomPosInPart(Prt)
	local a = Prt.Position.X + math.random(-Prt.Size.X/2, Prt.Size.X/2)
	local b = Prt.Position.Y + math.random(-Prt.Size.Y/2, Prt.Size.Y/2)
	local c = Prt.Position.Z + math.random(-Prt.Size.Z/2, Prt.Size.Z/2)

	return Vector3.new(a, b, c)
end

local M = {}

function M:A()
	return 366712739
end

function M:B()
	return {5284791433, -2}
end

function M:C()
	return {
		[1] = {Role = "Supporter", Color = Color3.fromRGB(0, 255, 0)},
		[25] = {Role = "Influencer", Color = Color3.fromRGB(255, 32, 113)},
		[240] = {Role = "Moderator", Color = Color3.fromRGB(135, 203, 254)},
		[239] = {Role = "Contributer", Color = Color3.fromRGB(255, 153, 0)},
		[252] = {Role = "Admin", Color = Color3.fromRGB(255, 0, 0)},
		[253] = {Role = "Developer", Color = Color3.fromRGB(0, 0, 255)},
		[254] = {Role = "Owner", Color = Color3.fromRGB(255, 234, 2)},
		[255] = {Role = "Founder", Color = Color3.fromRGB(30, 27, 27)}
	}
end

function M:D(L)
	if L == 1 then return 0.5
	elseif L == 2 then return 0.5
	elseif L == 3 then return 4
	elseif L == 4 then return 6
	elseif L == 5 then return 13
	elseif L == 6 then return 13
	elseif L == 7 then return 13
	end
	return 0
end

function M:E(L)
	if L == 1 then return 120
	elseif L == 2 then return 140
	elseif L == 3 then return 160
	elseif L == 4 then return 180
	elseif L == 5 then return 200
	elseif L == 6 then return 200
	elseif L == 7 then return 200
	end
	return 0
end

function M:F(L)
	if L == 1 then return Color3.fromRGB(102, 255, 0)
	elseif L == 2 then return Color3.fromRGB(255, 255, 0)
	elseif L == 3 then return Color3.fromRGB(170, 0, 255)
	elseif L == 4 then return Color3.fromRGB(0, 85, 255)
	elseif L == 5 then return Color3.fromRGB(0, 0, 255)
	elseif L == 6 then return Color3.fromRGB(0, 0, 255)
	elseif L == 7 then return Color3.fromRGB(255, 255, 0)
	elseif L == 8 then return Color3.fromRGB(255, 255, 0)
	end
	return Color3.fromRGB(102, 255, 0)
end

function M:G(Amt)
	if Amt >= 100000 then return 6
	elseif Amt >= 10000 then return 5
	elseif Amt >= 1000 then return 4
	elseif Amt >= 100 then return 3
	elseif Amt >= 10 then return 2
	elseif Amt >= 1 then return 1
	end
end

function M:H(Cnt, brr)
	local FW = RS:WaitForChild("Templates"):WaitForChild("Firework")
	for i = 1, Cnt do
		spawn(function()
			local FWclone = FW:Clone()
			FWclone.Parent = game:GetService("Workspace").Fireworks
			FWclone.Position = randomPosInPart(SP)
			local color = BrickColor.random()
			FWclone.BrickColor = color
			FWclone.SparkleExplosion.Color = ColorSequence.new(color.Color)
			FWclone.Trail.Color = ColorSequence.new(color.Color)
			TS:Create(FWclone, TweenInfo.new(0.15, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Transparency = 0}):Play()
			local time = Random.new():NextNumber(1.5, 2)
			TS:Create(FWclone, TweenInfo.new(time, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {Position = FWclone.Position + Vector3.new(0, Random.new():NextNumber(50, 75), 0)}):Play()
			FWclone.Fwoosh.PlaybackSpeed = Random.new():NextNumber(0.9, 1.2)
			FWclone.Fwoosh:Play()
			FWclone.FlameBeam.Enabled = true
			FWclone.Sparkles.Enabled = true
			task.wait(time)
			FWclone.FlameBeam.Enabled = false
			FWclone.Sparkles.Enabled = false
			FWclone.Explosion.PlaybackSpeed = Random.new():NextNumber(0.9, 1.2)
			FWclone.Explosion:Play()
			FWclone.SparkleExplosion:Emit(30)
			FWclone.Transparency = 1
			for i = 1, 20 do
				local part = Instance.new("Part")
				part.CastShadow = false
				part.Color = FWclone.Color
				part.Material = Enum.Material.Neon
				part.Name = "FireworkFlare"
				part.CFrame = FWclone.CFrame:ToWorldSpace(CFrame.Angles(math.rad(i * 18), math.rad(i * 18), 0))
				part.Parent = workspace
				part.Position = FWclone.Position
				part.Anchored = true
				part.CanCollide = false
				part.Shape = Enum.PartType.Ball
				part.Size = Vector3.new(3, 3, 3)
				part.Transparency = 1
				part.Velocity = part.CFrame.lookVector * 50
				local attach1 = Instance.new("Attachment")
				attach1.Parent = part
				local attach2 = Instance.new("Attachment")
				attach2.Parent = part
				local trl = FWclone.Trail:Clone()
				trl.Parent = part
				trl.Attachment0 = attach1
				trl.Attachment1 = attach2
				trl.Lifetime = 2.5
				trl.Enabled = true
				local BF = Instance.new("BodyForce")
				BF.Parent = part
				BF.force = Vector3.new(0, part:GetMass() * workspace.Gravity - 40, 0)
				part.Anchored = false
				local flare = FWclone.Flare:Clone()
				flare.Parent = part
				flare.Enabled = true
				spawn(function()
					wait(4)
					part.Trail.Enabled = false
					part.Flare.Enabled = false
					part.Anchored = true
					wait(10)
					part:Destroy()
				end)
			end
			task.wait(7.5)
			FWclone:Destroy()
		end)
		if not brr then task.wait(Random.new():NextNumber(0.25, 1)) else task.wait(0.025) end
	end
end

function M:I(Cnt)
	local W = 1
	local R = 1
	if M:G(Cnt) >= 7 then
		R = 1000
		W = 0.005
	elseif M:G(Cnt) >= 6 then
		R = 1000
		W = 0.005
	elseif M:G(Cnt) == 5 then
		R = 250
		W = 0.1
	elseif M:G(Cnt) == 4 then
		R = 100
		W = 0.1
	elseif M:G(Cnt) == 3 then
		R = 50
		W = 0.15
	elseif M:G(Cnt) == 2 then
		R = 10
		W = 0.25
	end
	return R, W
end

local GID = 33309395

function M:J(Plr)
	if typeof(Plr) ~= "Instance" then
		warn("Attempt to rank with type: "..typeof(Plr))
		return 1
	end
	if not Plr then return 1 end
	if Plr.UserId == 366712739 then
		return 255
	end
	return Plr:GetRankInGroup(GID)
end

function M:K(Plr)
	local R = M:J(Plr)
	if R == 253 or R == 255 or R == 254 or R == 251 or R == 252 or R == 250 or R == 50 or R == 249 then
		return true
	end
	return false
end

function M:L()
	return {
		["Sign"] = 234918589,
		["AnonymousDevice"]
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