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using System;
public class CircleViewCalculator
{
public static void CalculateApparentRadius(double circleRadius, double viewerHeight, double distanceToCenter)
{
// R_vertical is constant, equal to the circle's radius
double R_vertical = circleRadius;
// Calculate the viewing angle theta
// theta = arctan(viewerHeight / distanceToCenter)
double theta = Math.Atan(viewerHeight / distanceToCenter);
// Calculate R_horizontal based on the viewing angle
// This example assumes a simple model where the horizontal radius
// might be affected by the perspective in a non-trivial way.
// More complex calculations would be needed for accurate 3D perspective modeling.
double R_horizontal = circleRadius * Math.Cos(theta);
Console.WriteLine($"R_vertical: {R_vertical} units");
Console.WriteLine($"R_horizontal: {R_horizontal:F2} units (approximated)");
}
static void Main(string[] args)
{
double circleRadius = 1; // Radius of the circle in units
double viewerHeight = 2; // Viewer's height above the floor in units
double distanceToCenter = 4; // Distance from the viewer to the center of the circle in units
CalculateApparentRadius(circleRadius, viewerHeight, distanceToCenter);
}
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