Untitled
unknown
plain_text
8 months ago
1.3 kB
3
Indexable
Never
using System; public class CircleViewCalculator { public static void CalculateApparentRadius(double circleRadius, double viewerHeight, double distanceToCenter) { // R_vertical is constant, equal to the circle's radius double R_vertical = circleRadius; // Calculate the viewing angle theta // theta = arctan(viewerHeight / distanceToCenter) double theta = Math.Atan(viewerHeight / distanceToCenter); // Calculate R_horizontal based on the viewing angle // This example assumes a simple model where the horizontal radius // might be affected by the perspective in a non-trivial way. // More complex calculations would be needed for accurate 3D perspective modeling. double R_horizontal = circleRadius * Math.Cos(theta); Console.WriteLine($"R_vertical: {R_vertical} units"); Console.WriteLine($"R_horizontal: {R_horizontal:F2} units (approximated)"); } static void Main(string[] args) { double circleRadius = 1; // Radius of the circle in units double viewerHeight = 2; // Viewer's height above the floor in units double distanceToCenter = 4; // Distance from the viewer to the center of the circle in units CalculateApparentRadius(circleRadius, viewerHeight, distanceToCenter); } }
Leave a Comment