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CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10 --------------------------------------------------------------------------- If you are asking others for assistance / help, ALWAYS provide the crashlog as well! ##################################################################################### Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37 Game Version: 1.6.1170 Script Extender: 1.6.1170 ################################################################################ RAM ################################################################################ RAM Total: 63.14 GB RAM Used: 28.19 GB RAM Free: 34.95 GB Analysis RAM (all good): It is absolute unlikely that the crash was due to RAM. ################################################################################ Mod Count: ################################################################################ Light: 108 Regular: 246 Total: 354 ################################################################################ Header indicators: ################################################################################ Memory: 0x7FF72FD6A908 count: (2) File: SkyrimSE.exe count: (71) Address: 0B4A908 count: (2) Assembler: cmp dword ptr [rcx+0x18], 0x11 count: (2) [ 0] 0x7FF72FD6A908 SkyrimSE.exe+0B4A908 -> 61698+0x118 cmp dword ptr [rcx+0x18], 0x11 -//- count: (1) [ 1] 0x7FF72FD8C870 SkyrimSE.exe+0B6C870 -> 62314+0x8D0 mov r8d, [rdi] -//- count: (1) [ 2] 0x7FF72FD71C1E SkyrimSE.exe+0B51C1E -> 61809+0x48E mov esi, eax -//- count: (1) [ 3] 0x7FF72FD70461 SkyrimSE.exe+0B50461 -> 61793+0xD1 mov [rbx+0x38], eax -//- count: (1) [ 4] 0x7FF72FD70335 SkyrimSE.exe+0B50335 -> 61792+0x15 test dword ptr [rbx+0x38], 0xFFFFFFFD -//- count: (1) [ 5] 0x7FF72FD5E3EF SkyrimSE.exe+0B3E3EF -> 61410+0x2F cmp qword ptr [rbx+0x90], 0x00 -//- count: (1) [ 6] 0x7FF7300A5736 SkyrimSE.exe+0E85736 -> 77851+0x426 mov rax, [r13+0x288] -//- count: (1) [ 7] 0x7FF7300A9AB1 SkyrimSE.exe+0E89AB1 -> 77921+0x181 mov edi, ebp -//- count: (1) [ 8] 0x7FF72F3D06EA SkyrimSE.exe+01B06EA -> 13676+0x36A xor r12d, r12d -//- count: (1) [ 9] 0x7FF72F3C5009 SkyrimSE.exe+01A5009 -> 13419+0x79 mov rdi, [rsp+0x30] -//- count: (1) [10] 0x7FF72F97AD88 SkyrimSE.exe+075AD88 -> 41051+0x188 mov r11d, eax -//- count: (1) [11] 0x7FF72F950D85 SkyrimSE.exe+0730D85 -> 40438+0x895 mov rcx, [0x00007FF732358E90] -//- count: (1) [12] 0x7FF72F865F13 SkyrimSE.exe+0645F13 -> 36564+0x73 call 0x00007FF72F869D40 -//- count: (1) [15] 0x7FF72F85EAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl -//- count: (1) [16] 0x7FF73075BB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax -//- count: (1) [RSP+4F8 ] 0x7FF72FD8C870 (void* -> SkyrimSE.exe+0B6C870 mov r8d, [rdi]) -//- count: (1) [RSP+608 ] 0x7FF72FEE6D12 (void* -> SkyrimSE.exe+0CC6D12 mov [rbx], rbp) -//- count: (1) [RSP+628 ] 0x7FF72FEE6B92 (void* -> SkyrimSE.exe+0CC6B92 mov [rdi], rax) -//- count: (1) [RSP+648 ] 0x7FF730988440 (void* -> SkyrimSE.exe+1768440 ) -//- count: (1) [RSP+660 ] 0x7FF730988440 (void* -> SkyrimSE.exe+1768440 ) -//- count: (1) [RSP+688 ] 0x7FF730988440 (void* -> SkyrimSE.exe+1768440 ) -//- count: (1) [RSP+698 ] 0x7FF7300ADE88 (void* -> SkyrimSE.exe+0E8DE88 nop) -//- count: (1) [RSP+6C0 ] 0x7FF730988160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1) [RSP+7B0 ] 0x7FF7309A49C8 (void* -> SkyrimSE.exe+17849C8 adc [rax+0x7FF7300D], bl) -//- count: (1) [RSP+8D8 ] 0x7FF73013C322 (void* -> SkyrimSE.exe+0F1C322 test esi, esi) -//- count: (1) [RSP+8E0 ] 0x7FF7324ACF28 (void* -> SkyrimSE.exe+328CF28 mov al, 0xF8) -//- count: (1) [RSP+8F8 ] 0x7FF72FD6B42F (void* -> SkyrimSE.exe+0B4B42F ) -//- count: (1) [RSP+908 ] 0x7FF7324ACF28 (void* -> SkyrimSE.exe+328CF28 mov al, 0xF8) -//- count: (1) [RSP+998 ] 0x7FF72FCA9658 (void* -> SkyrimSE.exe+0A89658 mov [rax], rbx) -//- count: (1) [RSP+9B8 ] 0x7FF7300AD816 (void* -> SkyrimSE.exe+0E8D816 mov rdi, rax) -//- count: (1) [RSP+9E8 ] 0x7FF7300AD843 (void* -> SkyrimSE.exe+0E8D843 movzx eax, word ptr [rdi+0x122]) -//- count: (1) [RSP+A08 ] 0x7FF7324ACF28 (void* -> SkyrimSE.exe+328CF28 mov al, 0xF8) -//- count: (1) [RSP+A18 ] 0x7FF7300AD816 (void* -> SkyrimSE.exe+0E8D816 mov rdi, rax) -//- count: (1) [RSP+A48 ] 0x7FF7300AD843 (void* -> SkyrimSE.exe+0E8D843 movzx eax, word ptr [rdi+0x122]) -//- count: (1) [RSP+A78 ] 0x7FF7300AD843 (void* -> SkyrimSE.exe+0E8D843 movzx eax, word ptr [rdi+0x122]) -//- count: (1) [RSP+B48 ] 0x7FF72F33BE11 (void* -> SkyrimSE.exe+011BE11 nop) -//- count: (1) [RSP+B68 ] 0x7FF72FEE9153 (void* -> SkyrimSE.exe+0CC9153 mov esi, eax) -//- count: (1) [RSP+BF8 ] 0x7FF72FEE6D12 (void* -> SkyrimSE.exe+0CC6D12 mov [rbx], rbp) -//- count: (1) [RSP+C08 ] 0x7FF7323A7F98 (void* -> SkyrimSE.exe+3187F98 add [rdi-0x0E], cl) -//- count: (1) [RSP+C18 ] 0x7FF72FEE6B92 (void* -> SkyrimSE.exe+0CC6B92 mov [rdi], rax) -//- count: (1) [RSP+C38 ] 0x7FF7323A7F98 (void* -> SkyrimSE.exe+3187F98 add [rdi-0x0E], cl) -//- count: (1) [RSP+C48 ] 0x7FF72FEE68F5 (void* -> SkyrimSE.exe+0CC68F5 test al, al) -//- count: (1) [RSP+C58 ] 0x7FF72F3CF7EA (void* -> SkyrimSE.exe+01AF7EA mov ebp, eax) -//- count: (1) [RSP+C60 ] 0x7FF7323A7FA8 (void* -> SkyrimSE.exe+3187FA8 or eax, 0x00) -//- count: (1) [RSP+C68 ] 0x7FF72F6164A6 (void* -> SkyrimSE.exe+03F64A6 test al, al) -//- count: (1) [RSP+C88 ] 0x7FF72F6E3340 (void* -> SkyrimSE.exe+04C3340 cmp [0x00007FF732364FE8], eax) -//- count: (1) [RSP+CC0 ] 0x7FF7323A7F98 (void* -> SkyrimSE.exe+3187F98 add [rdi-0x0E], cl) -//- count: (1) [RSP+CC8 ] 0x7FF72FD878E4 (void* -> SkyrimSE.exe+0B678E4 movaps xmm1, [rbx+0xA0]) -//- count: (1) [RSP+CE8 ] 0x7FF72FD6F11B (void* -> SkyrimSE.exe+0B4F11B mov r8, rax) -//- count: (1) [RSP+DF8 ] 0x7FF72FD71C1E (void* -> SkyrimSE.exe+0B51C1E mov esi, eax) -//- count: (1) [RSP+EE8 ] 0x7FF72FD8411E (void* -> SkyrimSE.exe+0B6411E mov r8, rax) -//- count: (1) [RSP+F18 ] 0x7FF72FD70461 (void* -> SkyrimSE.exe+0B50461 mov [rbx+0x38], eax) -//- count: (1) [RSP+F68 ] 0x7FF72FD70335 (void* -> SkyrimSE.exe+0B50335 test dword ptr [rbx+0x38], 0xFFFFFFFD) -//- count: (1) [RSP+F98 ] 0x7FF72FD5E3EF (void* -> SkyrimSE.exe+0B3E3EF cmp qword ptr [rbx+0x90], 0x00) -//- count: (1) [RSP+FD8 ] 0x7FF7300A5736 (void* -> SkyrimSE.exe+0E85736 mov rax, [r13+0x288]) -//- count: (1) [RSP+1048] 0x7FF72F3CDAEE (void* -> SkyrimSE.exe+01ADAEE nop) -//- count: (1) [RSP+1078] 0x7FF730138EED (void* -> SkyrimSE.exe+0F18EED nop) -//- count: (1) [RSP+1118] 0x7FF7300A9AB1 (void* -> SkyrimSE.exe+0E89AB1 mov edi, ebp) -//- count: (1) [RSP+1158] 0x7FF72FD5075C (void* -> SkyrimSE.exe+0B3075C mov rcx, rbx) -//- count: (1) [RSP+11A8] 0x7FF72F3D06EA (void* -> SkyrimSE.exe+01B06EA xor r12d, r12d) -//- count: (1) [RSP+12B8] 0x7FF72F3C5009 (void* -> SkyrimSE.exe+01A5009 mov rdi, [rsp+0x30]) -//- count: (1) [RSP+12E8] 0x7FF72F97AD88 (void* -> SkyrimSE.exe+075AD88 mov r11d, eax) -//- count: (1) [RSP+1328] 0x7FF7323BC2A8 (void* -> SkyrimSE.exe+319C2A8 add [rax], al) -//- count: (1) [RSP+1378] 0x7FF72F950D85 (void* -> SkyrimSE.exe+0730D85 mov rcx, [0x00007FF732358E90]) -//- count: (1) [RSP+13E8] 0x7FF72F8E4C7D (void* -> SkyrimSE.exe+06C4C7D nop) -//- count: (1) [RSP+1408] 0x7FF72F8E3D08 (void* -> SkyrimSE.exe+06C3D08 mov rcx, [rdi+0x28]) -//- count: (1) [RSP+14A8] 0x7FF72F865F13 (void* -> SkyrimSE.exe+0645F13 call 0x00007FF72F869D40) -//- count: (1) [RSP+1678] 0x7FF72F85EAD5 (void* -> SkyrimSE.exe+063EAD5 test bl, bl) -//- count: (1) [RSP+1708] 0x7FF73075BB8E (void* -> SkyrimSE.exe+153BB8E mov ebx, eax) -//- count: (1) SkyrimSE.exe 0x7FF72F220000 -//- count: (1) ################################################################################ Solutions ################################################################################ SkyrimSE.exe: count: (71) This file on its own is not the cause, however, we'll do further parsing... Could not find any known issues related to SkyrimSE.exe. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!! -------------------------------------------------------------------------------- NiNode: count: (282) Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32 Also make sure that you've chosen the HDT/SMP variant of xpmsse. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis. -------------------------------------------------------------------------------- [RSP+AB0 ] 0x22554336840 (NiNode*) count: (1) -------------------------------------------------------------------------------- hdtSMP64.dll: count: (9) If this appears often, it might indicate a bad config (rare). However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing... Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content. Make sure to have Faster HDT-SMP that suits your Skyrim Version: - https://www.nexusmods.com/skyrimspecialedition/mods/57339 Also make sure you have these installed: - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616 You are using FSMP version: 2.02.06 Please ensure that this is compatible with your SKSE version: 1.6.1170 Possible FOMOD settings for installation You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas... CPU: avx: True avx2: True avx512: False -------------------------------------------------------------------------------- tbbmalloc.dll: count: (26) Threading Building Blocks Memory Allocator This is either part of: - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061 - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230 I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE) This message is shown without a check: Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use! Either way, make sure to have the 'latest' version variant for your Skyrim edition. However, this probably is not the cause, but the causing mod relies on excessive memory handling. First and foremost, try to close any other application and background processes that might be running that you do not need. Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord. Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture. If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___ Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse. This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps). ================================== [Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 ================================== Last but not least, increasing your pagefile is a good and simple way to avoid this. Best practice: pagefile-size > RAM Example: 24 GB > 16 GB RAM Please read / follow: 1. In the Taskbar Search, type “Advanced System“. ... 2. In System Properties, click Advanced tab. 3. In Performance section click Settings button. 4. Performance Options will open. ... 5. Here, under Virtual memory, select Change. 6. Uncheck Automatically manage paging file size for all drives. 7. Select a Drive that hardly use (as in not often) 8. Set manual size 9. Set value to ~ 150% of your RAM (as shown in example) 10. Confirm with "OK". If you want to read more about (allthough, not related to sharepoint server): https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system -------------------------------------------------------------------------------- Modified by: count: (1072) These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating. If you do have other indicators, try to solve those first! That said, it is common to have 2-4 mods listed in a row, however, lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times. Chance: MEDIUM (9) Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -> 3DNPC.esp -> soundsofskyrimcomplete.esp -> NewArmoury.esp -> SnakesInChanterelle.esp -> alternate start - live another life.esp -> SexLab-Parasites.esp -> Reekling Follower.esp -> Lux.esp -//- count: (545) Chance: LOW (4) Modified by: Skyrim.esm -> ccbgssse018-shadowrend.esl -> Tirk the Horny Riekling.esp -> AetheriusSpells.esp -> NPC Appearances Merged.esp -//- count: (525) Chance: MEDIUM (7) Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -> Natural Waterfalls.esp -> Havardr.esp -> mihailslenderman.esp -> alternate start - live another life.esp -> troublesofheroine.esp -> Arcanum.esp -//- count: (2) -------------------------------------------------------------------------------- XPMSE: count: (9) This _might_ shows a probable issue with animations. Please check mods that add animations. ExtraData[1] Name: "XPMSE" -//- count: (8) [7E] XPMSE.esp -//- count: (1) -------------------------------------------------------------------------------- DynDOLOD.esm: count: (1) There is a chance that this might cause a CTD when changing locations. Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall. To avoid that, it is recomended to DISABLE Autosave in game settings. If that does not help, please report to either: https://www.nexusmods.com/skyrimspecialedition/mods/32382 <OR> https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation. ################################################################################ Success Statistic: (this has been detected/handled, does not mean it's the cause) ################################################################################ Issues Found: 7 Issues Solved: 7 ################################################################################ DEBUG State: ################################################################################ Culprit list content: (just a list) SkyrimSE.exe, NiNode, hdtSMP64.dll, tbbmalloc.dll, Modified by, XPMSE, DynDOLOD.esm, ################################################################################ Random 'Fallback' Checks ################################################################################ How to read these results? - They are simple keywords that may appear when you have a lot of issues. - They do NOT have to mean anything. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash. File: "Skyrim.esm" -//- count: (16) File: "Lux.esp" -//- count: (545) File: "Dungeons\Imperial\SmallRoom\ImpRoomMid01.nif" -//- count: (3) File: "NPC Appearances Merged.esp" -//- count: (525) File: "Dungeons\Nordic\Doors\Animated\TrapDoor\Ruins_TrapDoor01.nif" -//- count: (1) File: "Arcanum.esp" -//- count: (2) File: "alternate start - live another life.esp" -//- count: (1) Name: "NPC L Hand [LHnd]" -//- count: (3) Name: "Skeleton" -//- count: (9) Name: "Abandoned Prison" -//- count: (551) Name: "NPC L Forearm [LLar]" -//- count: (3) Name: "Scene Root" -//- count: (3) RTTIName: "BSFadeNode" -//- count: (11) ExtraData[0] Name: "BSX" -//- count: (2) Full Name: "" -//- count: (3) RTTIName: "BSMultiBoundRoom" -//- count: (3) RTTIName: "NiNode" -//- count: (274) RTTIName: "BSMultiBoundNode" -//- count: (12) Name: "ObjectLODRoot" -//- count: (12) Name: "shadow scene node" -//- count: (12) RTTIName: "ShadowSceneNode" -//- count: (12) Name: "WorldRoot Node" -//- count: (12) RTTIName: "SceneGraph" -//- count: (12) Name: "L1_Brace - 8" -//- count: (2) RTTIName: "BSTriShape" -//- count: (1) Name: "HDT TailBone06" -//- count: (2) Full Name: "Prisoner" -//- count: (262) Name: "Prisoner" -//- count: (797) Name: "HDT TailBone05.3" -//- count: (3) Name: "HDT TailBone05.2" -//- count: (4) Name: "HDT TailBone05.1" -//- count: (3) Name: "HDT TailBone05" -//- count: (3) Name: "HDT TailBone04.3" -//- count: (3) Name: "HDT TailBone04.2" -//- count: (3) Name: "HDT TailBone04.1" -//- count: (3) Name: "HDT TailBone04" -//- count: (3) Name: "HDT TailBone03.3" -//- count: (3) Name: "HDT TailBone03.2" -//- count: (3) Name: "HDT TailBone03.1" -//- count: (3) Name: "HDT TailBone03" -//- count: (3) Name: "HDT TailBone02.3" -//- count: (3) Name: "HDT TailBone02.2" -//- count: (3) Name: "HDT TailBone02.1" -//- count: (3) Name: "HDT TailBone02" -//- count: (3) Name: "HDT TailBone01.3" -//- count: (3) Name: "HDT TailBone01.2" -//- count: (3) Name: "HDT TailBone01.1" -//- count: (3) Name: "HDT TailBone01" -//- count: (3) Name: "HDT Tail" -//- count: (3) Name: "CME Tail Pelvis [Pelv]" -//- count: (3) Name: "Tails" -//- count: (3) Name: "CME Pelvis [Pelv]" -//- count: (8) Name: "NPC Pelvis [Pelv]" -//- count: (8) Name: "CME LBody [LBody]" -//- count: (8) Name: "NPC COM [COM ]" -//- count: (8) Name: "NPC Rotate [Rot ]" -//- count: (8) Name: "NPC Translate [Pos ]" -//- count: (8) Name: "NPC LookNode [Look]" -//- count: (8) Name: "CME Body [Body]" -//- count: (8) Name: "NPC Root [Root]" -//- count: (8) Name: "NPC" -//- count: (8) ExtraData[0] Name: "species" -//- count: (8) ExtraData[2] Name: "rigVersion" -//- count: (8) ExtraData[3] Name: "rigPerspective" -//- count: (8) Name: "skeleton.nif" -//- count: (10) ExtraData[0] Name: "BSBoneLOD" -//- count: (9) ExtraData[1] Name: "SkeletonID" -//- count: (8) Name: "HPA Genitals06 [Gen06]" -//- count: (2) Name: "NPC Genitals06 [Gen06]" -//- count: (3) Name: "GenitalsLag06" -//- count: (4) Name: "CME Genitals05 [Gen05]" -//- count: (5) Name: "NPC Genitals05 [Gen05]" -//- count: (5) Name: "GenitalsLag05" -//- count: (5) Name: "CME Genitals04 [Gen04]" -//- count: (5) Name: "NPC Genitals04 [Gen04]" -//- count: (5) Name: "GenitalsLag04" -//- count: (5) Name: "CME Genitals03 [Gen03]" -//- count: (5) Name: "NPC Genitals03 [Gen03]" -//- count: (5) Name: "GenitalsLag03" -//- count: (5) Name: "CME Genitals02 [Gen02]" -//- count: (5) Name: "NPC Genitals02 [Gen02]" -//- count: (5) Name: "GenitalsLag02" -//- count: (5) Name: "CME Genitals01 [Gen01]" -//- count: (5) Name: "NPC Genitals01 [Gen01]" -//- count: (5) Name: "GenitalsLag01" -//- count: (5) Name: "CME GenitalsBase [GenBase]" -//- count: (5) Name: "NPC GenitalsBase [GenBase]" -//- count: (5) Name: "schlong" -//- count: (5) Name: "genitals" -//- count: (5) Name: "HPA Genitals05 [Gen05]" -//- count: (2) ExtraData[1] Name: "INV" -//- count: (1) ExtraData[2] Name: "BOM" -//- count: (1) ExtraData[3] Name: "BBX" -//- count: (1) ExtraData[4] Name: "BSX" -//- count: (1) ExtraData[5] Name: "SkeletonID" -//- count: (1) Full Name: "Skeleton" -//- count: (1) Full Name: "Trap Door" -//- count: (1) Name: "Trap Door" -//- count: (2) GetFullName: "Abandoned Prison" -//- count: (4) FormID: 0x000B9FD8 -//- count: (8) EditorID: "AbandonedPrison01" -//- count: (545) FormID: 0x00021594 -//- count: (545) FormID: 0x0002998D -//- count: (6) FormID: 0x00000007 -//- count: (525) FormID: 0x0002C947 -//- count: (1) FormID: 0x00000014 -//- count: (15) FormID: 0x000ECF4C -//- count: (2) FormID: 0x00000034 -//- count: (1) FormID: 0xCE00184B -//- count: (1) [RSP+1350] 0x224B810D900 (BGSLocation*) -//- count: (1) [RSP+13C0] 0x224B810D900 (BGSLocation*) -//- count: (1) [RSP+1438] 0x7FFF1CB241AE (void* -> BladeAndBlunt.dll+00041AE test al, al | D:\BladeAndBlunt-NewBuild\BladeAndBlunt\include\UpdateManager.h:181 short volatile (mangled: ?OnFrameUpdate@UpdateManager@@CAH_J@Z)) -//- count: (1) [D9] Comment_Manager.esp -//- count: (1) [FE: 5E] DyeManager.esl -//- count: (1) [FE: 5F] DyeManagerDefaults.esl -//- count: (1)
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