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c_cpp
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "Ws2_32.lib")
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#endif
#define DEFAULT_PORT 27015
#define DEFAULT_BUFLEN 512
int main() {
#ifdef _WIN32
WSADATA wsaData;
SOCKET ConnectSocket = INVALID_SOCKET;
#else
int ConnectSocket;
#endif
struct sockaddr_in serverAddr;
char buffer[DEFAULT_BUFLEN];
int result;
#ifdef _WIN32
// Initialize Winsock
if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) {
printf("WSAStartup failed.\n");
return 1;
}
#endif
// Create a socket
#ifdef _WIN32
ConnectSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (ConnectSocket == INVALID_SOCKET) {
printf("Socket creation failed.\n");
WSACleanup();
return 1;
}
#else
ConnectSocket = socket(AF_INET, SOCK_STREAM, 0);
if (ConnectSocket < 0) {
perror("Socket creation failed");
return 1;
}
#endif
// Setup the server address
memset(&serverAddr, 0, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
serverAddr.sin_port = htons(DEFAULT_PORT);
// Connect to server
result = connect(ConnectSocket, (struct sockaddr*)&serverAddr, sizeof(serverAddr));
if (result < 0) {
perror("Connect failed");
#ifdef _WIN32
closesocket(ConnectSocket);
WSACleanup();
#else
close(ConnectSocket);
#endif
return 1;
}
// Send and receive data
snprintf(buffer, sizeof(buffer), "Hello from client!");
send(ConnectSocket, buffer, strlen(buffer), 0);
memset(buffer, 0, sizeof(buffer));
recv(ConnectSocket, buffer, sizeof(buffer) - 1, 0);
printf("Received: %s\n", buffer);
// Cleanup
#ifdef _WIN32
closesocket(ConnectSocket);
WSACleanup();
#else
close(ConnectSocket);
#endif
return 0;
}
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