Untitled
unknown
csharp
2 years ago
427 B
11
Indexable
//For the camera, it will always follow the Pivot
public Transform camMoveTarget;
public float pLerp = .02f;
public float rLerp = .01f;
// Update is called once per frame
void Update()
{
transform.position = Vector3.Lerp(transform.position, camMoveTarget.position, pLerp);
transform.rotation = Quaternion.Lerp(transform.rotation, camMoveTarget, rLerp);
}Editor is loading...
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