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csharp
a year ago
427 B
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//For the camera, it will always follow the Pivot public Transform camMoveTarget; public float pLerp = .02f; public float rLerp = .01f; // Update is called once per frame void Update() { transform.position = Vector3.Lerp(transform.position, camMoveTarget.position, pLerp); transform.rotation = Quaternion.Lerp(transform.rotation, camMoveTarget, rLerp); }
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