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using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { Transform targetPlayer; Vector3 velocityCamera = Vector3.zero; [Range(0, 1)] [SerializeField] float smoothTime; [SerializeField] Vector3 posOffset; [Header("Camera Limitation")] [SerializeField] Vector2 xCamLimit; [SerializeField] Vector2 yCamLimit; private void Awake() { targetPlayer = GameObject.FindGameObjectWithTag("Player").transform; } private void LateUpdate() { Vector3 targetPos = targetPlayer.position + posOffset; targetPos = new Vector3(Mathf.Clamp(targetPos.x, xCamLimit.x, xCamLimit.y), Mathf.Clamp(targetPos.y, yCamLimit.x, yCamLimit.y), -10); transform.position = Vector3.SmoothDamp(transform.position, targetPos, ref velocityCamera, smoothTime); } }
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