Untitled
unknown
lua
a year ago
8.4 kB
4
Indexable
RegisterCommand(Config.commands.revivePoint.name, function(point) local job = GetJob() local isOwner = CurrentZone.job == job local xPlayer = QBCore.Functions.GetPlayerData() if not started then local ped = PlayerPedId() if PlayerData.dead or IsPedFatallyInjured(ped) then if type(CurrentZone) == "table" then if not lib.table.contains(CurrentZone.turfTypes, '1') then return Notify(L('Notify.title_error'), L('revive_point.not_point'), 'error') end if CurrentZone and isOwner then local pass, msg = lib.callback.await('hki_territories:canrevive', 100, CurrentZone.name) if not pass then return Notify(L('Notify.title_error'), msg, 'error') end if CurrentZone.job ~= job then return Notify(L('Notify.title_error'), L('revive_point.no_own'), 'error') end local cb, duration, cap = lib.callback.await('hki_territories:checkRevivePointMoney', 100, CurrentZone.name) if not cb then return Notify(L('Notify.title_error'), L('revive_point.no_money'), 'error') end --[[if not cap then return Notify(L('Notify.title_error'), L('revive_point.cantuse'), 'error') end]] started = true if lib.progressCircle({ duration = duration, label = L('revive_point.revive_progress'), position = 'middle', useWhileDead = true, canCancel = false, }) then FreezeEntityPosition(cache.ped, true) TriggerServerEvent('hki_territories:removeItem', CurrentZone.name) TriggerServerEvent('hki_territories:reviveEvent') local coords = vector3(CurrentZone.flag.x, CurrentZone.flag.y, CurrentZone.flag.z) SetEntityCoords(ped, coords.x, coords.y, coords.z) started = false else FreezeEntityPosition(cache.ped, false) end FreezeEntityPosition(cache.ped, false) started = false elseif CurrentZone and not isOwner and xPlayer.job.name == 'mafia1' then local pass, msg = lib.callback.await('hki_territories:canrevive', 100, CurrentZone.name) if not pass then return Notify(L('Notify.title_error'), msg, 'error') end local cb, duration, cap = lib.callback.await('hki_territories:checkRevivePoint2Money', 100, CurrentZone.name) if not cb then return Notify(L('Notify.title_error'), L('revive_point.no_money'), 'error') end --[[if not cap then return Notify(L('Notify.title_error'), L('revive_point.cantuse'), 'error') end]] started = true if lib.progressCircle({ duration = Config.reviveBasic.time * 1000, label = L('revive_point.revive_progress'), position = 'middle', useWhileDead = true, canCancel = false, }) then FreezeEntityPosition(cache.ped, true) TriggerServerEvent('hki_territories:reviveBasic', CurrentZone.name) TriggerServerEvent('hki_territories:reviveEvent') local coords = vector3(CurrentZone.flag2.x, CurrentZone.flag2.y, CurrentZone.flag2.z) SetEntityCoords(ped, coords.x, coords.y, coords.z) started = false else FreezeEntityPosition(cache.ped, false) end FreezeEntityPosition(cache.ped, false) started = false elseif CurrentZone and not isOwner and xPlayer.job.name == 'mafia3' then local pass, msg = lib.callback.await('hki_territories:canrevive', 100, CurrentZone.name) if not pass then return Notify(L('Notify.title_error'), msg, 'error') end local cb, duration, cap = lib.callback.await('hki_territories:checkRevivePoint2Money', 100, CurrentZone.name) if not cb then return Notify(L('Notify.title_error'), L('revive_point.no_money'), 'error') end --[[if not cap then return Notify(L('Notify.title_error'), L('revive_point.cantuse'), 'error') end]] started = true if lib.progressCircle({ duration = Config.reviveBasic.time * 1000, label = L('revive_point.revive_progress'), position = 'middle', useWhileDead = true, canCancel = false, }) then FreezeEntityPosition(cache.ped, true) TriggerServerEvent('hki_territories:reviveBasic', CurrentZone.name) TriggerServerEvent('hki_territories:reviveEvent') local coords = vector3(CurrentZone.flag3.x, CurrentZone.flag3.y, CurrentZone.flag3.z) SetEntityCoords(ped, coords.x, coords.y, coords.z) started = false else FreezeEntityPosition(cache.ped, false) end FreezeEntityPosition(cache.ped, false) started = false elseif CurrentZone and not isOwner and xPlayer.job.name == 'mafia4' then local pass, msg = lib.callback.await('hki_territories:canrevive', 100, CurrentZone.name) if not pass then return Notify(L('Notify.title_error'), msg, 'error') end local cb, duration, cap = lib.callback.await('hki_territories:checkRevivePoint2Money', 100, CurrentZone.name) if not cb then return Notify(L('Notify.title_error'), L('revive_point.no_money'), 'error') end --[[if not cap then return Notify(L('Notify.title_error'), L('revive_point.cantuse'), 'error') end]] started = true if lib.progressCircle({ duration = Config.reviveBasic.time * 1000, label = L('revive_point.revive_progress'), position = 'middle', useWhileDead = true, canCancel = false, }) then FreezeEntityPosition(cache.ped, true) TriggerServerEvent('hki_territories:reviveBasic', CurrentZone.name) TriggerServerEvent('hki_territories:reviveEvent') local coords = vector3(CurrentZone.flag4.x, CurrentZone.flag4.y, CurrentZone.flag4.z) SetEntityCoords(ped, coords.x, coords.y, coords.z) started = false else FreezeEntityPosition(cache.ped, false) end FreezeEntityPosition(cache.ped, false) started = false else Notify(L('Notify.title_error'), L('revive_point.flag'), 'error') end else Notify(L('Notify.title_error'), L('revive_point.no_inside'), 'error') end else Notify(L('Notify.title_error'), L('revive_point.dead'), 'error') end else Notify(L('Notify.title_inform'), L('revive_point.already'), 'inform') end end)
Editor is loading...
Leave a Comment