movement script
it doesnt work cs0103 the name transform doesnt existunknown
csharp
3 years ago
1.4 kB
8
Indexable
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Hero : MonoBehaviour
{
[SerializeField] private float speed = 3;
[SerializeField] private float jumpForce = 15f;
[SerializeField] private int lives = 5;
private bool isGrounded = false;
private Rigidbody2D rb;
private SpriteRenderer sprite;
private void Awake()
{
rb = GetComponent<Rigidbody2D>();
sprite = GetComponentInChildren<SpriteRenderer>();
}
private void Update()
{
if (Input.GetButton("Horizontal"))
Run();
if (isGrounded && Input.GetButtonDown("Jump"))
Jump();
}
private void Run()
{
Vector3 dir = transform.right * Input.GetAxis("Horizontal");
tranform.position = Vector3.MoveTowards(transform.position, transform.position + dir, speed * Time.deltaTime);
sprite.flipX = dir.x < 0.0f;
}
private void Jump()
{
rb.AddForce(transform.up * jumpForce, ForceMode2D.Impulse);
}
private void CheckGround()
{
Collider2D[] collider = Physics2D.OverlapCircleAll(transform.position, 0.3f);
isGrounded = collider.Length > 1;
}
private void FixedUpdate()
{
CheckGround();
}
} Editor is loading...