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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using Planetary;
using UnityEngine.SceneManagement;
public class InputCredentials : MonoBehaviour
{
[Header("Player Credentials")]
[SerializeField] TMP_InputField player_name;
[SerializeField] TMP_InputField pass;
PPMaster master;
// Start is called before the first frame update
void Start()
{
master = GetComponent<PPMaster>();
//establish server connection
}
// Update is called once per frame
void Update()
{
}
public void Okay()
{
master.Init(player_name.ToString(), pass.ToString()); //authorize connection -> Init(userID , password)
SceneManager.LoadScene("ServerConnection");
}
}
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