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#!/usr/bin/env python3
import sys
import time

def slow_print(text, delay=0.03):
    """Prints text slowly to enhance the dramatic effect."""
    for char in text:
        sys.stdout.write(char)
        sys.stdout.flush()
        time.sleep(delay)
    print("\n")

def game_over(message):
    """Ends the game with a losing message."""
    slow_print(message)
    slow_print("Alas, your journey ends here—captured and swallowed by the insatiable belly of a giant woman!")
    slow_print("GAME OVER.")
    sys.exit(0)

def victory(message):
    """Ends the game with a winning message."""
    slow_print(message)
    slow_print("Against all odds, you have outwitted fate and the ravenous giant women. Your dark reign continues!")
    slow_print("VICTORY!")
    sys.exit(0)

def intro():
    slow_print("Welcome, nefarious villain, to the realm of Dark Mysteria!")
    slow_print("For years you have plotted your ascent to ultimate power from the shadows of your secret lair.")
    slow_print("But now a new threat looms: giant women of legendary size, whose hunger is as boundless as their wrath.")
    slow_print("Their one desire? To capture you—and quite literally, to have you for dinner, tucked away in their enormous bellies!")
    slow_print("Will you risk everything to continue your devious schemes and avoid this most bizarre of fates?")
    slow_print("Type 'begin' to start your wicked adventure.")
    
    choice = input("> ").strip().lower()
    if choice == "begin":
        lair()
    else:
        slow_print("Indecision is the downfall of the wicked. Try again!")
        intro()

def lair():
    slow_print("You stand in your dimly lit lair, surrounded by arcane maps, forbidden tomes, and relics of your dark past.")
    slow_print("A tremor shakes the foundations—an omen that the giant women are drawing near.")
    slow_print("Before you, two exits present themselves:")
    slow_print("  1. A hidden, winding secret passage that promises stealth and subterfuge.")
    slow_print("  2. The grand main exit, where you might boldly confront your fate.")
    
    choice = input("> ").strip()
    if choice == "1":
        secret_passage()
    elif choice == "2":
        main_exit()
    else:
        slow_print("Hesitation can be deadly for a villain. Choose your path!")
        lair()

def secret_passage():
    slow_print("You slip into the secret passage, the darkness a cloak for your nefarious deeds.")
    slow_print("The tunnel is lined with ancient carvings depicting heroes fallen and monstrous figures triumphant.")
    slow_print("After winding for a while, you come to a fork:")
    slow_print("  1. Turn left, where eerie whispers echo along the walls.")
    slow_print("  2. Turn right, drawn by a faint glimmer of light suggesting a hidden chamber.")
    
    choice = input("> ").strip()
    if choice == "1":
        labyrinth_trap()
    elif choice == "2":
        hidden_chamber()
    else:
        slow_print("The darkness waits for no one. Decide quickly!")
        secret_passage()

def main_exit():
    slow_print("With dramatic flair, you stride to the main exit of your lair, exuding villainous confidence.")
    slow_print("Stepping outside, the ground trembles beneath your feet.")
    slow_print("Emerging from the swirling mists, a towering giant woman appears—her gaze locked upon you with predatory intent.")
    slow_print("Do you:")
    slow_print("  1. Sprint towards a nearby ruin, hoping to hide among its crumbling corridors.")
    slow_print("  2. Confront her head-on by unleashing your dark powers.")
    
    choice = input("> ").strip()
    if choice == "1":
        ruins_hideout()
    elif choice == "2":
        dark_confrontation()
    else:
        slow_print("In moments of peril, hesitation spells doom. Choose swiftly!")
        main_exit()

def labyrinth_trap():
    slow_print("You turn left. The whispers grow louder until the tunnel narrows ominously.")
    slow_print("Suddenly, the walls shift—a devious trap is sprung!")
    slow_print("Before you can react, a colossal hand sweeps you up. A giant woman has discovered your presence.")
    game_over("You have been ensnared by fate—and by the ravenous giant woman's grasp!")

def hidden_chamber():
    slow_print("Turning right, you follow the glimmering light into a secret chamber filled with ancient artifacts.")
    slow_print("At its center, a mystical mirror shimmers. A disembodied voice whispers,")
    slow_print("  'I see your destiny, villain. The giant women grow ever nearer. Seek the sage in the enchanted forest for guidance.'")
    slow_print("Do you:")
    slow_print("  1. Heed the mirror's ominous warning and venture into the enchanted forest.")
    slow_print("  2. Dismiss the caution and press on to the cursed citadel, where untold power awaits.")
    
    choice = input("> ").strip()
    if choice == "1":
        enchanted_forest()
    elif choice == "2":
        cursed_citadel()
    else:
        slow_print("The mirror's prophecy hangs in the air. Make your decision!")
        hidden_chamber()

def ruins_hideout():
    slow_print("You dash into the ancient ruins. The echoes of your footsteps blend with the distant roar of the giant woman.")
    slow_print("Inside, you discover a hidden passage that might lead to sanctuary.")
    slow_print("Do you:")
    slow_print("  1. Explore the winding underground tunnels.")
    slow_print("  2. Climb to the upper levels for a better vantage and possible escape.")
    
    choice = input("> ").strip()
    if choice == "1":
        underground_escape()
    elif choice == "2":
        upper_levels()
    else:
        slow_print("Time is short for villains on the run. Choose your course!")
        ruins_hideout()

def dark_confrontation():
    slow_print("Summoning your dark might, you face the giant woman head-on!")
    slow_print("Arcane energies clash as you unleash spells of terror and decay.")
    slow_print("Yet her strength proves overwhelming, and in a desperate bid to escape, you falter.")
    game_over("Your audacity has failed you—her grip tightens and you are swallowed whole by her monstrous appetite!")

def enchanted_forest():
    slow_print("Heeding the mirror’s warning, you venture into the enchanted forest—a realm of ancient magic and hidden perils.")
    slow_print("Under towering trees whose leaves whisper forgotten secrets, you soon encounter a wise sage cloaked in mystic light.")
    slow_print("The sage offers you a choice to aid your escape from the giant women:")
    slow_print("  1. A potion of invisibility to render you unseen.")
    slow_print("  2. A talisman of speed to grant you unparalleled swiftness.")
    
    choice = input("> ").strip()
    if choice == "1":
        invisibility_path()
    elif choice == "2":
        speed_path()
    else:
        slow_print("The sage’s eyes glitter with expectancy. Choose your boon!")
        enchanted_forest()

def cursed_citadel():
    slow_print("Ignoring the sage's counsel, you set your sights on the cursed citadel—a fortress whispered to hold forbidden power.")
    slow_print("Yet as you cross its threshold, ambush! Enchanted warriors swarm you in a hail of steel and sorcery.")
    slow_print("Do you:")
    slow_print("  1. Fight your way through this brutal onslaught.")
    slow_print("  2. Attempt to negotiate with the warriors by offering a share of your dark treasures.")
    
    choice = input("> ").strip()
    if choice == "1":
        ambush_battle()
    elif choice == "2":
        negotiate_warriors()
    else:
        slow_print("In the heat of battle, indecision is fatal. Choose now!")
        cursed_citadel()

def underground_escape():
    slow_print("In the labyrinthine underground tunnels, you proceed with silent precision.")
    slow_print("Soon, you stumble upon an ancient chamber etched with cryptic runes.")
    slow_print("Before you is a mechanism that may reveal a secret exit.")
    slow_print("Do you:")
    slow_print("  1. Decipher the runes and activate the mechanism.")
    slow_print("  2. Ignore the runes and search desperately for another way out.")
    
    choice = input("> ").strip()
    if choice == "1":
        slow_print("Your intellect pierces the veil of mystery as you decode the ancient symbols.")
        slow_print("A hidden door slides open, revealing a path to the surface. Yet the threat of the giant women persists...")
        final_confrontation()
    elif choice == "2":
        game_over("Lost in the twisting tunnels, you wander until a hidden giant woman discovers and captures you!")
    else:
        slow_print("The chamber demands a choice. Decide swiftly!")
        underground_escape()

def upper_levels():
    slow_print("Clambering the crumbling stairs of the ruins, you reach the upper echelons.")
    slow_print("From this vantage, you glimpse the advancing silhouette of the giant woman below.")
    slow_print("Amidst the rubble, you discover an ancient glider—a relic of a long-forgotten era.")
    slow_print("Do you:")
    slow_print("  1. Attempt to repair the glider and soar away to safety.")
    slow_print("  2. Remain hidden and hope that obscurity saves you.")
    
    choice = input("> ").strip()
    if choice == "1":
        slow_print("With deft hands and villainous ingenuity, you repair the glider and take flight over the ruins.")
        final_confrontation()
    elif choice == "2":
        game_over("Hidden too long, your cover is blown. The giant woman locates you and, with no time to flee, you are captured!")
    else:
        slow_print("Your fate hangs on a choice. Decide now!")
        upper_levels()

def invisibility_path():
    slow_print("You drink the potion of invisibility. A chill runs down your spine as your form begins to fade.")
    slow_print("Now unseen, you navigate the forest’s twisting paths, each step a race against time as the potion wanes.")
    slow_print("Do you:")
    slow_print("  1. Head for the distant mountains, where legends tell of a secret hideout.")
    slow_print("  2. Delve deeper into the forest in search of a mystical portal leading back to your lair.")
    
    choice = input("> ").strip()
    if choice == "1":
        mountain_hideout()
    elif choice == "2":
        mystical_portal()
    else:
        slow_print("The potion's effect is fleeting—choose your escape!")
        invisibility_path()

def speed_path():
    slow_print("Grasping the talisman of speed, you feel a surge of energy, as if the very winds of fate propel you forward.")
    slow_print("Your feet become a blur, dashing through the forest as you try to outrun your pursuers.")
    slow_print("Yet, even such speed may not suffice. Do you:")
    slow_print("  1. Use your velocity to create a diversion—luring your pursuers into a trap.")
    slow_print("  2. Seek refuge in a nearby cave rumored to house a portal to another realm.")
    
    choice = input("> ").strip()
    if choice == "1":
        diversion_trap()
    elif choice == "2":
        cave_portal()
    else:
        slow_print("Time is fleeting! Choose your path with haste!")
        speed_path()

def ambush_battle():
    slow_print("Drawing upon every ounce of your dark power, you engage the enchanted warriors in a ferocious battle.")
    slow_print("The citadel echoes with the clash of steel and bursts of arcane energy.")
    game_over("Overwhelmed by sheer numbers and force, you fall—only to be discovered later by a giant woman who claims you as her next feast.")

def negotiate_warriors():
    slow_print("Using your silver tongue and nefarious charm, you bargain with the enchanted warriors.")
    slow_print("Promising them a share of your dark treasures and power, you secure safe passage out of the citadel.")
    slow_print("Emerging onto a narrow bridge spanning a chasm, you sense the giant women closing in.")
    slow_print("Do you:")
    slow_print("  1. Cross the bridge with cautious determination.")
    slow_print("  2. Abandon the bridge and search for an alternative path around the chasm.")
    
    choice = input("> ").strip()
    if choice == "1":
        slow_print("One careful step at a time, you cross the precarious bridge.")
        final_confrontation()
    elif choice == "2":
        game_over("The ground betrays you—a collapse into the chasm seals your fate as a meal for a lurking giant woman!")
    else:
        slow_print("The chasm offers no mercy. Decide immediately!")
        negotiate_warriors()

def mountain_hideout():
    slow_print("Braving treacherous mountain paths and biting winds, you finally discover a hidden hideout carved into the rock.")
    slow_print("Inside, ancient symbols hint at forgotten powers. You sense that these forces may yet aid you in your escape.")
    slow_print("Do you:")
    slow_print("  1. Study the mysterious symbols to harness their power.")
    slow_print("  2. Explore the hideout for secret passages deeper into the mountains.")
    
    choice = input("> ").strip()
    if choice == "1":
        slow_print("As you decipher the symbols, an aura of dread surrounds you—a force even the giant women might fear.")
        final_confrontation()
    elif choice == "2":
        game_over("The passage leads you into an ambush. A giant woman awaits in the dark, and you are captured!")
    else:
        slow_print("The mountain’s secrets demand a decision. Choose swiftly!")
        mountain_hideout()

def mystical_portal():
    slow_print("Venturing further into the forest, you stumble upon a pulsating mystical portal.")
    slow_print("Stepping through, you are transported to a realm of shadow and arcane wonder—a perfect haven for a cunning villain.")
    final_confrontation()

def diversion_trap():
    slow_print("With a burst of ingenious malice, you trigger a series of traps behind you, causing chaos among your pursuers.")
    slow_print("The giant women are momentarily distracted, affording you precious time to advance.")
    final_confrontation()

def cave_portal():
    slow_print("Seeking shelter, you slip into a dark cave where echoes of distant growls warn of lurking dangers.")
    slow_print("Deep within, a shimmering portal offers passage to another realm.")
    final_confrontation()

def final_confrontation():
    slow_print("At last, you arrive at the climax of your journey—a desolate clearing where the giant women converge from all directions.")
    slow_print("Your heart pounds as you weigh your final options:")
    slow_print("  1. Stand your ground and unleash your full arsenal of dark powers in a titanic battle.")
    slow_print("  2. Attempt one final, desperate escape using a secret trick from your bag of villainous surprises.")
    
    choice = input("> ").strip()
    if choice == "1":
        slow_print("You summon all your malevolent energy, and a cataclysmic battle erupts!")
        slow_print("Explosions of dark magic and furious combat shake the clearing, and miraculously, the giant women are repelled.")
        victory("Through sheer force and cunning, you have vanquished the threat—at least for now.")
    elif choice == "2":
        slow_print("Digging deep into your cache of tricks, you deploy a smoke bomb that shrouds you in impenetrable darkness.")
        slow_print("You dart away, but fate is cruel: the smoke clears to reveal you cornered by relentless giant women.")
        game_over("Your final escape fails, and you are ultimately captured, ending your villainous saga in the belly of a giant woman.")
    else:
        slow_print("The final moment demands a choice! Decide now!")
        final_confrontation()

def main():
    slow_print("Loading your dark and intricate adventure...\n")
    time.sleep(1)
    intro()

if __name__ == '__main__':
    main()
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